forked from SilverStudioGames/WTS
Fixes
* Fixed misnamed "Jerk off naked" chibi animation, which caused it not to load. * Fixed Hermione "-Let's Duel-" menu unlock. * Fixed misnamed Tonks event vars, which caused her to not appear during the intro. * Fixed misnamed Tonks event vars in cheats, which caused her events not to get skipped when you skip the intro. * Moved temp "_cumming" variable to "hg_pf_admire_breasts_T3" as it is later checked even if you don't pick "masturbate" option. * Minor writing and blktone fixes.
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1f16d50310
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@ -1250,7 +1250,7 @@ image grope_tits_jerk_off_bottomless:
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pause.2
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pause.2
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repeat
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repeat
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image grope tits_jerk_off_bottomless_lift_top:
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image grope_tits_jerk_off_bottomless_lift_top:
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zoom 0.5
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zoom 0.5
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"characters/hermione/chibis/grope_breasts/masturbate_bottomless_lift_top_01.webp"
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"characters/hermione/chibis/grope_breasts/masturbate_bottomless_lift_top_01.webp"
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@ -1263,7 +1263,7 @@ image grope tits_jerk_off_bottomless_lift_top:
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pause.2
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pause.2
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repeat
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repeat
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image grope tits_jerk_off_naked:
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image grope_tits_jerk_off_naked:
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zoom 0.5
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zoom 0.5
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"characters/hermione/chibis/grope_breasts/masturbate_naked_01.webp"
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"characters/hermione/chibis/grope_breasts/masturbate_naked_01.webp"
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@ -267,6 +267,7 @@ label hg_pf_admire_breasts_T2_masturbate: # Not a Call label
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label hg_pf_admire_breasts_T3:
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label hg_pf_admire_breasts_T3:
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$ states.her.status.show_tits = True
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$ states.her.status.show_tits = True
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$ _cumming = False # Checked during end label
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call hg_pf_admire_breasts_transition
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call hg_pf_admire_breasts_transition
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@ -407,7 +408,6 @@ label hg_pf_admire_breasts_T3_masturbate:
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her @ cheeks blush "................" ("angry", "happyCl", "worried", "mid")
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her @ cheeks blush "................" ("angry", "happyCl", "worried", "mid")
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gen "*Ngh*--" ("angry", xpos="far_left", ypos="head")
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gen "*Ngh*--" ("angry", xpos="far_left", ypos="head")
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$ _cumming = False # Checked during end label
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menu:
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menu:
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"-Hold it as promised-":
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"-Hold it as promised-":
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gen "Oh, alright..." ("base", xpos="far_left", ypos="head")
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gen "Oh, alright..." ("base", xpos="far_left", ypos="head")
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@ -809,7 +809,7 @@ label hermione_intro_E3:
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"\"There, there... It'll be alright.\"":
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"\"There, there... It'll be alright.\"":
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her @ tears soft_blink "No it won't! This is a catastrophe!" ("mad", "happyCl", "worried", "mid")
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her @ tears soft_blink "No it won't! This is a catastrophe!" ("mad", "happyCl", "worried", "mid")
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her @ tears soft "And the worst part is that I think I might be the only one who failed... Well... {i}Almost{/i}" ("angry", "base", "base", "mid")
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her @ tears soft "And the worst part is that I think I might be the only one who failed... Well... {i}Almost failed{/i}." ("angry", "base", "base", "mid")
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her @ tears soft "How will this make me look?" ("angry", "base", "base", "mid")
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her @ tears soft "How will this make me look?" ("angry", "base", "base", "mid")
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her @ tears soft "I will know for sure when we get the results though..." ("normal", "base", "base", "R")
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her @ tears soft "I will know for sure when we get the results though..." ("normal", "base", "base", "R")
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her "Yes, I'm sure everyone else failed as well..." ("soft", "base", "base", "R")
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her "Yes, I'm sure everyone else failed as well..." ("soft", "base", "base", "R")
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@ -894,7 +894,7 @@ label hermione_intro_E4:
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her @ tears mascara "" ("upset", "narrow", "base", "stare", xpos="right", ypos="base")
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her @ tears mascara "" ("upset", "narrow", "base", "stare", xpos="right", ypos="base")
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call ctc
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call ctc
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her @ tears mascara "*huh*?" ("upset", "narrow", "base", "mid")
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her @ tears mascara "*Huh*?" ("upset", "narrow", "base", "mid")
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her @ tears mascara "Oh, I'm already here?" ("upset", "narrow", "base", "L")
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her @ tears mascara "Oh, I'm already here?" ("upset", "narrow", "base", "L")
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her @ tears mascara "I'm sorry, sir... I..." ("upset", "narrow", "base", "down")
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her @ tears mascara "I'm sorry, sir... I..." ("upset", "narrow", "base", "down")
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her @ tears mascara ".................." ("angry", "narrow", "base", "down")
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her @ tears mascara ".................." ("angry", "narrow", "base", "down")
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@ -1431,10 +1431,6 @@ label hermione_intro_E6:
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call her_walk("door", "base")
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call her_walk("door", "base")
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pause.3
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pause.3
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# Hermione inner thoughts
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show screen blktone
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with d3
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if current_favor == "show_tongue":
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if current_favor == "show_tongue":
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her "{size=-4}(*Hmm*...){/size}" ("annoyed", "narrow", "worried", "down", xpos="far_right", ypos="head", flip=True, trans=d3)
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her "{size=-4}(*Hmm*...){/size}" ("annoyed", "narrow", "worried", "down", xpos="far_right", ypos="head", flip=True, trans=d3)
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her "{size=-4}(Students show teachers their tongues all the time...){/size}" ("soft", "base", "base", "R")
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her "{size=-4}(Students show teachers their tongues all the time...){/size}" ("soft", "base", "base", "R")
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@ -1454,7 +1450,6 @@ label hermione_intro_E6:
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her "{size=-4}(Yes, I can say things like that easily...){/size}" ("smile", "happyCl", "base", "mid")
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her "{size=-4}(Yes, I can say things like that easily...){/size}" ("smile", "happyCl", "base", "mid")
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her "{size=-4}(I guess I'm a born actress...){/size}" ("base", "happyCl", "base", "mid")
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her "{size=-4}(I guess I'm a born actress...){/size}" ("base", "happyCl", "base", "mid")
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hide screen blktone
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call her_chibi("leave")
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call her_chibi("leave")
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with d3
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with d3
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@ -85,7 +85,7 @@ label summon_hermione:
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call wardrobe
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call wardrobe
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jump hermione_requests
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jump hermione_requests
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if states.sna.ev.cardgame.stage > 2:
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if states.sna.ev.cardgame.stage >= 2:
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jump hermione_cardgame_menu
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jump hermione_cardgame_menu
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"-Give Item-" (icon="interface/icons/small/gift.webp") if states.her.favors_unlocked:
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"-Give Item-" (icon="interface/icons/small/gift.webp") if states.her.favors_unlocked:
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@ -88,11 +88,11 @@ label quests:
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if game.day >= 10:
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if game.day >= 10:
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if game.daytime:
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if game.daytime:
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if nt_event_pause == 0 and states.her.ev.intro.e5_complete and not states.her.ev.intro.e1_complete:
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if nt_event_pause == 0 and states.her.ev.intro.e5_complete and not states.ton.ev.intro.e1_complete:
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# Tonks visits for the first time.
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# Tonks visits for the first time.
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jump tonks_intro_E1
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jump tonks_intro_E1
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else:
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else:
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if states.her.ev.intro.e1_complete and not states.her.ev.intro.e2_complete:
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if states.ton.ev.intro.e1_complete and not states.ton.ev.intro.e2_complete:
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# Tonks has found no evidence so far.
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# Tonks has found no evidence so far.
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jump tonks_intro_E2
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jump tonks_intro_E2
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@ -100,7 +100,7 @@ label quests:
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if game.daytime:
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if game.daytime:
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pass
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pass
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else:
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else:
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if nt_event_pause == 0 and states.sna.ev.hangouts.tonks_e1 and not states.her.ev.intro.e3_complete:
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if nt_event_pause == 0 and states.sna.ev.hangouts.tonks_e1 and not states.ton.ev.intro.e3_complete:
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# Tonks becomes a teacher. Summon unlocked!
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# Tonks becomes a teacher. Summon unlocked!
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jump tonks_intro_E3
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jump tonks_intro_E3
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@ -451,9 +451,9 @@ label .hermione_skip_intro:
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$ states.sna.ev.hangouts.tonks_e2 = True
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$ states.sna.ev.hangouts.tonks_e2 = True
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$ states.sna.ev.hangouts.tonks_e3 = True
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$ states.sna.ev.hangouts.tonks_e3 = True
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$ states.her.ev.intro.e1_complete = True
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$ states.ton.ev.intro.e1_complete = True
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$ states.her.ev.intro.e2_complete = True
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$ states.ton.ev.intro.e2_complete = True
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$ states.her.ev.intro.e3_complete = True
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$ states.ton.ev.intro.e3_complete = True
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$ states.her.ev.intro.convinced = True
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$ states.her.ev.intro.convinced = True
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