forked from SilverStudioGames/WTS
Cleaned Hermione up
* Removed Cum layer as Hermione changes clothing.
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@ -1998,6 +1998,7 @@ label hg_vibrators_personal:
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gen "{number=current_payout} points to Gryffindor, [hermione_name]." ("base", xpos="far_left", ypos="head")
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gen "{number=current_payout} points to Gryffindor, [hermione_name]." ("base", xpos="far_left", ypos="head")
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her "Thanks..." ("annoyed", "narrow", "angry", "R", cheeks="blush")
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her "Thanks..." ("annoyed", "narrow", "angry", "R", cheeks="blush")
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$ hermione.set_cum(None)
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$ hermione.equip(her_outfit_last)
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$ hermione.equip(her_outfit_last)
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$ hermione.hide()
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$ hermione.hide()
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with fade
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with fade
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@ -2061,6 +2062,7 @@ label hg_vibrators_personal:
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gen "There, happy?" ("base", xpos="far_left", ypos="head")
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gen "There, happy?" ("base", xpos="far_left", ypos="head")
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her "Very!" ("open", "narrow", "angry", "R") # Sarcastic
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her "Very!" ("open", "narrow", "angry", "R") # Sarcastic
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$ hermione.set_cum(None)
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$ hermione.equip(her_outfit_last)
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$ hermione.equip(her_outfit_last)
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$ hermione.hide()
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$ hermione.hide()
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with fade
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with fade
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@ -2133,6 +2135,7 @@ label hg_vibrators_personal:
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gen "(Why is she still blush-- Oh, I see...)" ("base", xpos="far_left", ypos="head")
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gen "(Why is she still blush-- Oh, I see...)" ("base", xpos="far_left", ypos="head")
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gen "Okay [hermione_name], you may leave..." ("base", xpos="far_left", ypos="head")
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gen "Okay [hermione_name], you may leave..." ("base", xpos="far_left", ypos="head")
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$ hermione.set_cum(None)
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$ hermione.equip(her_outfit_last)
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$ hermione.equip(her_outfit_last)
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with d3
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with d3
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