forked from SilverStudioGames/WTS
Improve ATL syntax
use the dedicated xycenter property avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code) add subpixel True, even though it doesn't seem very effective prepare improvement in next renpy version
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@ -71,24 +71,21 @@ label luna_intro_E1:
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$ luna.set_face(mouth="soft", eyes="closed", eyebrows="low", pupils="mid")
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$ luna.set_face(mouth="soft", eyes="closed", eyebrows="low", pupils="mid")
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show CG luna as cg zorder 17:
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show CG luna as cg zorder 17:
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align (0.5, 0.5)
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xycenter (-520, -300)
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pos (-520, -300)
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with fade
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with fade
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gen "Who is--"
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gen "Who is--"
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show CG luna as cg zorder 17:
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show CG luna as cg zorder 17:
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align (0.5, 0.5)
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subpixel True
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pos (-520, -300)
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easein_quad 5.0 pos (-520, 150)
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easein_quad 5.0 pos (-520, 150)
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gen "... A girl?"
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gen "... A girl?"
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lun "*Mmh*"
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lun "*Mmh*"
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show CG luna as cg zorder 17:
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show CG luna as cg zorder 17:
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subpixel True
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zoom 1.0
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zoom 1.0
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align (0.5, 0.5)
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easein_quad 3.0 align (.0, .0) pos (0, 0) zoom 0.5 # pos (0, 0) not necessary in next renpy version
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pos (-520, 150)
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easein_quad 3.0 align (0.0, 0.0) pos (0, 0) zoom 0.5
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gen "What are you doing in my office?"
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gen "What are you doing in my office?"
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gen "Did Snape send you here? Surely--"
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gen "Did Snape send you here? Surely--"
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