forked from SilverStudioGames/WTS
Avoid extraneous bool call
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0d4a309898
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@ -31,9 +31,9 @@ label shop_item_menu(xx=150, yy=90):
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current_sorting = "Price (Asc)"
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current_sorting = "Price (Asc)"
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if current_category in {"Gifts", "Ingredients"}:
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if current_category in {"Gifts", "Ingredients"}:
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category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
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category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.unlocked)]
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elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
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elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
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category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.owned < x.limit and x.unlocked)]
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category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.owned < x.limit and x.unlocked)]
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menu_items = shop_item_sortfilter(category_items, current_sorting)
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menu_items = shop_item_sortfilter(category_items, current_sorting)
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menu_items_length = len(menu_items)
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menu_items_length = len(menu_items)
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@ -50,9 +50,9 @@ label shop_item_menu(xx=150, yy=90):
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elif __choice[0] == "category":
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elif __choice[0] == "category":
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$ current_category = __choice[1]
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$ current_category = __choice[1]
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if current_category in {"Gifts", "Ingredients"}:
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if current_category in {"Gifts", "Ingredients"}:
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$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
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$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.unlocked)]
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elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
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elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
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$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.owned < x.limit and x.unlocked)]
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$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.owned < x.limit and x.unlocked)]
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$ menu_items = shop_item_sortfilter(category_items, current_sorting)
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$ menu_items = shop_item_sortfilter(category_items, current_sorting)
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$ menu_items_length = len(menu_items)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_page = 0
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@ -73,9 +73,9 @@ label shop_item_menu(xx=150, yy=90):
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$ renpy.call("purchase_item", current_item)
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$ renpy.call("purchase_item", current_item)
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if current_category in {"Gifts", "Ingredients"}:
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if current_category in {"Gifts", "Ingredients"}:
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$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
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$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.unlocked)]
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elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
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elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
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$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.owned < x.limit and x.unlocked)]
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$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.owned < x.limit and x.unlocked)]
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$ menu_items = shop_item_sortfilter(category_items, current_sorting)
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$ menu_items = shop_item_sortfilter(category_items, current_sorting)
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$ menu_items_length = len(menu_items)
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$ menu_items_length = len(menu_items)
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