forked from SilverStudioGames/WTS
Bug fix + Sanity check
* Fixed Cho's Sweater 2 * Added sanity check for mismatched number of textures and colours for clothing items, with a user-friendly warning rather than a hard crash
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game/characters/cho/clothes/top/top_sweater_2/1.webp
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game/characters/cho/clothes/top/top_sweater_2/1.webp
(Stored with Git LFS)
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@ -714,6 +714,8 @@ label tonks_intro_E3:
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$ achievements.unlock("unlockton", True)
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call popup("{size=-4}You can now summon Tonks into your office.{/size}", "Character unlocked!", "interface/icons/head/tonks.webp")
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gen "(Now that the matter is resolved, I guess I can get back to teaching Hermione...)"
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$ tonks_busy = True
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$ tonks_intro.E3_complete = True
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@ -166,7 +166,8 @@ init python:
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try:
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bounds = self.get_layers(hash).get("outline", [sprites[0][1]])[0]
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except IndexError:
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return Text(f"Error\n{{color=#00ffff}}{{size=-6}}ID:{self.id}{{/size}}{{/color}}", color="#ff0000")
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print(f"Missing textures:\n{self.__repr__()}")
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return Text(f"TexErr\n{{color=#00ffff}}{{size=-6}}ID:{self.id}{{/size}}{{/color}}", color="#ff0000")
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sprites.extend(self.char.body.build_image(self.char.body._hash, matrix=matrix))
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sprites.sort(key=itemgetter(2))
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@ -197,8 +198,13 @@ init python:
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def apply_color(self, img, n):
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"""Takes image and int layer number. Used internally."""
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c = TintMatrix(self.color[n])
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return Transform(img, matrixcolor=c)
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try:
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c = TintMatrix(self.color[n])
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return Transform(img, matrixcolor=c)
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except IndexError:
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print(f"Mismatched number of textures and colors:\n{self.__repr__()}")
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d = At(Frame(Text("IndxErr", color="#ff0000"), tile=True), blink_repeat)
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return Transform(AlphaMask(d, img))
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def set_color(self, n):
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"""Takes int layer number for manual color picking or a list to replace the cloth color in its entirety."""
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