forked from SilverStudioGames/WTS
Nicknames
* Unified naming convention for nicknames as per writer's request * Fixed dum lack of dynamic name flag
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@ -74,8 +74,8 @@ define nar = Character("Narrator", show_side_image=Image("characters/misc/narrat
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define anon = Character("???")
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# Dumbledore
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define dum1 = Character("[dumbledore_name]", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore")
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define dum2 = Character("[dumbledore_name]", show_side_image=Image("characters/misc/dumbledore/dum_2.webp"), show_icon="dumbledore")
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define dum3 = Character("[dumbledore_name]", show_side_image=Image("characters/misc/dumbledore/dum_3.webp"), show_icon="dumbledore")
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define dum4 = Character("[dumbledore_name]", show_side_image=Image("characters/misc/dumbledore/dum_4.webp"), show_icon="dumbledore")
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define dum5 = Character("[dumbledore_name]", show_side_image=Image("characters/misc/dumbledore/dum_5.webp"), show_icon="dumbledore")
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define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True)
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define dum2 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_2.webp"), show_icon="dumbledore", dynamic=True)
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define dum3 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_3.webp"), show_icon="dumbledore", dynamic=True)
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define dum4 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_4.webp"), show_icon="dumbledore", dynamic=True)
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define dum5 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_5.webp"), show_icon="dumbledore", dynamic=True)
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@ -44,11 +44,11 @@ label update_astoria:
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$ random_number = renpy.random.randint(0, 5)
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if random_number in [1,5]:
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$ ast_susan_name = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
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$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
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if random_number in [2,5]:
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$ ast_tonks_name = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
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$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
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if random_number in [3,5]:
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$ ton_astoria_name = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
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$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
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# Chibi Update
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$ astoria_chibi.update()
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@ -73,7 +73,7 @@ label end_astoria_event:
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call music_block
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jump main_room_menu
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define character.astoria_say = Character("astoria_name", show_icon="astoria", dynamic=True)
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define character.astoria_say = Character("name_astoria_genie", show_icon="astoria", dynamic=True)
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init python:
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def ast(what, mouth=False, eyes=False, eyebrows=False, pupils=False, cheeks=None, tears=None,
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@ -21,13 +21,13 @@ label astoria_summon_setup:
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if ast_mood > 0:
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if 5 > ast_mood >= 1:
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ast "[ast_genie_name]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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ast "[name_genie_astoria]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > ast_mood >= 5:
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ast "What now?" ("annoyed", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
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elif 20 > ast_mood >= 10:
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ast "What is it, [ast_genie_name]?" ("annoyed", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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ast "What is it, [name_genie_astoria]?" ("annoyed", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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elif 30 > ast_mood >= 20:
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ast "What do you want, [ast_genie_name]?" ("angry", "base", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "What do you want, [name_genie_astoria]?" ("angry", "base", "angry", "mid", xpos="base", ypos="base", trans=d3)
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elif 40 > ast_mood >= 30:
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ast "*Hmph*..." ("annoyed", "narrow", "worried", "L", xpos="base", ypos="base", trans=d3)
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elif 50 > ast_mood >= 40:
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@ -40,7 +40,7 @@ label astoria_summon_setup:
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call tutorial("moodngifts")
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else:
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if game.daytime:
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ast "Mornin', [ast_genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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ast "Mornin', [name_genie_astoria]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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else:
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ast "Evenin', [ast_genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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ast "Evenin', [name_genie_astoria]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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return
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File diff suppressed because it is too large
Load Diff
@ -810,7 +810,7 @@ label ag_st_imperio_E3:
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gen "That I do!" ("grin", xpos="far_left", ypos="head")
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ton "I should get going. It's getting late..." ("normal", "base", "shocked", "down")
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gen "Until next time..." ("base", xpos="far_left", ypos="head")
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ton "Have a good night, [ton_genie_name]." ("soft", "base", "base", "mid")
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ton "Have a good night, [name_genie_tonks]." ("soft", "base", "base", "mid")
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# Tonks leaves.
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call ton_walk(action="leave")
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@ -1126,7 +1126,7 @@ label ag_st_imperio_E4:
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gen "A very \"talented\" one at that!" ("base", xpos="far_left", ypos="head")
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ton "Are you just praising my tits, Sir?" ("soft", "narrow", "annoyed", "mid")
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gen "Every part of your body is worthy of praise!" ("grin", xpos="far_left", ypos="head")
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ton "Well... thank you, [ton_genie_name]." ("base", "happyCl", "shocked", "mid")
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ton "Well... thank you, [name_genie_tonks]." ("base", "happyCl", "shocked", "mid")
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# Screenshake
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with hpunch
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@ -1141,7 +1141,7 @@ label ag_st_imperio_E4:
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gen "Are we going to see more of your... talents?" ("grin", xpos="far_left", ypos="head")
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ton "How would you like to see {b}all{/b} this Auror has to offer?" ("horny", "closed", "annoyed", "mid") # horny
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gen "Looking forward to it!" ("grin", xpos="far_left", ypos="head")
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ton "Have a good night, [ton_genie_name]!" ("base", "base", "angry", "mid")
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ton "Have a good night, [name_genie_tonks]!" ("base", "base", "angry", "mid")
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# Tonks leaves.
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call ton_walk(action="leave")
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@ -1319,7 +1319,7 @@ label ag_st_imperio_E5:
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ast "Look, Professor!" ("smile", "narrow", "angry", "L")
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ast "I got her to be completely naked!" ("smile", "base", "angry", "mid")
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gen "Excellent work, [astoria_name]!" ("grin", xpos="far_left", ypos="head")
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gen "Excellent work, [name_astoria_genie]!" ("grin", xpos="far_left", ypos="head")
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ast "Thank you, Sir!" ("smile", "closed", "base", "mid")
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ton "............." ("silly", "happyCl", "base", "stare", cheeks="blush")
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@ -1640,7 +1640,7 @@ label ag_st_imperio_E5:
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ton "She's such an uptight and oppressed cute little...{w=0.4} girl." ("upset", "closed", "raised", "down", cheeks="blush")
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ton "..." ("mad", "narrow", "base", "downR", cheeks="blush")
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ton "How can I not help her, even if she's a Slytherin." ("upset", "closed", "base", "mid", cheeks="blush")
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gen "[tonks_name]... You aren't convincing anyone." ("base", xpos="far_left", ypos="head")
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gen "[name_tonks_genie]... You aren't convincing anyone." ("base", xpos="far_left", ypos="head")
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ton "To think such an innocent girl could be the victim of such an--" ("open", "closed", "base", "down", cheeks="blush")
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gen "Tonks!" ("base", xpos="far_left", ypos="head")
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ton "Alright..." ("annoyed", "base", "annoyed", "down") #exasperated
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@ -1763,7 +1763,7 @@ label ag_st_imperio_E5:
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ton "If you know what I mean..." ("grin", "narrow", "raised", "down", hair="horny")
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ton "I suppose I should wish you good luck with the training..." ("soft", "base", "shocked", "L")
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gen "Have a good night." ("grin", xpos="far_left", ypos="head")
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ton "Oh - I will, [ton_genie_name]!" ("base", "base", "raised", "R")
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ton "Oh - I will, [name_genie_tonks]!" ("base", "base", "raised", "R")
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ton "I sure will!" ("horny", "base", "raised", "downR")
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call ton_walk(action="leave")
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File diff suppressed because it is too large
Load Diff
@ -36,7 +36,7 @@ label give_ast_gift(gift_item):
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elif ast_whoring > 5 and ast_whoring < 12:
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ast "Some chocolate?" (mouth="open", face="neutral")
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call give_gift(">You give the chocolate to Astoria...", gift_item)
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ast "Thank you, [ast_genie_name]." (mouth="open", face="neutral")
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ast "Thank you, [name_genie_astoria]." (mouth="open", face="neutral")
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ast "I don't know what I did to deserve it." (mouth="annoyed", pupils="R", face="neutral")
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ast "But I'm not going to say no..." (face="happy")
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call ast_mood(-1)
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@ -109,7 +109,7 @@ label give_ast_gift(gift_item):
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ast "(...)" (pupils="down", face="annoyed")
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ast "Creating your own itch powder using household ingredients?" (mouth="open", pupils="down", face="annoyed")
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ast "Is the kitchen even open to students?" (pupils="down", face="annoyed")
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ast "What am I supposed to do with this, [ast_genie_name]?" (face="annoyed")
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ast "What am I supposed to do with this, [name_genie_astoria]?" (face="annoyed")
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call ast_mood(0)
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elif ast_whoring > 5 and ast_whoring < 12:
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ast "Magazines?" (mouth="open", face="annoyed")
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@ -147,7 +147,7 @@ label give_ast_gift(gift_item):
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else:
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ast "Girl magazines?" (face="annoyed")
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call give_gift(">You give an assortment of rather girly magazines to Astoria...", gift_item)
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ast "Don't I look hot enough for you [ast_genie_name]?" (mouth="open", eyes="closed", face="annoyed")
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ast "Don't I look hot enough for you [name_genie_astoria]?" (mouth="open", eyes="closed", face="annoyed")
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ast "I'm just teasing you, I'll have it." (face="happy")
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call ast_mood(-1)
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@ -174,7 +174,7 @@ label give_ast_gift(gift_item):
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call give_gift(">You give an assortment of pornographic magazines to Astoria...", gift_item)
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ast "I'll take it!" (mouth="grin", face="happy")
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ast "I'll put one in Susan's bag when she's not looking. Can't wait to see that cows face when her friends notice." (mouth="open", face="angry")
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ast "Thank you, [ast_genie_name]." (face="happy")
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ast "Thank you, [name_genie_astoria]." (face="happy")
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call ast_mood(-1)
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elif ast_whoring > 5 and ast_whoring < 12:
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ast "Porn magazines?" (face="annoyed")
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@ -267,7 +267,7 @@ label give_ast_gift(gift_item):
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ast "Yeah, no... I'll take them but there's not going to be any dick going near these bad boys..." (face="annoyed")
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ast "These will be the perfect thing to fill with water and drop down the staircase..." (mouth="smile", face="angry")
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call give_gift(">You give the pack of Condoms to Astoria...", gift_item)
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ast "Cheers for the ammo, [ast_genie_name]." (face="happy")
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ast "Cheers for the ammo, [name_genie_astoria]." (face="happy")
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call ast_mood(-2)
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elif ast_whoring > 5 and ast_whoring < 12:
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ast "Condoms?" (face="neutral")
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@ -315,7 +315,7 @@ label give_ast_gift(gift_item):
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ast "Lube?" (mouth="open", face="neutral")
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ast "I know the perfect staircase for this!" (face="happy")
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call give_gift(">You give the jar of lube to Astoria...", gift_item)
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ast "Thank you, [ast_genie_name]." (face="happy")
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ast "Thank you, [name_genie_astoria]." (face="happy")
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call ast_mood(-1)
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elif ast_whoring > 5 and ast_whoring < 12:
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ast "Anal Lube?" (mouth="smile", face="happy")
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@ -431,7 +431,7 @@ label give_ast_gift(gift_item):
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elif gift_item == sexdoll_ITEM:
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if ast_whoring < 6:
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ast "A sex doll?" (face="disgusted")
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ast "That's gross [ast_genie_name]!" (face="angry")
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ast "That's gross [name_genie_astoria]!" (face="angry")
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ast "Yuck, it smells gross too!" (face="angry")
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call ast_mood(2)
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elif ast_whoring > 5 and ast_whoring < 12:
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File diff suppressed because it is too large
Load Diff
@ -7,10 +7,10 @@ default astoria_chatted = False
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default astoria_outfits_schedule = True
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# Names
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default astoria_name = "Astoria"
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default ast_genie_name = "Sir"
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default ast_susan_name = "Cow"
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default ast_tonks_name = "Old Hag"
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default name_astoria_genie = "Astoria"
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default name_genie_astoria = "Sir"
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default name_susan_astoria = "Cow"
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default name_tonks_astoria = "Old Hag"
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# Stats
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default ast_whoring = 0 # Affection level
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@ -93,7 +93,7 @@ label ast_reaction_touch_fail(what):
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if random_number == 1:
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ast "Hey!" ("annoyed", "base", "angry", "mid")
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elif random_number == 2:
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ast "I'm not your pet, [ast_genie_name]..." ("clench", "base", "base", "mid")
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ast "I'm not your pet, [name_genie_astoria]..." ("clench", "base", "base", "mid")
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elif random_number == 3:
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ast "Oh sorry, my hand slipped." ("annoyed", "closed", "angry", "mid")
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elif random_number == 4:
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@ -140,7 +140,7 @@ label ast_reaction_touch_fail(what):
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if random_number == 1:
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ast "Hey, that's private property." ("base", "narrow", "angry", "down")
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elif random_number == 2:
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ast "Get your filthy hands off me, [ast_genie_name]." ("upset", "narrow", "base", "mid")
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ast "Get your filthy hands off me, [name_genie_astoria]." ("upset", "narrow", "base", "mid")
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elif random_number == 3:
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ast "Stop it, you creep." ("annoyed", "narrow", "angry", "R")
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elif random_number == 4:
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@ -148,7 +148,7 @@ label ast_reaction_touch_fail(what):
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elif random_number == 5:
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ast "Don't touch me..." ("clench", "base", "base", "mid")
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elif random_number == 6:
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ast "Don't be gross, [ast_genie_name]." ("base", "base", "base", "mid")
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ast "Don't be gross, [name_genie_astoria]." ("base", "base", "base", "mid")
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elif random_number == 7:
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ast "..." ("clench", "closed", "base", "mid")
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return
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@ -182,7 +182,7 @@ label ast_reaction_unequip(item):
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# if item.type == "panties":
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# if ast_whoring > 15:
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# ast "You want to see my snatch?"
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# ast "You got it [genie_name]!"
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# ast "You got it [name_genie_hermione]!"
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#
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return
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@ -245,7 +245,7 @@ label ast_reaction_equip_outfit_fail(item):
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return
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label ast_reaction_blacklist(item):
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ast "Aren't you demanding too much, [ast_genie_name]?" ("annoyed", "narrow", "base", "R")
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ast "Aren't you demanding too much, [name_genie_astoria]?" ("annoyed", "narrow", "base", "R")
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if "top" in item.blacklist and astoria.is_worn("top"):
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ast "My topmost garment won't work with that." ("upset", "base", "base", "mid")
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@ -35,11 +35,11 @@ label cho_chitchat:
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elif random_number == 6:
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cho "I wish I would've been born when the Tutshill Tornadoes won the British and Irish league five times in a row." ("soft", "narrow", "base", "down")
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cho "Hold on, you were alive when--" ("angry", "base", "base", "down")
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cho "[cho_genie_name], please tell me all you know about it!" ("smile", "wide", "base", "mid")
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cho "[name_genie_cho], please tell me all you know about it!" ("smile", "wide", "base", "mid")
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cho "" ("base", "base", "base", "mid")
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elif random_number == 7:
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cho "[cho_genie_name], could you please have a talk with Professor McGonagall." ("annoyed", "base", "base", "mid")
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cho "[name_genie_cho], could you please have a talk with Professor McGonagall." ("annoyed", "base", "base", "mid")
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cho "She took ten points off Ravenclaw when I arrived late to her class after practice the other day." ("disgust", "base", "base", "R")
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cho "But she's never taken any points off Gryffindor even though some of their team members have arrived late multiple times." ("annoyed", "narrow", "base", "mid")
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@ -115,7 +115,7 @@ label cho_chitchat:
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cho "*Hmph*... Jealousy, no doubt." ("open", "closed", "base", "mid", cheeks="blush")
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elif random_number == 2:
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cho "[cho_genie_name], can you do anything about those Slytherins?" ("angry", "closed", "base", "mid")
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cho "[name_genie_cho], can you do anything about those Slytherins?" ("angry", "closed", "base", "mid")
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cho "Ever since my match against them they don't seem to be able to take their eyes off my ass!" ("disgust", "narrow", "base", "mid")
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elif random_number == 3:
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@ -66,7 +66,7 @@ label end_cho_event:
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call music_block
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jump main_room_menu
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define character.cho_say = Character("cho_name", show_icon="cho", dynamic=True)
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define character.cho_say = Character("name_cho_genie", show_icon="cho", dynamic=True)
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init python in character:
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# Cho's name is short, therefore it needs to be initialised in character scope,
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File diff suppressed because it is too large
Load Diff
@ -282,7 +282,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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gen "There." ("angry", xpos="far_left", ypos="head")
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cho "(Pervert...)" ("annoyed", "narrow", "angry", "R", cheeks="blush")
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cho "I think it's time for me to go now." ("soft", "closed", "angry", "mid")
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cho "Until next time, [cho_genie_name]." ("soft", "narrow", "angry", "mid")
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cho "Until next time, [name_genie_cho]." ("soft", "narrow", "angry", "mid")
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# Cho leaves.
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call cho_walk(action="leave")
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@ -367,7 +367,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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with d3
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|
||||
hide screen blkfade
|
||||
cho "I have to say, [cho_genie_name], doing these favours is fun!" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", flip=False, trans=fade)
|
||||
cho "I have to say, [name_genie_cho], doing these favours is fun!" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", flip=False, trans=fade)
|
||||
gen "I'm glad you're enjoying yourself." ("base", xpos="far_left", ypos="head")
|
||||
cho "Believe me, Sir. I am." ("smile", "narrow", "angry", "mid")
|
||||
cho "" ("horny", "narrow", "angry", "mid")
|
||||
@ -385,11 +385,11 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
||||
if game.daytime:
|
||||
cho "I have to head back to classes." ("soft", "base", "base", "R")
|
||||
gen "I still got your--" ("base", xpos="far_left", ypos="head")
|
||||
cho "See ya next time, [cho_genie_name]!" ("smile", "narrow", "angry", "mid")
|
||||
cho "See ya next time, [name_genie_cho]!" ("smile", "narrow", "angry", "mid")
|
||||
else:
|
||||
cho "I have to head back to my dorms." ("soft", "base", "base", "R")
|
||||
gen "Don't you want your--" ("base", xpos="far_left", ypos="head")
|
||||
cho "Sweet dreams, [cho_genie_name]!" ("smile", "narrow", "angry", "mid")
|
||||
cho "Sweet dreams, [name_genie_cho]!" ("smile", "narrow", "angry", "mid")
|
||||
|
||||
call cho_walk(action="leave")
|
||||
|
||||
@ -432,7 +432,7 @@ label cc_pf_strip_T2_E3_hermione_repeat:
|
||||
her "*glare*" ("angry", "base", "angry", "mid")
|
||||
cho "Maybe then you'd have a chance to win against me!{w} And earn some useless Gryffindor points while you're at it." ("soft", "base", "base", "L")
|
||||
her "I don't think that will be necessary..." ("soft", "closed", "base", "mid")
|
||||
cho "Well, we all already know how this is going to turn out don't we, [cho_genie_name]?" ("soft", "base", "base", "mid")
|
||||
cho "Well, we all already know how this is going to turn out don't we, [name_genie_cho]?" ("soft", "base", "base", "mid")
|
||||
cho "My body is still better than Miss Granger's, isn't it?" ("smile", "narrow", "angry", "L")
|
||||
her "" ("annoyed", "base", "angry", "mid")
|
||||
call ctc
|
||||
|
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@ -729,7 +729,7 @@ label cho_intro_E3:
|
||||
|
||||
# Repeat (This won't happen anymore)
|
||||
else:
|
||||
gen "[hermione_name], there is something we need to talk about." ("base", xpos="far_left", ypos="head")
|
||||
gen "[name_hermione_genie], there is something we need to talk about." ("base", xpos="far_left", ypos="head")
|
||||
her "Is it about Cho again?" ("annoyed", "squint", "base", "mid")
|
||||
gen "Yes indeed." ("base", xpos="far_left", ypos="head")
|
||||
gen "I'd like you to stop your..." ("base", xpos="far_left", ypos="head")
|
||||
@ -800,11 +800,11 @@ label cho_intro_E3:
|
||||
her "I might consider dropping it." ("base", "base", "base", "R")
|
||||
her "Even though it would take away the immense pleasure of seeing Cho getting all worked up about it..." ("grin", "base", "base", "mid")
|
||||
gen "(...)" ("base", xpos="far_left", ypos="head")
|
||||
her "There is something I'd like from you in return, [genie_name].{w=0.8} Or else I'll just continue with it!" ("base", "narrow", "base", "mid_soft")
|
||||
her "There is something I'd like from you in return, [name_genie_hermione].{w=0.8} Or else I'll just continue with it!" ("base", "narrow", "base", "mid_soft")
|
||||
gen "Go on girl." ("base", xpos="far_left", ypos="head")
|
||||
gen "Tell me what you want." ("base", xpos="far_left", ypos="head")
|
||||
gen "What you really{w}, really want..." ("base", xpos="far_left", ypos="head")
|
||||
her "Very well, [genie_name]." ("soft", "base", "base", "R")
|
||||
her "Very well, [name_genie_hermione]." ("soft", "base", "base", "R")
|
||||
her "I'll tell you what I want!" ("open", "closed", "base", "mid")
|
||||
her "What I really, really want!" ("grin", "narrow", "base", "mid_soft")
|
||||
gen "{size=-4}Nice!{/size}" ("grin", xpos="far_left", ypos="head")
|
||||
@ -819,7 +819,7 @@ label cho_intro_E3:
|
||||
her "Very well then." ("soft", "closed", "base", "mid")
|
||||
gen "Fifty points, to the Gryffindor house..." ("base", xpos="far_left", ypos="head")
|
||||
$ gryffindor += 50
|
||||
her "Thank you, [genie_name]." ("base", "base", "base", "mid")
|
||||
her "Thank you, [name_genie_hermione]." ("base", "base", "base", "mid")
|
||||
|
||||
else:
|
||||
her "My what?" ("open", "narrow", "base", "mid_soft")
|
||||
@ -832,14 +832,14 @@ label cho_intro_E3:
|
||||
gen "Yes?" ("base", xpos="far_left", ypos="head")
|
||||
her "I want a seat in the teacher stands during the Quidditch matches!" ("grin", "narrow", "base", "mid_soft")
|
||||
gen "I'm sure that could be arranged..." ("base", xpos="far_left", ypos="head")
|
||||
her "Thank you, [genie_name]." ("base", "narrow", "base", "mid_soft")
|
||||
her "Thank you, [name_genie_hermione]." ("base", "narrow", "base", "mid_soft")
|
||||
|
||||
her "[genie_name], may I ask...{w=0.6} What exactly were you and Cho talking about when I entered your office?" ("open", "base", "base", "R")
|
||||
her "[name_genie_hermione], may I ask...{w=0.6} What exactly were you and Cho talking about when I entered your office?" ("open", "base", "base", "R")
|
||||
gen "Oh. She just wanted my help with Quidditch." ("base", xpos="far_left", ypos="head")
|
||||
her "*Pffff*-{w=0.4} Why doesn't it surprise me that she'd need your help with it." ("grin", "narrow", "base", "R_soft")
|
||||
her "How else could she possibly win that stupid Quidditch cup..." ("soft", "closed", "angry", "mid")
|
||||
gen "I thought that cup was important to you?" ("base", xpos="far_left", ypos="head")
|
||||
her "I couldn't care less about it, [genie_name]." ("open", "closed", "base", "mid")
|
||||
her "I couldn't care less about it, [name_genie_hermione]." ("open", "closed", "base", "mid")
|
||||
her "The only cup that is worth winning is the {i}house cup{/i}." ("open", "narrow", "base", "R_soft")
|
||||
her "They're completely different..." ("annoyed", "base", "angry", "mid")
|
||||
gen "Totally different..." ("base", xpos="far_left", ypos="head")
|
||||
|
@ -9,13 +9,13 @@ label cho_panties_response_T2:
|
||||
with d3
|
||||
|
||||
call play_music("cho")
|
||||
cho "Hello, [cho_genie_name]." ("soft", "narrow", "worried", "mid", xpos="right", ypos="base")
|
||||
cho "Hello, [name_genie_cho]." ("soft", "narrow", "worried", "mid", xpos="right", ypos="base")
|
||||
gen "Sup..." ("base", xpos="far_left", ypos="head")
|
||||
cho "*Uhm*..." ("annoyed", "narrow", "worried", "R")
|
||||
cho "I forgot to take my underwear with me the last time I was here." ("soft", "narrow", "worried", "downR", cheeks="blush")
|
||||
|
||||
if cho_panties_soaked:
|
||||
gen "Your panties! Of course, [cho_name]!{w} I've got them right here..." ("grin", xpos="far_left", ypos="head")
|
||||
gen "Your panties! Of course, [name_cho_genie]!{w} I've got them right here..." ("grin", xpos="far_left", ypos="head")
|
||||
call cho_walk("desk", "base")
|
||||
pause .8
|
||||
|
||||
@ -105,8 +105,8 @@ label cho_panties_response_T3:
|
||||
with d3
|
||||
|
||||
call play_music("cho")
|
||||
cho "Hello, [cho_genie_name]." ("base", "narrow", "base", "downR", cheeks="blush", xpos="right", ypos="base")
|
||||
gen "[cho_name]..." ("base", xpos="far_left", ypos="head")
|
||||
cho "Hello, [name_genie_cho]." ("base", "narrow", "base", "downR", cheeks="blush", xpos="right", ypos="base")
|
||||
gen "[name_cho_genie]..." ("base", xpos="far_left", ypos="head")
|
||||
cho "I believe I left you something of mine..." ("open", "narrow", "base", "down", cheeks="blush")
|
||||
gen "Ah, yes... Your panties, I've got them right here." ("grin", xpos="far_left", ypos="head")
|
||||
cho "Great!" ("base", "base", "base", "mid")
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user