forked from SilverStudioGames/WTS
Cho Quidditch Outro - Part 2
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parent
571652ea4a
commit
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@ -68,7 +68,7 @@ label cc_pf_blowjob_T3_intro_E1:
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if _in_replay:
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if _in_replay:
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show screen blkfade
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show screen blkfade
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with d5
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with d5
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$ renpy.end_replay()
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return
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gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head")
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gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head")
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cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid")
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cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid")
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@ -126,7 +126,7 @@ label gryffindor_match:
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$ game.gold = 1984
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$ game.gold = 1984
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$ game.day = 665
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$ game.day = 665
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$ game.daytime = False
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$ game.daytime = True
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$ game.weather = "clear"
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$ game.weather = "clear"
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camera screens at sepia
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camera screens at sepia
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call room("main_room")
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call room("main_room")
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@ -163,7 +163,7 @@ label gryffindor_match:
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cho "(Oh coach...)"
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cho "(Oh coach...)"
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cho "(I should have pushed harder on the broom being an issue earlier...)"
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cho "(I should have pushed harder on the broom being an issue earlier...)"
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play music "music/marty-gots-a-plan-by-kevin-macleod.mp3" fadein 1 fadeout 1
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play music "music/marty-gots-a-plan-by-kevin-macleod.ogg" fadein 1 fadeout 1
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cho "(How do I tell him that his plan isn't going to work?)"
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cho "(How do I tell him that his plan isn't going to work?)"
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cho "(But... What if he's got a backup plan?)"
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cho "(But... What if he's got a backup plan?)"
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@ -767,8 +767,9 @@ label gryffindor_match:
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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cho "(Come on, stupid broom, get going already!)"
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cho "(Come on... This stupid broom!)"
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cho "(Why... Can't... I... Get Horny!!)"
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cho "(Get it going already!)"
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cho "(Why...{w=0.4} Can't...{w=0.4} I...{w=0.6} Get Horny!!)"
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">Cho, frustrated in a multitude of ways, looks down towards the commentator tower in desperation."
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">Cho, frustrated in a multitude of ways, looks down towards the commentator tower in desperation."
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">She notices her coach making funny faces and gesticulating wildly."
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">She notices her coach making funny faces and gesticulating wildly."
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@ -781,25 +782,25 @@ label gryffindor_match:
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">Cho gets close to one of the enemy chasers, Angelina Johnson."
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">Cho gets close to one of the enemy chasers, Angelina Johnson."
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cho "Hey Angelina!"
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cho "Hey Katie!"
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"Angelina" "Not now Cho, I'm a little busy if you haven't noticed!"
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"Katie" "Not now Cho, I'm a little busy if you haven't noticed!"
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cho "Cannot say that I have. All I see is you staring at Alicia's butt."
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cho "Cannot say that I have. All I see is you staring at Alicia's butt."
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"Angelina" "Are you trying to piss me off, little raven?"
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"Katie" "Are you trying to piss me off, little raven?"
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cho "So what if I am?"
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cho "So what if I am?"
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"Angelina" "Nice try, but I won't lose my temper, unlike you, I am trying to win this game--"
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"Katie" "Nice try, but I won't lose my temper, unlike you, I am trying to win this game--"
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#Spank sound
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#Spank sound
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call play_sound("slap")
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call play_sound("slap")
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"*Smack*!!"
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"*Smack*!!"
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">Cho smacks Angelina on her shapely bum."
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">Cho smacks Katie on her shapely bum."
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"Angelina" "*Owww*!!"
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"Katie" "*Owww*!!"
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cho "*imitates Angelina's voice* \"Ohh yes Alicia, please spank me hard!\""
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cho "*imitates Katie's voice* \"Ohh yes Alicia, please spank me harder!\""
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"Angelina" "H-How--"
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"Katie" "H-How--"
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">Cho grins at her briefly, then swiftly flies away."
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">Cho grins at her briefly, then swiftly flies away."
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"Angelina" "Why you little--"
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"Katie" "Why you little--"
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">Angelina dashes after Cho."
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">Katie dashes after Cho."
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"Angelina" "Come back here, I'm not done with you!"
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"Katie" "Come back here, I'm not done with you!"
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hide screen blkfade
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hide screen blkfade
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with d3
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with d3
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@ -821,12 +822,12 @@ label gryffindor_match:
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">Hermione gritting her teeth holds back her anger, and eventually resumes commentating the game."
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">Hermione gritting her teeth holds back her anger, and eventually resumes commentating the game."
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#Shifts to screen of Cho Doll flying in the air
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#Shifts to screen of Cho Doll flying in the air
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">Cho is being chased by Angelina, but not for long as Alicia's attention turns to them."
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">Cho is being chased by Katie, but not for long as Angelina's attention turns to them."
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"Alicia" "What the hell are you doing, Angelina?!"
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"Angelina" "What the hell are you doing, Angelina?!"
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"Angelina" "N-Nothing, I'm just--"
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"Katie" "N-Nothing, I'm just--"
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"Alicia" "I don't wanna hear it, just get back to the game!"
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"Angelina" "I don't wanna hear it, just get back to the game!"
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"Angelina" "...Yes ma'am."
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"Katie" "...Yes ma'am."
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">Angelina gives up the chase, glaring daggers at Cho."
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">Katie gives up the chase, glaring daggers at Cho."
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cho "(What the--)"
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cho "(What the--)"
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cho "(It didn't work!?!)"
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cho "(It didn't work!?!)"
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@ -884,7 +885,7 @@ label gryffindor_match:
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call gen_walk(xpos=650, ypos=430)
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call gen_walk(xpos=650, ypos=430)
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#Hit sound
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#Hit sound
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$ renpy.sound.play("sounds/ball_hit.mp3")
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$ renpy.sound.play("sounds/ball_hit.ogg")
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"Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text
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"Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text
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gen "*inaudible*"
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gen "*inaudible*"
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@ -927,7 +928,7 @@ label gryffindor_match:
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cho "(That's not it...)" #blush, open eyes
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cho "(That's not it...)" #blush, open eyes
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"Hermione" "{{Gryffindor scores another goal!}"
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"Hermione" "{{Gryffindor scores another goal!}"
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play sound "sounds/crowd_cheer.mp3"
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play sound "sounds/crowd_cheer.ogg"
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cho "..." #angry #eyes closed
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cho "..." #angry #eyes closed
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@ -1895,7 +1895,7 @@ label cho_quid_E14:
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gen "*Ngh*... You're--{w=0.2} You're able to channel your own magic into your--" ("grin", xpos="far_left", ypos="base")
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gen "*Ngh*... You're--{w=0.2} You're able to channel your own magic into your--" ("grin", xpos="far_left", ypos="base")
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cho "Of course, any able-bodied witch should be able to do that."
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cho "Of course, any able-bodied witch should be able to do that."
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gen "I have so many questions, but... Please, continue..." ("grin", xpos="far_left", ypos="base")
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gen "I have so many questions, but... Please, continue..." ("grin", xpos="far_left", ypos="base")
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cho "So, after I start channelling, I keep the flow at a rhythm, or I should say flow, to the point where I start feeling tingly..."
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cho "And I keep the flow at a steady pace, until I start feeling tingly."
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cho "That's when I increase the speed-- I mean flow..."
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cho "That's when I increase the speed-- I mean flow..."
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#jerking fast (genie)
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#jerking fast (genie)
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@ -1985,12 +1985,14 @@ label cho_quid_E14:
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gen "Of course, and there's no need to worry, I've coached my swimmers to not accidentally get anyone pregnant." ("grin", xpos="far_left", ypos="base")
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gen "Of course, and there's no need to worry, I've coached my swimmers to not accidentally get anyone pregnant." ("grin", xpos="far_left", ypos="base")
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cho "That's--{w=0.2} I wasn't even considering that..."
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cho "That's--{w=0.2} I wasn't even considering that..."
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gen "You weren't?!" ("base", xpos="far_left", ypos="base")
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gen "You weren't?!" ("base", xpos="far_left", ypos="base")
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cho "No, but I'll keep it in mind for the future."
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cho "Not really..."
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cho "(But I'll have to keep it in mind for the future...)"
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cho "(If he would even give me another chance after this...)"
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gen "(Maybe shouldn't have said anything...)"
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gen "(Maybe shouldn't have said anything...)"
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gen "So, what is bothering you then?" ("base", xpos="far_left", ypos="base")
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gen "So, what is bothering you then?" ("base", xpos="far_left", ypos="base")
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cho "Well... The potion..."
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cho "Well... The potion..."
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gen "Yeah?" ("base", xpos="far_left", ypos="base")
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gen "Yeah?" ("base", xpos="far_left", ypos="base")
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cho "I never really drink any it."
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cho "I never drank any of it."
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gen "I see..." ("base", xpos="far_left", ypos="base")
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gen "I see..." ("base", xpos="far_left", ypos="base")
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gen "{size=+4}Wait what?!{/size}" ("angry", xpos="far_left", ypos="base") #Big text
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gen "{size=+4}Wait what?!{/size}" ("angry", xpos="far_left", ypos="base") #Big text
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@ -2023,9 +2025,9 @@ label cho_quid_E14:
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cho "(That must be why he wasn't so concerned about my equipment...)"
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cho "(That must be why he wasn't so concerned about my equipment...)"
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cho "(Unless it's a placebo...)"
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cho "(Unless it's a placebo...)"
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#cork sound
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$ renpy.sound.play("sounds/bottle.ogg")
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pause .5
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pause .5
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#sniff sound
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$ renpy.sound.play("sounds/sniff.ogg")
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cho "(*Sniff*)"
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cho "(*Sniff*)"
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cho "(No, that's liquid luck alright, no doubts about it...)"
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cho "(No, that's liquid luck alright, no doubts about it...)"
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@ -2049,7 +2051,7 @@ label cho_quid_E14:
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show image Placeholder("bg") as cg zorder 15
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show image Placeholder("bg") as cg zorder 15
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with fade
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with fade
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cho "..."
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cho "(Liquid luck...)."
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cho "(I never thought I'd hold one of those in my hand...)"
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cho "(I never thought I'd hold one of those in my hand...)"
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cho "([cho_genie_name] must really want me to win if he's willing to risk his career by giving this...)"
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cho "([cho_genie_name] must really want me to win if he's willing to risk his career by giving this...)"
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cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)"
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cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)"
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@ -2098,14 +2100,16 @@ label cho_quid_E14:
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with d5
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with d5
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#Fade to black
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#Fade to black
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#Bottle cork sound
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$ renpy.sound.play("sounds/bottle.ogg")
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pause .6
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#Pouring liquid sound
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#Pouring liquid sound
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cho "(It's done... There's no going back now.)"
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cho "(It's done... There's no going back now.)"
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cho "(Hold on... Didn't Snape say luck potion is expensive...)"
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cho "(Hold on... Didn't Snape say luck potion is expensive...)"
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cho "(Blimey! I could have sold it got a new broom... )"
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cho "(Blimey! I could have sold it got a new broom... )"
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cho "(Too late for that now. I better find the best alternative broom I can!)"
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cho "(Too late for that now. I better find the best alternative broom I can!)"
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cho "(I'm doing this for myself! I want the victory to feel real!)"
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$ renpy.call_replay("cho_quid_E12.introspection")
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$ renpy.call_replay("cho_quid_E12.introspection")
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