forked from SilverStudioGames/WTS
Upgrade other uses of image manipulators
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parent
0cc22f413c
commit
a13dac8f93
@ -701,7 +701,7 @@ label hg_wager_bj_secret:
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screen hg_wager_bj_secret():
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screen hg_wager_bj_secret():
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zorder 4
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zorder 4
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add im.MatrixColor("images/rooms/overlays/g_circular.webp", im.matrix.saturation(0.0)*im.matrix.brightness(0.7))
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add Transform("images/rooms/overlays/g_circular.webp", matrixcolor=BrightnessMatrix(.7)*SaturationMatrix(.0))
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text "Replay" pos (50, 50) size 40 color "#FFF" outlines [(5, "#000", 0, 0)] at blink
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text "Replay" pos (50, 50) size 40 color "#FFF" outlines [(5, "#000", 0, 0)] at blink
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@ -137,7 +137,7 @@ screen book_menu(page, pages, title, page_title, page_text, page_overflow):
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xalign 1.0
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xalign 1.0
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# Next
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# Next
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if page < pages:
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if page < pages:
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idle im.Alpha("interface/book/hover.webp", 0)
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idle Transform("interface/book/hover.webp", alpha=0)
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hover "interface/book/hover.webp"
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hover "interface/book/hover.webp"
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action Return("next")
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action Return("next")
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# Fast Back to start
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# Fast Back to start
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@ -151,7 +151,7 @@ screen book_menu(page, pages, title, page_title, page_text, page_overflow):
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imagebutton:
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imagebutton:
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pos (242, 100)
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pos (242, 100)
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ysize 400
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ysize 400
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idle im.Alpha(Transform("interface/book/hover.webp", xzoom=-1.0), 0)
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idle Transform("interface/book/hover.webp", xzoom=-1.0, alpha=0)
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hover Transform("interface/book/hover.webp", xzoom=-1.0)
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hover Transform("interface/book/hover.webp", xzoom=-1.0)
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action Return("prev")
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action Return("prev")
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