forked from SilverStudioGames/WTS
Fix misuse of variable
- don't use a reserved name (starting with an underscore) - use a file-local mangled name (starting with two underscores - use renpy.dynamx to cleanup the variable automatically
This commit is contained in:
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710400f2ce
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a2665c15fe
@ -103,25 +103,25 @@ label upgrades_menu(xx=150, yy=90):
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with d3
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "category":
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$ current_category = _choice[1]
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if __choice[0] == "category":
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$ current_category = __choice[1]
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$ category_items = 0
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$ menu_items = upgrades_sortfilter([], current_sorting)
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$ menu_items_length = len(menu_items)
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$ current_item = 0
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elif _choice[0] == "subcat":
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if _choice[1] != current_subcategory:
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$ current_subcategory = _choice[1]
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elif _choice[0] == "buy":
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if game.gold >= _choice[1] and ton_friendship >= _choice[3]*25:
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elif __choice[0] == "subcat":
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if __choice[1] != current_subcategory:
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$ current_subcategory = __choice[1]
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elif __choice[0] == "buy":
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if game.gold >= __choice[1] and ton_friendship >= __choice[3]*25:
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python:
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renpy.play('sounds/money.ogg')
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game.gold -= _choice[1]
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_list = _choice[2]
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_iter = _choice[3]
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game.gold -= __choice[1]
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_list = __choice[2]
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_iter = __choice[3]
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item_bought = True
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@ -129,7 +129,7 @@ label upgrades_menu(xx=150, yy=90):
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if not _list[i].unlocked:
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_list[i].unlock()
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ton_clothing_upgrades += 1
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elif ton_friendship < _choice[4]:
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elif ton_friendship < __choice[4]:
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$ renpy.play('sounds/fail.ogg')
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"> Tonks doesn't like you enough."
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else:
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@ -201,12 +201,12 @@ label achievement_menu(xx=150, yy=90):
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label .after_init:
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python:
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_choice = ui.interact()
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renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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current_item = _choice[1]
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elif _choice[0] == "category":
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current_category = _choice[1]
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if __choice[0] == "select":
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current_item = __choice[1]
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elif __choice[0] == "category":
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current_category = __choice[1]
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if current_category == "All":
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category_items = list(persistent.achievements.items())
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else:
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@ -215,11 +215,11 @@ label achievement_menu(xx=150, yy=90):
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menu_items_length = len(menu_items)
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current_page = 0
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current_item = next(iter(menu_items), None)
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elif _choice == "inc":
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elif __choice == "inc":
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current_page += 1
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elif _choice == "dec":
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elif __choice == "dec":
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current_page += -1
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elif _choice == "filter":
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elif __choice == "filter":
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if current_filter == None:
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current_filter = "Locked"
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elif current_filter == "Locked":
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@ -232,7 +232,7 @@ label achievement_menu(xx=150, yy=90):
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menu_items_length = len(menu_items)
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current_page = 0
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current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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elif __choice == "sort":
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if current_sorting == "A-z":
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current_sorting = "z-A"
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elif current_sorting == "z-A":
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@ -79,24 +79,24 @@ label book_handle(book=None):
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show screen book_animator("book_page_next", 0.5)
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice == "next":
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if __choice == "next":
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$ book.next()
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play sound "sounds/pageflip.ogg"
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show screen book_animator("book_page_next", 0.5)
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with d1
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elif _choice == "prev":
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elif __choice == "prev":
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$ book.prev()
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play sound "sounds/pageflip.ogg"
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show screen book_animator("book_page_prev", 0.5)
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with d1
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elif _choice == "back":
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elif __choice == "back":
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$ book.open()
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play sound "sounds/pageflipback.ogg"
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show screen book_animator("book_page_start", 0.5)
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with d1
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elif _choice == "Close":
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elif __choice == "Close":
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$ book.close()
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play sound "sounds/bookclose.ogg"
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return
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@ -31,11 +31,11 @@ label brewing_menu(xx=150, yy=90):
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show screen brewing(xx, yy)
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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$ current_item = _choice[1]
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elif _choice == "filter":
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if __choice[0] == "select":
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$ current_item = __choice[1]
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elif __choice == "filter":
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if current_filter == "Unlocked":
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$ current_filter = None
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elif current_filter == None:
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@ -44,7 +44,7 @@ label brewing_menu(xx=150, yy=90):
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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elif __choice == "sort":
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if current_sorting == "A-z":
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$ current_sorting = "z-A"
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else:
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@ -53,10 +53,10 @@ label brewing_menu(xx=150, yy=90):
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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#$ current_item = next(iter(menu_items), None)
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elif _choice[0] == "make":
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if _choice[1].has_ingredients():
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elif __choice[0] == "make":
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if __choice[1].has_ingredients():
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play sound "sounds/bubble.ogg"
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$ _choice[1].make()
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$ __choice[1].make()
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else:
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gen "It appears I'm missing some key ingredients..." ("base", xpos="far_left", ypos="head")
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else:
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@ -34,18 +34,18 @@ label summon_menu(xx=723, yy=90):
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show screen summon(xx, yy)
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "summon":
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if __choice[0] == "summon":
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hide screen summon
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if not _choice[2]:
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if not __choice[2]:
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$ enable_game_menu()
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$ renpy.jump_out_of_context("summon_"+_choice[1].lower())
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$ renpy.jump_out_of_context("summon_"+__choice[1].lower())
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else:
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if game.daytime or _choice[1] in ["Tonks", "Snape"]:
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nar "[_choice[1]] is currently busy. Try again later."
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if game.daytime or __choice[1] in ["Tonks", "Snape"]:
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nar "[__choice[1]] is currently busy. Try again later."
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else:
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nar "[_choice[1]] is currently asleep. Try again tomorrow."
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nar "[__choice[1]] is currently asleep. Try again tomorrow."
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else:
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hide screen summon
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return
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@ -62,13 +62,13 @@ label inventory_menu(xx=150, yy=90):
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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$ current_item = _choice[1]
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elif _choice[0] == "category":
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if __choice[0] == "select":
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$ current_item = __choice[1]
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elif __choice[0] == "category":
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python:
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current_category = _choice[1]
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current_category = __choice[1]
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category_items = inventory_dict[current_category]
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menu_items = inventory_sortfilter(category_items, current_sorting, current_filter)
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menu_items_length = len(menu_items)
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@ -79,11 +79,11 @@ label inventory_menu(xx=150, yy=90):
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current_page = 0
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current_item = next(iter(menu_items), None)
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elif _choice == "inc":
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elif __choice == "inc":
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$ current_page += 1
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elif _choice == "dec":
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elif __choice == "dec":
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$ current_page += -1
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elif _choice == "sort":
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elif __choice == "sort":
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python:
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if current_sorting == "A-z":
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current_sorting = "z-A"
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@ -104,7 +104,7 @@ label inventory_menu(xx=150, yy=90):
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if not current_item or not menu_items_length:
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current_item = next(iter(menu_items), None)
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elif _choice == "filter":
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elif __choice == "filter":
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python:
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if current_filter == None:
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current_filter = "Owned"
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@ -121,11 +121,11 @@ label inventory_menu(xx=150, yy=90):
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if not current_item or not menu_items_length:
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current_item = next(iter(menu_items), None)
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elif _choice == "use":
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elif __choice == "use":
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python:
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enable_game_menu()
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current_item.use()
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elif _choice == "give":
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elif __choice == "give":
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if current_item.type == "gift":
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if get_character_gifted(states.active_girl):
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@ -111,18 +111,18 @@ label stats_menu(xx=150, yy=90):
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show screen stats(xx, yy)
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "category":
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$ current_category = _choice[1]
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if __choice[0] == "category":
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$ current_category = __choice[1]
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$ category_items = stats_dict[current_category]
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$ menu_items = stats_sortfilter(category_items, current_sorting)
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$ menu_items_length = len(menu_items)
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$ current_item = stats_dict[current_category]
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#$ current_subcategory = "overview"
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elif _choice[0] == "subcat":
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if _choice[1] != current_subcategory:
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$ current_subcategory = _choice[1]
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elif __choice[0] == "subcat":
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if __choice[1] != current_subcategory:
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$ current_subcategory = __choice[1]
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else:
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hide screen stats
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return
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@ -5,34 +5,34 @@ label deck_builder:
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label deck_builder_jump:
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show screen deck_builder_screen
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$ renpy.block_rollback()
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice in unlocked_cards:
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$ selectcard = unlocked_cards.index(_choice)
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if __choice in unlocked_cards:
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$ selectcard = unlocked_cards.index(__choice)
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jump deck_builder_jump
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elif _choice == "gallery":
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elif __choice == "gallery":
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hide screen deck_builder_screen
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show screen deck_builder_gallery
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elif _choice == "back":
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elif __choice == "back":
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hide screen deck_builder_gallery
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show screen deck_builder_screen
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elif _choice == "Close":
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elif __choice == "Close":
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$ selectcard = -1
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hide screen deck_builder_screen
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jump main_room_menu
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elif _choice == "guide":
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elif __choice == "guide":
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$ selectcard = -1
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hide screen deck_builder_screen
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jump deck_builder_guide
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elif _choice == "inc":
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elif __choice == "inc":
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$ currentpage += 1
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$ selectcard = -1
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jump deck_builder_jump
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elif _choice == "dec":
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elif __choice == "dec":
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$ currentpage -= 1
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$ selectcard = -1
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jump deck_builder_jump
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elif _choice == "unselect":
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elif __choice == "unselect":
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$ selectcard = -1
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jump deck_builder_jump
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else:
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@ -40,8 +40,8 @@ label deck_builder:
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python:
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if unlocked_cards[selectcard].copies > -1:
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unlocked_cards[selectcard].copies -= 1
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add_card_to_deck(playerdeck[int(_choice)].title)
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playerdeck[int(_choice)] = unlocked_cards[selectcard]
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add_card_to_deck(playerdeck[int(__choice)].title)
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playerdeck[int(__choice)] = unlocked_cards[selectcard]
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selectcard = -1
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pass
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jump deck_builder_jump
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@ -256,9 +256,9 @@ label deck_builder_guide:
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gen "(*Shudders*)" ("base", xpos="far_left", ypos="head")
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gen "(Well... might as well...)" ("base", xpos="far_left", ypos="head")
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#$ _choice = ui.interact()
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#$ renpy.dynamic(__choice = ui.interact())
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#if _choice == "back":
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#if __choice == "back":
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call music_block
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hide screen deck_builder_tutorial
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@ -85,12 +85,12 @@
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# $ test_sign.interactive = True
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# $ _choice = ui.interact()
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# $ renpy.dynamic(__choice = ui.interact())
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# if _choice[0] == "result":
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# if __choice[0] == "result":
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# $ test_sign.interactive = False
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# pause 3.0
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# if _choice[1] >= 50.0:
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# if __choice[1] >= 50.0:
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# "Magician" "Congratulations, you have passed the test with the score of [_sign_max]%%, I am proud of you!"
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# menu:
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# "Magician" "Would you like to keep playing?"
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@ -116,21 +116,21 @@
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# show screen draw_magic
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# $ _choice = ui.interact()
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# $ renpy.dynamic(__choice = ui.interact())
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# if _choice[0] == "result":
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# if __choice[0] == "result":
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# $ test_sign.interactive = False
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# pause 3.0
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# if _choice[1] == 0.0:
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# if __choice[1] == 0.0:
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# "Magician" "You suck."
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# elif 25.0 > _choice[1] > 0.0:
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# elif 25.0 > __choice[1] > 0.0:
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# "Magician" "You still suck."
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# elif 50.0 > _choice[1] > 25.0:
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# elif 50.0 > __choice[1] > 25.0:
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# "Magician" "You're average."
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# elif 75.0 > _choice[1] > 50.0:
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# elif 75.0 > __choice[1] > 50.0:
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# "Magician" "You're above average."
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# elif 100.0 > _choice[1] > 75.0:
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# elif 100.0 > __choice[1] > 75.0:
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# "Magician" "You're good."
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# else:
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# "Magician" "Holy shit! CRITICAL HIT!"
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@ -35,23 +35,23 @@ label mirror_menu(xx=150, yy=90):
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show screen mirror(xx, yy)
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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$ current_item = _choice[1]
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if __choice[0] == "select":
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$ current_item = __choice[1]
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$ current_item.seen = True
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elif _choice[0] == "category":
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$ current_category = _choice[1]
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elif __choice[0] == "category":
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$ current_category = __choice[1]
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$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif _choice == "inc":
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elif __choice == "inc":
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$ current_page += 1
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elif _choice == "dec":
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elif __choice == "dec":
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$ current_page += -1
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elif _choice == "filter":
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elif __choice == "filter":
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if current_filter == "Unlocked":
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$ current_filter = None
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elif current_filter == None:
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@ -61,7 +61,7 @@ label mirror_menu(xx=150, yy=90):
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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elif __choice == "sort":
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if current_sorting == "A-z":
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$ current_sorting = "z-A"
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else:
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@ -71,8 +71,8 @@ label mirror_menu(xx=150, yy=90):
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif _choice[0] == "play":
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$ _choice[1].play()
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elif __choice[0] == "play":
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$ __choice[1].play()
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$ renpy.jump_out_of_context("mirror")
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else:
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$ enable_game_menu()
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File diff suppressed because it is too large
Load Diff
@ -33,24 +33,24 @@ label shop_dress_menu:
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "category":
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$ current_category = _choice[1]
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if __choice[0] == "category":
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$ current_category = __choice[1]
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$ menu_items = shop_dress_sortfilter((x for x in category_items.get(current_category, []) if (x.unlocked == False and x.price > 0 and x not in store_cart)), current_sorting)
|
||||
$ current_item = next(iter(menu_items), None)
|
||||
elif _choice[0] == "buy":
|
||||
elif __choice[0] == "buy":
|
||||
show screen blktone
|
||||
with d3
|
||||
if game.gold < _choice[1].price:
|
||||
if game.gold < __choice[1].price:
|
||||
gen "(I don't have enough gold.)" ("base", xpos="far_left", ypos="head")
|
||||
else:
|
||||
if len(store_cart) < 5:
|
||||
$ renpy.call("purchase_outfit", _choice[1])
|
||||
$ renpy.call("purchase_outfit", __choice[1])
|
||||
|
||||
play sound "sounds/money.ogg"
|
||||
$ game.gold -= _choice[1].price
|
||||
$ store_cart.add(_choice[1])
|
||||
$ game.gold -= __choice[1].price
|
||||
$ store_cart.add(__choice[1])
|
||||
$ menu_items = shop_dress_sortfilter((x for x in category_items.get(current_category, []) if (x.unlocked == False and x.price > 0 and x not in store_cart)), current_sorting)
|
||||
$ current_item = next(iter(menu_items), None)
|
||||
|
||||
@ -63,7 +63,7 @@ label shop_dress_menu:
|
||||
hide screen blktone
|
||||
with d3
|
||||
|
||||
elif _choice == "sort":
|
||||
elif __choice == "sort":
|
||||
if current_sorting == "Price (Asc)":
|
||||
$ current_sorting = "Price (Desc)"
|
||||
elif current_sorting == "Price (Desc)":
|
||||
|
@ -43,12 +43,12 @@ label shop_item_menu(xx=150, yy=90):
|
||||
show screen shop_item(xx, yy)
|
||||
|
||||
label .after_init:
|
||||
$ _choice = ui.interact()
|
||||
$ renpy.dynamix(__choice = ui.interact())
|
||||
|
||||
if _choice[0] == "select":
|
||||
$ current_item = _choice[1]
|
||||
elif _choice[0] == "category":
|
||||
$ current_category = _choice[1]
|
||||
if __choice[0] == "select":
|
||||
$ current_item = __choice[1]
|
||||
elif __choice[0] == "category":
|
||||
$ current_category = __choice[1]
|
||||
if current_category in {"Gifts", "Ingredients"}:
|
||||
$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
|
||||
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
||||
@ -58,18 +58,18 @@ label shop_item_menu(xx=150, yy=90):
|
||||
$ current_page = 0
|
||||
$ current_item = next(iter(menu_items), None)
|
||||
pass
|
||||
elif _choice == "inc":
|
||||
elif __choice == "inc":
|
||||
$ current_page += 1
|
||||
elif _choice == "dec":
|
||||
elif __choice == "dec":
|
||||
$ current_page += -1
|
||||
elif _choice == "sort":
|
||||
elif __choice == "sort":
|
||||
if current_sorting == "Price (Asc)":
|
||||
$ current_sorting = "Price (Desc)"
|
||||
elif current_sorting == "Price (Desc)":
|
||||
$ current_sorting = "Price (Asc)"
|
||||
|
||||
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
||||
elif _choice == "buy":
|
||||
elif __choice == "buy":
|
||||
$ renpy.call("purchase_item", current_item)
|
||||
|
||||
if current_category in {"Gifts", "Ingredients"}:
|
||||
|
File diff suppressed because it is too large
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Loading…
Reference in New Issue
Block a user