forked from SilverStudioGames/WTS
Cho's Personal Favours and bug fixes
* Converted Cho's personal favours into the new system, and cleaned up relevant code. * Fixed floating dust effect restarting on every interaction * Refactoring
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@ -323,6 +323,8 @@ image cho_under_desk_blowjob_fast = Xray("cho_bj_desk_bj", "cho_bj_desk_bj_overl
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image cho_under_desk_idle_snape_no_spit = Xray("cho_bj_desk_idle_snape_no_spit", "cho_bj_desk_bj_overlay", "cho_bj_desk_bj_mask")
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transform softblink:
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animation
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choice:
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linear 1.0 alpha 0.0
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linear 1.0 alpha 1.0
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@ -1829,7 +1831,6 @@ layeredimage cho_strip_personal_t3_e3_lying:
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fit_first True
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always "cho_strip_personal_t3_e3_background"
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always "dustfloating"
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attribute tonks_body default
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group tonks_blush auto prefix "tonks_blush":
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@ -1906,7 +1907,6 @@ layeredimage cho_strip_personal_t3_e3_on_knees:
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attribute cho_armfix_grab_spread default if_any ["cho_body_grab", "cho_body_grab_spread"]
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attribute cho_armfix_idle default if_all ["cho_body_idle"]
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always "dustfloating"
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always "cho_strip_personal_t3_e3_foreground"
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group desk_cum prefix "desk_cum":
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File diff suppressed because it is too large
Load Diff
@ -7,6 +7,9 @@
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# Notes: Cho could be naked at this point so some sounds/effects like cloth pile has been moved.
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label cc_pf_strip_T3_intro_E1:
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call cc_pf_strip
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gen "Come closer, [name_cho_genie]." ("base", xpos="far_left", ypos="head")
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cho "Yes, [name_genie_cho]..." ("base", "narrow", "base", "mid")
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@ -224,7 +227,7 @@ label cc_pf_strip_T3_intro_E1:
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cho "I'm not giving him the satisfaction." ("annoyed", "narrow", "angry", "R")
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gen "Very well, forget about Snape." ("base", xpos="far_left", ypos="head")
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gen "But what about..." ("base", xpos="far_left", ypos="head")
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jump cc_pf_strip_T3_intro_E1.choice
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jump .choice
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cho "Professor Tonks?" ("quiver", "base", "base", "mid")
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@ -288,6 +291,9 @@ label cc_pf_strip_T3_intro_E1:
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# Tonks enters and is immediately enticed by cho, she flirts with her a bit before cho starts asking questions.
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label cc_pf_strip_T3_intro_E2:
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call cc_pf_strip
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gen "Alright, let's do this again." ("base", xpos="far_left", ypos="head")
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gen "We're gonna get your teacher up here -- and you'll strip for us, understood?" ("base", xpos="far_left", ypos="head")
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cho "Yes, [name_genie_cho]." ("smile", "base", "base", "mid")
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@ -786,7 +792,6 @@ label cc_pf_strip_T3_intro_E2:
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cho @ cheeks blush "..." ("angry", "narrow", "angry", "L") #Blush #closed eyes #embarrassed
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#gen "How did you--" ("base", xpos="far_left", ypos="head")
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ton "What do you want, Snape?" ("upset", "narrow", "annoyed", "L")
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pass
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"\"Severus! Please, stay and watch.\"":
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if cc_strip_no_snape: # Cho clearly told you she won't strip for Snape.
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@ -803,7 +808,6 @@ label cc_pf_strip_T3_intro_E2:
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sna "Well, I can read the room..." ("snape_09")
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ton "Clearly..." ("upset", "narrow", "raised", "L")
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sna "As it happens, I can't stay for too much longer anyway." ("snape_03")
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pass
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else:
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$ states.cho.mood += 12
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@ -816,7 +820,6 @@ label cc_pf_strip_T3_intro_E2:
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sna "..." ("snape_09")
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gen "You more than happily strip for all your other teachers... so why not Snape?" ("base", xpos="far_left", ypos="head")
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cho "All my other teachers? It was only you and Tonks that I agreed to do this for!" ("clench", "wide", "raised", "mid")
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pass
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sna "As much as I'd like to watch you make a fool of yourself for us, Miss Chang, I have more important things to do." ("snape_13")
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gen "(More important than this?...)" ("base", xpos="far_left", ypos="head")
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@ -1582,6 +1585,7 @@ label cc_pf_strip_T3_intro_E3:
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#Cho and Tonks on Desk CG
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show dustfloating as cg_effects zorder 18
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show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_look_at_cho as cg zorder 17
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with fade
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@ -2775,6 +2779,7 @@ label cc_pf_strip_T3_intro_E3:
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show screen blkfade
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with d5
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hide cg
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hide cg_effects
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cho @ cheeks blush "" ("soft", "narrow", "base", "downR")
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ton @ cheeks blush "" ("grin", "base", "base", "L")
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@ -3043,11 +3048,15 @@ label cc_pf_strip_T3_intro_E3:
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$ states.ton.busy = True
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$ states.cho.status.dick_seen = True
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$ states.cho.ev.inspect_her_body.T3_E3_complete = True
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# End event.
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jump end_cho_strip_event
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label cc_pf_strip_T3_repeat:
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call cc_pf_strip
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gen "I'm in the mood for another strip-show, [name_cho_genie]." ("base", xpos="far_left", ypos="head")
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cho "Of course you are, [name_genie_cho]." ("base", "narrow", "raised", "mid")
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cho "Who's going to watch me this time?" ("soft", "narrow", "base", "mid")
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@ -4,24 +4,22 @@
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label cc_pf_blowjob:
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if cc_pf_blowjob.counter == 0:
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if not _events_completed_any:
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gen "{size=-4}(Should I ask her for a blowjob?){/size}" ("base", xpos="far_left", ypos="head")
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else:
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gen "{size=-4}(I should ask her for another blowjob.){/size}" ("base", xpos="far_left", ypos="head")
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if cc_pf_blowjob.counter < 1:
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menu:
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"\"(Yes, let's do it!)\"":
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pass
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"\"(Not right now.)\"":
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$ _event.cancel()
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jump cho_favor_menu.personal
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# Setup
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$ warned_her = False
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$ cc_pf_blowjob.start()
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return
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# End Event Jump
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label end_cc_pf_blowjob:
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$ states.cho.status.blowjob = True
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@ -35,6 +33,8 @@ label cc_pf_blowjob:
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label cc_pf_blowjob_T3_intro_E1:
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call cc_pf_blowjob
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if states.cho.ev.suck_it.variant == None:
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gen "[name_cho_genie], ready to reward your coach for a job well done?" ("base", xpos="far_left", ypos="head")
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cho "Of course... A deal's a deal." ("open", "narrow", "base", "mid")
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@ -678,6 +678,9 @@ label cc_pf_blowjob_1:
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jump end_cc_pf_blowjob
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label cc_pf_blowjob_T3_E2:
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call cc_pf_blowjob
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gen "Ready for an oral exam [name_cho_genie]?" ("base", xpos="far_left", ypos="head")
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cho "A what?" ("open", "base", "raised", "mid")
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gen "Time to put that mouth to good use..." ("base", xpos="far_left", ypos="head")
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@ -1407,6 +1410,11 @@ label cc_pf_blowjob_T3_E2:
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jump end_cc_pf_blowjob
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label cc_pf_blowjob_T3_E3:
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call cc_pf_blowjob
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$ states.cho.ev.suck_it.T3_E3_complete = True
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gen "Let's see what that mouth can do." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "You want to...{w=0.4} use my mouth again [name_genie_cho]?" ("soft", "narrow", "base", "downR")
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cho @ cheeks blush "I suppose I could..." ("open", "narrow", "base", "down") #Blush #Horny
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File diff suppressed because it is too large
Load Diff
@ -153,7 +153,7 @@ label cc_ht_talk:
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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jump cho_requests
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elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet.
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elif not states.cho.ev.talk_to_me.t1_e3_complete: # Has NOT completed "Talk to me" favour yet.
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gen "Have any ideas on how to beat those {i}huffers{/i}?" ("base", xpos="far_left", ypos="head")
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cho "Isn't that your job?" ("soft", "base", "raised", "mid")
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gen "Oh, yeah..." ("base", xpos="far_left", ypos="head")
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@ -266,7 +266,7 @@ label cc_st_talk:
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cho "I'm still a bit worried about those brutes..." ("annoyed", "base", "raised", "down")
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cho "You better find a foolproof way of dealing with them." ("soft", "base", "angry", "mid")
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gen "(Perhaps I should {b}talk to her{/b} more, the problem might solve itself.)" ("base", xpos="far_left", ypos="head")
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elif cc_pf_talk.is_tier_complete() and not states.cho.ev.quidditch.lock_tactic:
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elif states.cho.ev.talk_to_me.t3_e3_complete and not states.cho.ev.quidditch.lock_tactic:
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cho @ cheeks blush "You really believe that showing off my ass is the best tactic against Slytherin?" ("soft", "base", "base", "R")
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gen "I'm certain of it..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("annoyed", "base", "worried", "R") #Worried
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@ -53,9 +53,15 @@ label cho_training:
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jump cho_training.choices
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"-Discuss Tactics-" if cc_pf_talk.is_tier_complete() and not states.cho.ev.quidditch.lock_tactic:
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"-Discuss Tactics-" if not states.cho.ev.quidditch.lock_tactic:
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if states.cho.tier == 1:
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if not states.cho.ev.talk_to_me.t1_e3_complete:
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gen "(I don't know enough about the enemy team.)" ("base", xpos="far_left", ypos="head")
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gen "(I should {b}talk to her{/b} more before proceeding.)" ("base", xpos="far_left", ypos="head")
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jump .choices
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# Hufflepuff
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# Clothes: Skirt, Robes
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if not states.cho.ev.quidditch.hufflepuff_stage == "intro_done":
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@ -150,6 +156,12 @@ label cho_training:
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jump end_cho_event
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elif states.cho.tier == 2:
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if not states.cho.ev.talk_to_me.t2_e3_complete:
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gen "(I don't know enough about the enemy team.)" ("base", xpos="far_left", ypos="head")
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gen "(I should {b}talk to her{/b} more before proceeding.)" ("base", xpos="far_left", ypos="head")
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jump .choices
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# Slytherin
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# Clothes: Trousers, Pullover
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if not states.cho.ev.quidditch.slytherin_stage == "intro_done":
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@ -178,7 +190,7 @@ label cho_training:
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jump cho_training.choices
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if states.cho.level >= 9 and cc_pf_strip.is_event_complete(2, 3):
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if states.cho.level >= 9 and states.cho.ev.inspect_her_body.T2_E3_complete:
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$ states.cho.ev.quidditch.lock_practice = False
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cho "..." ("soft", "base", "raised", "mid")
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@ -242,6 +254,12 @@ label cho_training:
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jump end_cho_event
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elif states.cho.tier == 3:
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if not states.cho.ev.talk_to_me.t3_e3_complete:
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gen "(I don't know enough about the enemy team.)" ("base", xpos="far_left", ypos="head")
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gen "(I should {b}talk to her{/b} more before proceeding.)" ("base", xpos="far_left", ypos="head")
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jump .choices
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# Gryffindor:
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# Clothes: No clothes decided on yet
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if not states.cho.ev.quidditch.gryffindor_stage == "intro_done":
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@ -257,7 +275,7 @@ label cho_training:
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# Repeated intro
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gen "So about our tactics..." ("base", xpos="far_left", ypos="head")
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if not cc_pf_strip.is_event_complete(3,3) or not cc_pf_blowjob.is_event_complete(3,3):
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if not states.cho.ev.inspect_her_body.T3_E3_complete or not states.cho.ev.suck_it.T3_E3_complete:
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# Fail
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cho "Got a better plan that doesn't involve me getting groped?" ("annoyed", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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@ -267,7 +285,7 @@ label cho_training:
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jump cho_training.choices
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if cc_pf_strip.is_event_complete(3,3) and cc_pf_blowjob.is_event_complete(3,3):
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if states.cho.ev.inspect_her_body.T3_E3_complete and states.cho.ev.suck_it.T3_E3_complete:
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$ states.cho.ev.quidditch.lock_practice = False
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cho @ cheeks blush "What is this plan of yours based on?" ("soft", "narrow", "base", "down")
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@ -341,12 +359,8 @@ label cho_training:
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jump end_cho_event
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"-Discuss tactics-" (style="disabled") if not cc_pf_talk.is_tier_complete() or states.cho.ev.quidditch.lock_tactic:
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if states.cho.ev.quidditch.lock_tactic:
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"-Discuss tactics-" (style="disabled") if states.cho.ev.quidditch.lock_tactic:
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gen "(We've already established a tactic for the next match)" ("base", xpos="far_left", ypos="head")
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else:
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gen "(I don't know enough about the enemy team.)" ("base", xpos="far_left", ypos="head")
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gen "(Cho and I should have a talk first.)" ("base", xpos="far_left", ypos="head")
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jump cho_training.choices
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@ -1,51 +1,29 @@
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# Cho Favors
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# cc_pf = Cho Chang Personal Favor
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default cc_pf_talk = event_class(title = "Talk to me!", start_label = "cc_pf_talk", start_tier = 1,
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events = [
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[
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["cc_pf_talk_T1_intro_E1"],
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["cc_pf_talk_T1_intro_E2"],
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["cc_pf_talk_T1_E3"]
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],
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[
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["cc_pf_talk_T2_intro_E1"],
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["cc_pf_talk_T2_intro_E2"],
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["cc_pf_talk_T2_E3"]
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],
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[
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["cc_pf_talk_T3_intro_E1"],
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["cc_pf_talk_T3_intro_E2"],
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["cc_pf_talk_T3_E3"]
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]
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],
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iconset = [["heart_empty", "heart_red"], ["heart_empty", "heart_red"], ["heart_empty", "heart_red"]]
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)
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#cc_pf_strip_T3_intro_E3
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default cc_pf_strip = event_class(title = "Inspect her body!", start_label = "cc_pf_strip", start_tier = 2,
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events = [
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[
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["cc_pf_strip_T2_intro_E1"],
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["cc_pf_strip_T2_intro_E2"],
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["cc_pf_strip_T2_intro_E3"], ["cc_pf_strip_T2_E3_repeat"]
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],
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[
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["cc_pf_strip_T3_intro_E1"],
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["cc_pf_strip_T3_intro_E2"],
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["cc_pf_strip_T3_intro_E3"], ["cc_pf_strip_T3_repeat"]
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]
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],
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iconset = [["heart_empty", "heart_red"], ["heart_empty", "heart_red"]]
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)
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default cc_pf_blowjob = event_class(title = "Suck it!", start_label = "cc_pf_blowjob", start_tier = 3,
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events = [
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[
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["cc_pf_blowjob_T3_intro_E1"],
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["cc_pf_blowjob_T3_E2"],
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["cc_pf_blowjob_T3_E3"],
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]
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],
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iconset = [["heart_empty", "heart_red"]]
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)
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default cho_ev_talk_to_me_t1_e1 = Event(id="cho_ev_talk_to_me_t1_e1", label="cc_pf_talk_T1_intro_E1", req="states.cho.tier == 1", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default cho_ev_talk_to_me_t1_e2 = Event(id="cho_ev_talk_to_me_t1_e2", label="cc_pf_talk_T1_intro_E2", req="states.cho.tier == 1", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default cho_ev_talk_to_me_t1_e3 = Event(id="cho_ev_talk_to_me_t1_e3", label="cc_pf_talk_T1_E3", req="states.cho.tier == 1", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False)
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default cho_ev_talk_to_me_t2_e1 = Event(id="cho_ev_talk_to_me_t2_e1", label="cc_pf_talk_T2_intro_E1", req="states.cho.tier == 2", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default cho_ev_talk_to_me_t2_e2 = Event(id="cho_ev_talk_to_me_t2_e2", label="cc_pf_talk_T2_intro_E2", req="states.cho.tier == 2", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default cho_ev_talk_to_me_t2_e3 = Event(id="cho_ev_talk_to_me_t2_e3", label="cc_pf_talk_T2_E3", req="states.cho.tier == 2", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False)
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default cho_ev_talk_to_me_t3_e1 = Event(id="cho_ev_talk_to_me_t3_e1", label="cc_pf_talk_T3_intro_E1", req="states.cho.tier >= 3", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default cho_ev_talk_to_me_t3_e2 = Event(id="cho_ev_talk_to_me_t3_e2", label="cc_pf_talk_T3_intro_E2", req="states.cho.tier >= 3", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default cho_ev_talk_to_me_t3_e3 = Event(id="cho_ev_talk_to_me_t3_e3", label="cc_pf_talk_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False)
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default cc_favor_list = [cc_pf_talk, cc_pf_strip, cc_pf_blowjob]
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default cho_ev_inspect_her_body_t2_e1 = Event(id="cho_ev_inspect_her_body_t2_e1", label="cc_pf_strip_T2_intro_E1", req="states.cho.tier == 2", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
|
||||
default cho_ev_inspect_her_body_t2_e2 = Event(id="cho_ev_inspect_her_body_t2_e2", label="cc_pf_strip_T2_intro_E2", req="states.cho.tier == 2", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
|
||||
default cho_ev_inspect_her_body_t2_e3 = Event(id="cho_ev_inspect_her_body_t2_e3", label="cc_pf_strip_T2_intro_E3", req="states.cho.tier == 2", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False, ignore_labels=["cc_pf_strip_T2_E3_fail_repeat", "cc_pf_strip_T2_E3_fail"])
|
||||
default cho_ev_inspect_her_body_t2_e4 = Event(id="cho_ev_inspect_her_body_t2_e4", label="cc_pf_strip_T2_E3_repeat", req="states.cho.tier == 2", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False)
|
||||
default cho_ev_inspect_her_body_t3_e1 = Event(id="cho_ev_inspect_her_body_t3_e1", label="cc_pf_strip_T3_intro_E1", req="states.cho.tier >= 3", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
|
||||
default cho_ev_inspect_her_body_t3_e2 = Event(id="cho_ev_inspect_her_body_t3_e2", label="cc_pf_strip_T3_intro_E2", req="states.cho.tier >= 3", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
|
||||
default cho_ev_inspect_her_body_t3_e3 = Event(id="cho_ev_inspect_her_body_t3_e3", label="cc_pf_strip_T3_intro_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
|
||||
default cho_ev_inspect_her_body_t3_e4 = Event(id="cho_ev_inspect_her_body_t3_e4", label="cc_pf_strip_T3_repeat", req="states.cho.tier >= 3", queue="cho_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False)
|
||||
|
||||
default cho_ev_suck_it_t3_e1 = Event(id="cho_ev_suck_it_t3_e1", label="cc_pf_blowjob_T3_intro_E1", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False, repeat=False, ignore_labels=["cc_pf_blowjob_1"])
|
||||
default cho_ev_suck_it_t3_e2 = Event(id="cho_ev_suck_it_t3_e2", label="cc_pf_blowjob_T3_E2", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
|
||||
default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
|
||||
|
||||
define cho_favors = [
|
||||
("cho_eventqueue_talk_to_me", "Talk to me!"),
|
||||
("cho_eventqueue_inspect_her_body", "Let me inspect you!"),
|
||||
("cho_eventqueue_suck_it", "Suck it!"),
|
||||
]
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -84,6 +84,13 @@ default states.cho.ev.quiz.checkpoint = False
|
||||
default states.cho.ev.quiz.lost = False
|
||||
default states.cho.ev.quiz.complete = False
|
||||
default states.cho.ev.quiz.hint = "" # Set after reading Quidditch Book
|
||||
default states.cho.ev.talk_to_me.t1_e3_complete = False
|
||||
default states.cho.ev.talk_to_me.t2_e3_complete = False
|
||||
default states.cho.ev.talk_to_me.t3_e3_complete = False
|
||||
default states.cho.ev.inspect_her_body.T2_E3_failed = False
|
||||
default states.cho.ev.inspect_her_body.T2_E3_complete = False
|
||||
default states.cho.ev.inspect_her_body.T3_E3_complete = False
|
||||
default states.cho.ev.suck_it.T3_E3_complete = False
|
||||
|
||||
# Names
|
||||
|
||||
|
@ -5,7 +5,7 @@ label tonks_summon_setup:
|
||||
$ tonks.set_cum(None)
|
||||
$ tonks.animation = None
|
||||
|
||||
if not states.ton.ev.random_strip.complete and cc_pf_strip.is_event_complete(3, 3) and states.ton.level >= 20 and tonks.is_any_worn("top", "bottom", "bra", "panties"):
|
||||
if not states.ton.ev.random_strip.complete and states.cho.ev.inspect_her_body.T3_E3_complete and states.ton.level >= 20 and tonks.is_any_worn("top", "bottom", "bra", "panties"):
|
||||
$ states.ton.ev.random_strip.complete = True #TODO use to make event not repeat
|
||||
|
||||
$ tonks.strip("clothes")
|
||||
|
Loading…
Reference in New Issue
Block a user