forked from SilverStudioGames/WTS
Use dynamic variable and condense menu-label syntax
The label is jumped to and not called, but the variable will still clean itself up eventually
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@ -1,6 +1,3 @@
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default jerk_off_choice = None # Last jerk-off fantasy
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label jerk_off:
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call gen_chibi("jerk_off_behind_desk")
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with d3
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@ -8,8 +5,9 @@ label jerk_off:
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gen "(How should I finish this thing?)" ("base", xpos="far_left", ypos="head")
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label .choice:
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menu:
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$ renpy.dynamic(jerk_off_choice=None)
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menu .choice:
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"-Hermione's panties!-" if states.her.ev.panty_thief.acquired:
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$ jerk_off_choice = "hermione"
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$ states.her.ev.panty_thief.soaked = True
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