forked from SilverStudioGames/WTS
Cho's Public Requests
* Converted Cho's public requests into the new system, and cleaned up relevant code.
This commit is contained in:
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a380696421
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@ -80,7 +80,7 @@ label cc_pf_blowjob_T3_intro_E1:
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gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head")
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gen "So, as your coach, it's my responsibility to prepare you!" ("base", xpos="far_left", ypos="head")
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cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid")
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cho "And a blowjob is necessary for this?" ("angry", "narrow", "raised", "mid")
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if cc_pr_spy_girls.is_event_complete(3, 1):
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if states.cho.ev.spy_on_girls.t3_e1_complete:
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gen "You've seen the girls on the Gryffindor team... You think they would hesitate with something as simple as a blowjob?" ("base", xpos="far_left", ypos="head")
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gen "You've seen the girls on the Gryffindor team... You think they would hesitate with something as simple as a blowjob?" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("disgust", "closed", "base", "down") #Pout
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cho @ cheeks blush "..." ("disgust", "closed", "base", "down") #Pout
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gen "I see how it is..." ("base", xpos="far_left", ypos="head")
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gen "I see how it is..." ("base", xpos="far_left", ypos="head")
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@ -1240,7 +1240,7 @@ label slytherin_match:
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cra "She's showing us her ass! That luck potion Snape gave us really is working!"
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cra "She's showing us her ass! That luck potion Snape gave us really is working!"
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if cc_pr_manipulate_boys.is_event_complete(2, 4):
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if states.cho.ev.manipulate_boys.t2_e4_complete:
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goy "Looks like this little Ravenclaw slut has come back for more, Crabbe."
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goy "Looks like this little Ravenclaw slut has come back for more, Crabbe."
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cra "Of course she has Goyle, they've got nothing but wimps in that house of hers."
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cra "Of course she has Goyle, they've got nothing but wimps in that house of hers."
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cho "Oh yes, let me see those muscly arms of yours..."
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cho "Oh yes, let me see those muscly arms of yours..."
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@ -290,7 +290,7 @@ label cho_training:
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cho @ cheeks blush "What is this plan of yours based on?" ("soft", "narrow", "base", "down")
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cho @ cheeks blush "What is this plan of yours based on?" ("soft", "narrow", "base", "down")
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if cc_pr_manipulate_girls.is_complete(): # has completed "Manipulate the girls!" public request?
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if states.cho.ev.manipulate_girls.t3_e4_complete: # has completed "Manipulate the girls!" public request?
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gen "The girls on the Gryffindor team sure seem fond of you. If you could get close to them, then I'm sure they'll lose focus on the game." ("base", xpos="far_left", ypos="head")
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gen "The girls on the Gryffindor team sure seem fond of you. If you could get close to them, then I'm sure they'll lose focus on the game." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Maybe so, but that doesn't solve one important issue..." ("open", "base", "raised", "mid")
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cho @ cheeks blush "Maybe so, but that doesn't solve one important issue..." ("open", "base", "raised", "mid")
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else:
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else:
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -7,10 +7,10 @@ label cc_pr_spy_boys_start:
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cho "" (xpos="right", ypos="base", trans=fade)
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cho "" (xpos="right", ypos="base", trans=fade)
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if not cc_pr_spy_boys.is_event_complete(3, 1): # Completed spying on the Weasley Twins?
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if not states.cho.ev.spy_on_boys.t3_e1_complete: # Completed spying on the Weasley Twins?
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# Weasley Twins - handing over candies that turn people into blueberries
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# Weasley Twins - handing over candies that turn people into blueberries
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if not cc_pr_spy_girls.is_event_complete(3, 1):
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if not states.cho.ev.spy_on_girls.t3_e1_complete:
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# Player has not spied on girls just yet.
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# Player has not spied on girls just yet.
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gen "Time to target the boys for a classic espionage mission C." ("base", xpos="far_left", ypos="head")
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gen "Time to target the boys for a classic espionage mission C." ("base", xpos="far_left", ypos="head")
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@ -67,7 +67,7 @@ label cc_pr_spy_boys_start:
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gen "Report back to me this evening as usual B!" ("grin", xpos="far_left", ypos="head")
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gen "Report back to me this evening as usual B!" ("grin", xpos="far_left", ypos="head")
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cho "Fine..." ("angry", "narrow", "base", "mid")
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cho "Fine..." ("angry", "narrow", "base", "mid")
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elif not cc_pr_spy_boys.is_event_complete(3, 2): # Completed Ron Weasley?
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elif not states.cho.ev.spy_on_boys.t3_e2_complete: # Completed Ron Weasley?
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# Spy on Ron Weasley
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# Spy on Ron Weasley
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gen "Ready for some more espionage B?" ("base", xpos="far_left", ypos="head")
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gen "Ready for some more espionage B?" ("base", xpos="far_left", ypos="head")
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@ -84,7 +84,7 @@ label cc_pr_spy_boys_start:
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gen "Quietly, make haste... quietly..." ("base", xpos="far_left", ypos="head")
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gen "Quietly, make haste... quietly..." ("base", xpos="far_left", ypos="head")
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cho "As you wish..." ("base", "narrow", "base", "downR")
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cho "As you wish..." ("base", "narrow", "base", "downR")
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elif not cc_pr_spy_boys.is_event_complete(3, 3): # Completed Harry Potter?
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elif not states.cho.ev.spy_on_boys.t3_e3_complete: # Completed Harry Potter?
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# Spy on Harry Potter
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# Spy on Harry Potter
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gen "Ready for some more espionage B?" ("base", xpos="far_left", ypos="head")
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gen "Ready for some more espionage B?" ("base", xpos="far_left", ypos="head")
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@ -122,20 +122,15 @@ label cc_pr_spy_boys_start:
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# Cho leaves.
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# Cho leaves.
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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$ cc_pr_spy_boys.inProgress = True
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jump end_cho_event
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jump end_cho_event
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### Return Events ###
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### Tier 3 (pre Gryffindor) ###
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### Tier 3 (pre Gryffindor) ###
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label cc_pr_spy_boys_T3_twins:
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label cc_pr_spy_boys_T3_twins:
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## Weasley Twins - Blueberry candies ##
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## Weasley Twins - Blueberry candies ##
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$ states.cho.ev.spy_on_boys.t3_e1_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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@ -187,6 +182,8 @@ label cc_pr_spy_boys_T3_twins:
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label cc_pr_spy_boys_T3_ron:
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label cc_pr_spy_boys_T3_ron:
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## Ron Weasley ##
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## Ron Weasley ##
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$ states.cho.ev.spy_on_boys.t3_e2_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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@ -225,6 +222,8 @@ label cc_pr_spy_boys_T3_ron:
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## Harry Potter ##
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## Harry Potter ##
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label cc_pr_spy_boys_T3_harry:
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label cc_pr_spy_boys_T3_harry:
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$ states.cho.ev.spy_on_boys.t3_e3_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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@ -7,10 +7,10 @@ label cc_pr_spy_girls_start:
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cho "" (xpos="right", ypos="base", trans=fade)
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cho "" (xpos="right", ypos="base", trans=fade)
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if not cc_pr_spy_girls.is_event_complete(3, 1): # Completed shower event?
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if not states.cho.ev.spy_on_girls.t3_e1_complete: # Completed shower event?
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# Shower event - looking through the glory hole
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# Shower event - looking through the glory hole
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if not cc_pr_spy_boys.is_event_complete(3, 1):
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if not states.cho.ev.spy_on_boys.t3_e1_complete:
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# Player has not spied on boys just yet.
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# Player has not spied on boys just yet.
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gen "Time for some good old espionage!" ("base", xpos="far_left", ypos="head")
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gen "Time for some good old espionage!" ("base", xpos="far_left", ypos="head")
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@ -76,7 +76,7 @@ label cc_pr_spy_girls_start:
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gen "Good luck!" ("base", xpos="far_left", ypos="head")
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gen "Good luck!" ("base", xpos="far_left", ypos="head")
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cho "Thanks..." ("open", "narrow", "angry", "R")
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cho "Thanks..." ("open", "narrow", "angry", "R")
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elif not cc_pr_spy_girls.is_event_complete(3, 2): # Completed Alicia Spinnet?
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elif not states.cho.ev.spy_on_girls.t3_e2_complete: # Completed Alicia Spinnet?
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# Spy on Alicia Spinnet
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# Spy on Alicia Spinnet
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gen "Ready for some more espionage, B?" ("base", xpos="far_left", ypos="head")
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gen "Ready for some more espionage, B?" ("base", xpos="far_left", ypos="head")
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@ -93,7 +93,7 @@ label cc_pr_spy_girls_start:
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gen "Off you go, and good luck!" ("base", xpos="far_left", ypos="head")
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gen "Off you go, and good luck!" ("base", xpos="far_left", ypos="head")
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cho "Thanks, [name_genie_cho]." ("base", "base", "base", "mid")
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cho "Thanks, [name_genie_cho]." ("base", "base", "base", "mid")
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elif not cc_pr_spy_girls.is_event_complete(3, 3): # Completed Katie Bell?
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elif not states.cho.ev.spy_on_girls.t3_e3_complete: # Completed Katie Bell?
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# Spy on Katie Bell
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# Spy on Katie Bell
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gen "Ready for some more espionage, B?" ("base", xpos="far_left", ypos="head")
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gen "Ready for some more espionage, B?" ("base", xpos="far_left", ypos="head")
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@ -118,11 +118,10 @@ label cc_pr_spy_girls_start:
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gen "(Damn, she must've not heard me...)" ("base", xpos="far_left", ypos="head")
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gen "(Damn, she must've not heard me...)" ("base", xpos="far_left", ypos="head")
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# End early, cho already left!
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# End early, cho already left!
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$ cc_pr_spy_girls.inProgress = True
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jump end_cho_event
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jump end_cho_event
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elif not cc_pr_spy_girls.is_event_complete(3, 4): # Completed Angelina Johnson?
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elif not states.cho.ev.spy_on_girls.t3_e4_complete: # Completed Angelina Johnson?
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# Spy on Angelina Johnson
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# Spy on Angelina Johnson
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gen "Ready for some more espionage, B?" ("base", xpos="far_left", ypos="head")
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gen "Ready for some more espionage, B?" ("base", xpos="far_left", ypos="head")
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@ -159,20 +158,15 @@ label cc_pr_spy_girls_start:
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# Cho leaves.
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# Cho leaves.
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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$ cc_pr_spy_girls.inProgress = True
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jump end_cho_event
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jump end_cho_event
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### Return Events ###
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### Tier 3 (pre Gryffindor) ###
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### Tier 3 (pre Gryffindor) ###
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label cc_pr_spy_girls_T3_showers:
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label cc_pr_spy_girls_T3_showers:
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# Showers - looking through the glory hole
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# Showers - looking through the glory hole
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$ states.cho.ev.spy_on_girls.t3_e1_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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@ -221,10 +215,11 @@ label cc_pr_spy_girls_T3_showers:
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jump end_cho_event
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jump end_cho_event
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## Alicia Spinnet ##
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## Alicia Spinnet ##
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label cc_pr_spy_girls_T3_alicia:
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label cc_pr_spy_girls_T3_alicia:
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$ states.cho.ev.spy_on_girls.t3_e2_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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@ -318,6 +313,8 @@ label cc_pr_spy_girls_T3_alicia:
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## Katie Bell ##
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## Katie Bell ##
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label cc_pr_spy_girls_T3_katie:
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label cc_pr_spy_girls_T3_katie:
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$ states.cho.ev.spy_on_girls.t3_e3_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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@ -389,10 +386,11 @@ label cc_pr_spy_girls_T3_katie:
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jump end_cho_event
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jump end_cho_event
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## Angelina Johnson ##
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## Angelina Johnson ##
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label cc_pr_spy_girls_T3_angelina:
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label cc_pr_spy_girls_T3_angelina:
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$ states.cho.ev.spy_on_girls.t3_e4_complete = True
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# Cho enters.
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# Cho enters.
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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File diff suppressed because it is too large
Load Diff
@ -177,17 +177,17 @@ label cho_favor_menu:
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.cho.requests_unlocked:
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.cho.requests_unlocked:
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label .requests:
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label .requests:
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# call tutorial("hearts")
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call tutorial("hearts")
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# $ result = show_events_menu(cho_requests)
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$ result = show_events_menu(cho_requests)
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# if result in ("disabled", "noncompliant"):
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if result in ("disabled", "noncompliant"):
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# "You haven't unlocked this favor opportunity yet."
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"You haven't unlocked this request opportunity yet."
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# jump .favors
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jump .requests
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# elif result == "exit":
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elif result == "exit":
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# jump cho_favor_menu
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jump cho_favor_menu
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# else:
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else:
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# $ result.start()
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$ result.start()
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"-Never mind-":
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"-Never mind-":
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jump cho_requests
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jump cho_requests
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@ -45,6 +45,9 @@ default states.cho.ev.panty_thief.soaked = False
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default states.cho.ev.suck_it.variant = None # Dynamic string. Valid choices: failed, swallow, throat, points, taste.
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default states.cho.ev.suck_it.variant = None # Dynamic string. Valid choices: failed, swallow, throat, points, taste.
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default states.cho.ev.inspect_her_body.tonks_doppler_encounter = False
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default states.cho.ev.inspect_her_body.tonks_doppler_encounter = False
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default states.cho.ev.inspect_her_body.tonks_succubus_encounter = False
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default states.cho.ev.inspect_her_body.tonks_succubus_encounter = False
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default states.cho.ev.inspect_her_body.T2_E3_failed = False
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default states.cho.ev.inspect_her_body.T2_E3_complete = False
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default states.cho.ev.inspect_her_body.T3_E3_complete = False
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default states.cho.ev.quidditch.e1_complete = False
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default states.cho.ev.quidditch.e1_complete = False
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default states.cho.ev.quidditch.e2_complete = False
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default states.cho.ev.quidditch.e2_complete = False
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default states.cho.ev.quidditch.e3_complete = False
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default states.cho.ev.quidditch.e3_complete = False
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@ -87,10 +90,22 @@ default states.cho.ev.quiz.hint = "" # Set after reading Quidditch Book
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default states.cho.ev.talk_to_me.t1_e3_complete = False
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default states.cho.ev.talk_to_me.t1_e3_complete = False
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default states.cho.ev.talk_to_me.t2_e3_complete = False
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default states.cho.ev.talk_to_me.t2_e3_complete = False
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default states.cho.ev.talk_to_me.t3_e3_complete = False
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default states.cho.ev.talk_to_me.t3_e3_complete = False
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default states.cho.ev.inspect_her_body.T2_E3_failed = False
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default states.cho.ev.inspect_her_body.T2_E3_complete = False
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default states.cho.ev.inspect_her_body.T3_E3_complete = False
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default states.cho.ev.suck_it.T3_E3_complete = False
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default states.cho.ev.suck_it.T3_E3_complete = False
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default states.cho.ev.spy_on_boys.t3_e1_complete = False
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default states.cho.ev.spy_on_boys.t3_e2_complete = False
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default states.cho.ev.spy_on_boys.t3_e3_complete = False
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default states.cho.ev.spy_on_girls.t3_e1_complete = False
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default states.cho.ev.spy_on_girls.t3_e2_complete = False
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default states.cho.ev.spy_on_girls.t3_e3_complete = False
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default states.cho.ev.spy_on_girls.t3_e4_complete = False
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default states.cho.ev.manipulate_boys.t2_e4_complete = False
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default states.cho.ev.manipulate_boys.t3_e1_complete = False
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default states.cho.ev.manipulate_boys.t3_e2_complete = False
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default states.cho.ev.manipulate_boys.t3_e3_complete = False
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||||||
|
default states.cho.ev.manipulate_girls.t3_e1_complete = False
|
||||||
|
default states.cho.ev.manipulate_girls.t3_e2_complete = False
|
||||||
|
default states.cho.ev.manipulate_girls.t3_e3_complete = False
|
||||||
|
default states.cho.ev.manipulate_girls.t3_e4_complete = False
|
||||||
|
|
||||||
# Names
|
# Names
|
||||||
|
|
||||||
|
@ -196,12 +196,6 @@ label quests:
|
|||||||
|
|
||||||
# Note: The return events now get jumped to right after the main match events.
|
# Note: The return events now get jumped to right after the main match events.
|
||||||
|
|
||||||
python:
|
|
||||||
for i in cc_requests_list:
|
|
||||||
if i.inProgress:
|
|
||||||
i.inProgress = False
|
|
||||||
i.start()
|
|
||||||
|
|
||||||
$ play_potion_return("cho")
|
$ play_potion_return("cho")
|
||||||
|
|
||||||
#
|
#
|
||||||
|
Loading…
Reference in New Issue
Block a user