forked from SilverStudioGames/WTS
Bug fixes
* Fixed updater logo issues * Fixed modpath getting 'mods' subpath appended to it recursively with each clone
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37ed32f50d
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ac39490836
@ -383,7 +383,8 @@ init python:
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def clone(self):
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def clone(self):
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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return DollCloth(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, self.modpath, self)
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modpath = self.modpath.lstrip("mods/")
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return DollCloth(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, modpath, self)
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def is_modded(self):
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def is_modded(self):
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"""Returns True if item comes from a mod."""
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"""Returns True if item comes from a mod."""
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@ -183,4 +183,5 @@ init python:
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def clone(self):
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def clone(self):
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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return DollClothDynamic(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, self.modpath, self._tracking, self)
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modpath = self.modpath.lstrip("mods/")
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return DollClothDynamic(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, modpath, self._tracking, self)
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@ -62,4 +62,5 @@ init python:
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def clone(self):
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def clone(self):
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
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return DollMakeup(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, self.modpath, self, self.tracking)
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modpath = self.modpath.lstrip("mods/")
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return DollMakeup(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, modpath, self, self.tracking)
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@ -168,6 +168,7 @@ init python:
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build.classify("game/presplash_*.png", "renpy")
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build.classify("game/presplash_*.png", "renpy")
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build.classify("game/outfits/**", "all")
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build.classify("game/outfits/**", "all")
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build.classify("game/mods/ExampleMod/**", "all")
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build.classify("game/mods/ExampleMod/**", "all")
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build.classify("update/generic.webp", "pc mac")
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build.classify("**.py", None)
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build.classify("**.py", None)
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build.classify("**.txt", None)
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build.classify("**.txt", None)
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@ -156,6 +156,16 @@ init python:
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if ev.completed and not states.cho.ev.inspect_her_body.T2_E3_complete:
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if ev.completed and not states.cho.ev.inspect_her_body.T2_E3_complete:
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states.cho.ev.inspect_her_body.T2_E3_complete = True
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states.cho.ev.inspect_her_body.T2_E3_complete = True
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if current < 1.453:
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for i in states.dolls:
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doll = getattr(store, i)
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for j in doll.outfits:
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for k in j.group:
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if k.modpath:
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k.modpath = "mods/" + k.modpath.split("/")[-1]
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if current > latest:
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if current > latest:
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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@ -200,7 +210,7 @@ init python:
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with open(path, "rb") as f:
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with open(path, "rb") as f:
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data = f.read()
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data = f.read()
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else:
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else:
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data = Null()
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return Null()
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return Fixed(im.Data(data, path), Text(UPDATE_VER, size=96, align=(0.5, 0.8), color="#000000", outlines=[( 1, "#ffffff", 0, 0 )]), fit_first=True)
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return Fixed(im.Data(data, path), Text(UPDATE_VER, size=96, align=(0.5, 0.8), color="#000000", outlines=[( 1, "#ffffff", 0, 0 )]), fit_first=True)
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