forked from SilverStudioGames/WTS
Bug fixes
* Fixed Cho's quidditch outfit being supplied list of colours even when not needed. * Fixed Hermione hair cum layers * Added sanity check for missing directories for cum layers relying on clothing states. * Added sanity check for apply_color function, and added hints how to fix the errors.
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game/characters/cho/poses/default/clothes/accessory/protectors1/0.webp
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game/characters/cho/poses/default/clothes/accessory/protectors1/0.webp
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game/characters/cho/poses/default/clothes/accessory/protectors1/extra.webp
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game/characters/cho/poses/default/clothes/accessory/protectors1/extra.webp
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game/characters/cho/poses/default/clothes/accessory/protectors2/0.webp
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game/characters/cho/poses/default/clothes/accessory/protectors2/0.webp
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game/characters/cho/poses/default/clothes/accessory/protectors2/extra.webp
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game/characters/cho/poses/default/clothes/accessory/protectors2/extra.webp
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@ -200,8 +200,12 @@ init python:
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try:
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try:
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c = TintMatrix(self.color[n])
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c = TintMatrix(self.color[n])
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return Transform(img, matrixcolor=c)
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return Transform(img, matrixcolor=c)
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except TypeError:
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print(f"Item doesn't support colors but was supplied with a list; Try removing numbered files in its directory:\n{self.__repr__()}")
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d = At(Frame(Text("TypeErr", color="#ffff00"), tile=True), blink_repeat)
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return Transform(AlphaMask(d, img))
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except IndexError:
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except IndexError:
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print(f"Mismatched number of textures and colors:\n{self.__repr__()}")
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print(f"Mismatched number of textures and colors; Try reducing number of supplied colours in item definition:\n{self.__repr__()}")
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d = At(Frame(Text("IndxErr", color="#ff0000"), tile=True), blink_repeat)
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d = At(Frame(Text("IndxErr", color="#ff0000"), tile=True), blink_repeat)
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return Transform(AlphaMask(d, img))
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return Transform(AlphaMask(d, img))
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@ -78,6 +78,9 @@ init python:
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path = posixpath.join(modpath, "characters", self.char.name, "poses", self.char.pose, "cum", part, name, identifier)
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path = posixpath.join(modpath, "characters", self.char.name, "poses", self.char.pose, "cum", part, name, identifier)
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path = path if _lookahead(path) else posixpath.join(os.path.split(path)[0], (identifier := "default"))
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path = path if _lookahead(path) else posixpath.join(os.path.split(path)[0], (identifier := "default"))
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if config.developer and not _lookahead(path):
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print(f"Files and/or directories are missing: {path}/")
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else:
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else:
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zorder = types.get("cum")
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zorder = types.get("cum")
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path = posixpath.join(self.char.modpath, "characters", self.char.name, "poses", self.char.pose, "cum", part, name)
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path = posixpath.join(self.char.modpath, "characters", self.char.name, "poses", self.char.pose, "cum", part, name)
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@ -92,7 +95,7 @@ init python:
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ltype, *tails = fn.rsplit("_")
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ltype, *tails = fn.rsplit("_")
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if not ltype in types:
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if not ltype in types:
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print("Invalid layer type for file: {}".format(f))
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print(f"Invalid layer type for file: {f}")
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continue
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continue
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zorder = zorder or types.get(ltype)
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zorder = zorder or types.get(ltype)
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@ -101,7 +104,7 @@ init python:
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lmodifier, *tails = tails
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lmodifier, *tails = tails
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if not lmodifier in modifiers:
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if not lmodifier in modifiers:
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print("Invalid modifier for file: {}".format(f))
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print(f"Invalid modifier for file: {f}")
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continue
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continue
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zorder_mod = modifiers.get(lmodifier)
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zorder_mod = modifiers.get(lmodifier)
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