forked from SilverStudioGames/WTS
Vibrator Event
* Fixed small inconsistency in intro on replay success writing if she's hasn't worn them before.
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@ -91,7 +91,10 @@ label hg_vibrators:
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if her_tier < 5:
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her "The vibrators again..." ("normal", "happy", "base", "mid", cheeks="blush")
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gen "How lucky for you." ("base", xpos="far_left", ypos="head")
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gen "Ready to give them another whirl?" ("base", xpos="far_left", ypos="head")
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if her_vibrators_worn:
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gen "Ready to give them another whirl?" ("base", xpos="far_left", ypos="head")
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else:
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gen "Ready to give them a whirl?" ("base", xpos="far_left", ypos="head")
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her "*Hmm*...{w=0.4} Sure, but only if you pay me twenty points!" ("open", "narrow", "base", "R", cheeks="blush")
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gen "Yeah, yeah, now get on with it." ("base", xpos="far_left", ypos="head")
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her "..." ("normal", "happy", "base", "mid", cheeks="blush")
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@ -99,8 +102,13 @@ label hg_vibrators:
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her "I see..." ("base", "squint", "base", "mid", cheeks="blush")
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gen "That's a lucky pull!" ("grin", xpos="far_left", ypos="head")
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gen "Looks like it might be a shiny, even!" ("grin", xpos="far_left", ypos="head")
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gen "Oh wait, that's just some remaining residue from the last time." ("grin", xpos="far_left", ypos="head")
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gen "Although, you could give them another try to see if the experience increases its rarity!" ("grin", xpos="far_left", ypos="head")
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if her_vibrators_worn:
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gen "Oh wait, that's just some remaining residue from the last time." ("grin", xpos="far_left", ypos="head")
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gen "Although, you could give them another try to see if the experience increases its rarity!" ("grin", xpos="far_left", ypos="head")
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else:
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gen "Oh wait, that's just some remaining residue from whoever used them previously." ("grin", xpos="far_left", ypos="head")
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her "Someone else has already used these?" ("open", "narrow", "base", "mid", cheeks="blush")
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gen "Err... Of course not!" ("grin", xpos="far_left", ypos="head")
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her "If you say so..." ("base", "narrow", "base", "R", cheeks="blush")
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# Introduction (worn)
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