forked from SilverStudioGames/WTS
Pre-release
* Version bump * Added pre-release notices and warnings * Disabled some of the new Cho content until it gets properly finished
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game/interface/warning.webp
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BIN
game/interface/warning.webp
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@ -23,9 +23,9 @@ label summon_cho:
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# Gryffindor Quidditch Intro.
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# Gryffindor Quidditch Intro.
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elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
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elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
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jump cho_quid_E10
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jump cho_quid_E10
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# Quidditch Outro
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# Quidditch Outro (Not yet finished, need a few more days)
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elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
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# elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
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jump cho_quid_E14
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# jump cho_quid_E14
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# Clothes Events
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# Clothes Events
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call cho_summon_setup
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call cho_summon_setup
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@ -463,7 +463,7 @@ label hg_ps_get_panties_complete:
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gen "Did it not feel strange, walking around without any panties all day?" ("base", xpos="far_left", ypos="head")
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gen "Did it not feel strange, walking around without any panties all day?" ("base", xpos="far_left", ypos="head")
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her "*Hmm*... No, not really..." ("base", "closed", "base", "mid")
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her "*Hmm*... No, not really..." ("base", "closed", "base", "mid")
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gen "In that case, I assume you wouldn't mind if I kept them?" ("base", xpos="far_left", ypos="head")
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gen "In that case, I assume you wouldn't mind if I kept them?" ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "I didn't say that..." ("base", "base", "base", "R" )
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her @ cheeks blush "I didn't say that..." ("base", "base", "base", "R")
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gen "Oh well..." ("base", xpos="far_left", ypos="head")
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gen "Oh well..." ("base", xpos="far_left", ypos="head")
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if states.her.ev.panty_thief.soaked:
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if states.her.ev.panty_thief.soaked:
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jump hg_cum_on_panties_response
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jump hg_cum_on_panties_response
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@ -31,6 +31,10 @@ screen main_menu():
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add "game_title" zoom 0.75 xalign 0.5
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add "game_title" zoom 0.75 xalign 0.5
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if prerelease:
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text "TEST-ONLY" at transform:
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rotate 45
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vbox:
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vbox:
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spacing gui.navigation_spacing * 2
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spacing gui.navigation_spacing * 2
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yoffset -gui.navigation_padding
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yoffset -gui.navigation_padding
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@ -60,12 +64,17 @@ screen main_menu():
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fixed:
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fixed:
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xysize (300, 30)
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xysize (300, 30)
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text "[config.version]":
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vbox:
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style "main_menu_version"
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xoffset -100 - gui.navigation_padding
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xoffset -320 - gui.navigation_padding
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yalign 0.5
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yalign 0.5
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at transform:
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at transform:
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alpha 0.6
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alpha 0.6
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if prerelease:
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text "Pre-release":
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style "main_menu_version"
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text "[config.version]":
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style "main_menu_version"
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imagebutton:
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imagebutton:
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idle Transform("silverstudiogames_idle", alpha=0.5, zoom=0.5)
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idle Transform("silverstudiogames_idle", alpha=0.5, zoom=0.5)
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@ -247,9 +256,9 @@ screen navigation(title=None):
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if not renpy.mobile:
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if not renpy.mobile:
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if UPDATE_VER:
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if UPDATE_VER:
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available"
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available" sensitive (not prerelease)
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else:
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else:
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textbutton "Check for updates" action CheckUpdates(300)
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textbutton "Check for updates" action CheckUpdates(300) sensitive (not prerelease)
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if show_quick_start:
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if show_quick_start:
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textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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@ -35,12 +35,13 @@ define config.developer = "auto"
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define config.console = True
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define config.console = True
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# Game version and naming
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# Game version and naming
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define config.version = "1.44.4"
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define config.version = "1.45.0"
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define compatible_version = 1.43
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define compatible_version = 1.45
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define config.name = "Witch Trainer Silver"
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define config.name = "Witch Trainer Silver"
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define prerelease = True# if not config.developer else False
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# Application window settings
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# Application window settings
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define config.window_title = f"{config.name} (v{config.version}) ({get_renderer()}) ({renpy.bits}-bit)"
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define config.window_title = f"{config.name} (v{config.version}{' PRE-RELEASE' if prerelease else ''}) ({get_renderer()}) ({renpy.bits}-bit)"
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define config.window_icon = "gui/icon.webp"
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define config.window_icon = "gui/icon.webp"
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define config.screen_width = 1080
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define config.screen_width = 1080
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define config.screen_height = 600
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define config.screen_height = 600
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@ -4,6 +4,9 @@ label start:
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version = version_float()
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version = version_float()
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renpy.block_rollback()
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renpy.block_rollback()
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump start_wt
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jump start_wt
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label start_quick:
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label start_quick:
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@ -17,6 +20,9 @@ label start_quick:
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renpy.block_rollback()
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renpy.block_rollback()
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump skip_to_hermione
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jump skip_to_hermione
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label start_dev:
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label start_dev:
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@ -291,6 +291,6 @@ style update_available_button_text:
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label before_main_menu():
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label before_main_menu():
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python:
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python:
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if settings.get("updates"):
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if settings.get("updates") and not prerelease:
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CheckUpdates(onetime=True, autostart=False)()
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CheckUpdates(onetime=True, autostart=False)()
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return
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return
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