forked from SilverStudioGames/WTS
Merge branch 'Variables' into dev
This commit is contained in:
commit
b6038c56e3
11
game/characters/twins/vars.rpy
Normal file
11
game/characters/twins/vars.rpy
Normal file
@ -0,0 +1,11 @@
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# Event flags
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default states.twi.ev.cardgame.known = False
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default states.twi.ev.cardgame.stage = 0
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default states.twi.ev.cardgame.first_random = True
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default states.twi.ev.cardgame.delay = 7
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default states.twi.ev.cardgame.stocked = False
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default states.twi.ev.cardgame.stock_talk = False
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default states.twi.ev.cardgame.interest = False
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default states.twi.ev.cardgame.profit = 1.0
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@ -1,36 +1,3 @@
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init 5 python:
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def her_cg_doll_fix(st, at):
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"""Used to fix the jaw issues on bent-over pose"""
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face = hermione.get_face()
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mouth = face["mouth"]
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if hermione.pose == "CG_bent_over" and mouth in ("scream", "open_wide_tongue"):
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return Image("images/CG/her_sex/{}.webp".format(mouth)), None
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return Null(), None
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def gen_cg_doll(st, at):
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d = Image("{}genie_{}.webp".format(genie_doll_path, genie_doll))
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return d, None
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default genie_doll_path = "images/CG/her_sex/"
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default genie_doll = "hold"
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default genie_doll_armfix = "images/CG/her_sex/hold_armfix.webp"
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image CG genie_armfix = DynamicImage("[genie_doll_armfix]")
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image CG her_doll_fix = DynamicDisplayable(her_cg_doll_fix)
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image CG gen_doll = DynamicDisplayable(gen_cg_doll)
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image CG her_sex = Fixed(
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"images/CG/her_sex/background.webp",
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"CG gen_doll",
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"CG her_doll",
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"CG her_doll_fix",
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"images/CG/her_sex/foreground.webp",
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"CG genie_armfix",
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)
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image CG her_intro hermione = Fixed(
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image CG her_intro hermione = Fixed(
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"images/CG/her_intro/bg.webp",
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"images/CG/her_intro/bg.webp",
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@ -1,10 +1,10 @@
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label astoria_chitchat:
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label astoria_chitchat:
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if astoria_chatted:
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if states.ast.chatted:
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return
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return
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$ astoria_chatted = True
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$ states.ast.chatted = True
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# Story related chitchats (marked out as they are meant to be added into randomized set of chats when counter is met)
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# Story related chitchats (marked out as they are meant to be added into randomized set of chats when counter is met)
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@ -62,8 +62,9 @@ label end_astoria_event:
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call update_astoria
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call update_astoria
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$ active_girl = None
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$ states.last_girl = states.active_girl
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$ astoria_busy = True
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$ states.active_girl = None
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$ states.ast.busy = True
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$ astoria.wear("all")
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$ astoria.wear("all")
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call music_block
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call music_block
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@ -9,7 +9,7 @@ label astoria_summon_setup:
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$ astoria.set_cum(None)
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$ astoria.set_cum(None)
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$ astoria.animation = None
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$ astoria.animation = None
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if astoria_outfits_schedule:
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if states.ast.wardrobe_scheduling:
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$ astoria.equip_random_outfit()
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$ astoria.equip_random_outfit()
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play sound "sounds/door.ogg"
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play sound "sounds/door.ogg"
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@ -19,24 +19,24 @@ label astoria_summon_setup:
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#Astoria greeting.
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#Astoria greeting.
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if_changed
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if_changed
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if ast_mood > 0:
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if states.ast.mood > 0:
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if 5 > ast_mood >= 1:
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if 5 > states.ast.mood >= 1:
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ast "[name_genie_astoria]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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ast "[name_genie_astoria]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > ast_mood >= 5:
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elif 10 > states.ast.mood >= 5:
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ast "What now?" ("annoyed", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
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ast "What now?" ("annoyed", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
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elif 20 > ast_mood >= 10:
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elif 20 > states.ast.mood >= 10:
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ast "What is it, [name_genie_astoria]?" ("annoyed", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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ast "What is it, [name_genie_astoria]?" ("annoyed", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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elif 30 > ast_mood >= 20:
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elif 30 > states.ast.mood >= 20:
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ast "What do you want, [name_genie_astoria]?" ("angry", "base", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "What do you want, [name_genie_astoria]?" ("angry", "base", "angry", "mid", xpos="base", ypos="base", trans=d3)
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elif 40 > ast_mood >= 30:
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elif 40 > states.ast.mood >= 30:
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ast "*Hmph*..." ("annoyed", "narrow", "worried", "L", xpos="base", ypos="base", trans=d3)
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ast "*Hmph*..." ("annoyed", "narrow", "worried", "L", xpos="base", ypos="base", trans=d3)
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elif 50 > ast_mood >= 40:
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elif 50 > states.ast.mood >= 40:
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ast "*Tsk*" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "*Tsk*" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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elif ast_mood >= 50:
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elif states.ast.mood >= 50:
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ast "What?!" ("scream", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "What?!" ("scream", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "" ("angry", "narrow", "angry", "mid")
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ast "" ("angry", "narrow", "angry", "mid")
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call describe_mood("Astoria", ast_mood)
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call describe_mood("Astoria", states.ast.mood)
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call tutorial("moodngifts")
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call tutorial("moodngifts")
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else:
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else:
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if game.daytime:
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if game.daytime:
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@ -35,8 +35,8 @@ label end_ag_se_imperio_sb:
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$ susan.equip(sus_outfit_last) # Equip player outfit.
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$ susan.equip(sus_outfit_last) # Equip player outfit.
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ astoria_busy = True
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$ states.ast.busy = True
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$ susan_busy = True
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$ states.sus.busy = True
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -311,7 +311,7 @@ label ag_se_imperio_sb_E1:
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# Increase affection once (this is the first event)
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# Increase affection once (this is the first event)
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if ag_se_imperio_sb.counter == 1:
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if ag_se_imperio_sb.counter == 1:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_se_imperio_sb
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jump end_ag_se_imperio_sb
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@ -622,7 +622,7 @@ label ag_se_imperio_sb_E2:
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# Increase affection once (this is the second event)
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# Increase affection once (this is the second event)
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if ag_se_imperio_sb.counter == 2:
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if ag_se_imperio_sb.counter == 2:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_se_imperio_sb
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jump end_ag_se_imperio_sb
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@ -1015,15 +1015,15 @@ label ag_se_imperio_sb_E3:
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gen "(*Hmm*... Miss Bones still seemed affected even after she lessened her hold of the spell...)" ("base", xpos="far_left", ypos="head")
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gen "(*Hmm*... Miss Bones still seemed affected even after she lessened her hold of the spell...)" ("base", xpos="far_left", ypos="head")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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if ast_whoring < 24:
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if states.ast.level < 24:
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$ ast_whoring = 24
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$ states.ast.level = 24
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$ sus_whoring = 24
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$ states.sus.level = 24
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$ susan_wardrobe_unlocked = True
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$ states.sus.wardrobe_unlocked = True
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call end_of_content
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call end_of_content
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# Increase affection once (this is the third event)
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# Increase affection once (this is the third event)
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#if ag_se_imperio_sb.counter == 3:
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#if ag_se_imperio_sb.counter == 3:
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# $ ast_whoring += 1
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# $ states.ast.level += 1
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jump end_ag_se_imperio_sb
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jump end_ag_se_imperio_sb
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,19 +1,41 @@
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# Flags
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# General states
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default astoria_busy = False
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default astoria_unlocked = False
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default states.ast.tier = 1
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default astoria_wardrobe_unlocked = False
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default states.ast.level = 0
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default astoria_chatted = False
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default states.ast.public_tier = 0
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default astoria_outfits_schedule = True
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default states.ast.public_level = 0
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default states.ast.mood = 0
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default states.ast.unlocked = False
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default states.ast.busy = False
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default states.ast.gifted = False
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default states.ast.favors_unlocked = False # TODO: Not in use.
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default states.ast.wardrobe_unlocked = False
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default states.ast.wardrobe_scheduling = True
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default states.ast.chatted = False
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default states.ast.map_location = "room_s"
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# Sexual activity states
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default states.ast.status.kissing = False
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default states.ast.status.stripping = False
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default states.ast.status.handjob = False
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default states.ast.status.masturbating = False
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default states.ast.status.sex = False
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default states.ast.status.anal = False
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# Event flags
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default states.ast.ev.intro.e1_complete = False # Tonks visits.
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default states.ast.ev.intro.e2_ask_hermione = False # Tell Hermione to look for her.
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default states.ast.ev.intro.e2_ask_snape = False # Tell Snape to look for her. He fails.
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default states.ast.ev.intro.e2_complete = False # Asked both.
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default states.ast.ev.intro.e3_complete = False # Hermione finds her.
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default states.ast.ev.intro.e4_complete = False # Astoria unlocked.
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# Names
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# Names
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default name_astoria_genie = "Astoria"
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default name_astoria_genie = "Astoria"
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default name_genie_astoria = "Sir"
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default name_genie_astoria = "Sir"
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default name_susan_astoria = "Cow"
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default name_susan_astoria = "Cow"
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default name_tonks_astoria = "Old Hag"
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default name_tonks_astoria = "Old Hag"
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# Stats
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default ast_whoring = 0 # Affection level
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default ast_mood = 0
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default gave_astoria_gift = False
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@ -179,7 +179,7 @@ label ast_reaction_equip_fail(item):
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label ast_reaction_unequip(item):
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label ast_reaction_unequip(item):
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### Example
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### Example
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# if item.type == "panties":
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# if item.type == "panties":
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# if ast_whoring > 15:
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# if states.ast.level > 15:
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# ast "You want to see my snatch?"
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# ast "You want to see my snatch?"
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# ast "You got it [name_genie_hermione]!"
|
# ast "You got it [name_genie_hermione]!"
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#
|
#
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@ -235,7 +235,7 @@ label ast_reaction_equip_outfit_fail(item):
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|||||||
|
|
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ast "That's way beyond what I would consider dignified." ("annoyed", "narrow", "angry", "R")
|
ast "That's way beyond what I would consider dignified." ("annoyed", "narrow", "angry", "R")
|
||||||
|
|
||||||
if susan_unlocked:
|
if states.sus.unlocked:
|
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ast "Consider asking Susan instead." ("base", "narrow", "base", "mid")
|
ast "Consider asking Susan instead." ("base", "narrow", "base", "mid")
|
||||||
ast "I'm sure she'd enjoy wearing it for you, that cow." ("smile", "narrow", "base", "R")
|
ast "I'm sure she'd enjoy wearing it for you, that cow." ("smile", "narrow", "base", "R")
|
||||||
|
|
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@ -258,7 +258,7 @@ label ast_reaction_blacklist(item):
|
|||||||
|
|
||||||
ast "This is stupid..." ("base", "base", "base", "mid")
|
ast "This is stupid..." ("base", "base", "base", "mid")
|
||||||
|
|
||||||
if susan_unlocked:
|
if states.sus.unlocked:
|
||||||
gen "Perhaps I'll ask Susan instead--" ("base", xpos="far_left", ypos="head")
|
gen "Perhaps I'll ask Susan instead--" ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
ast "J-Just give me that!" ("annoyed", "base", "base", "L")
|
ast "J-Just give me that!" ("annoyed", "base", "base", "L")
|
||||||
@ -266,16 +266,16 @@ label ast_reaction_blacklist(item):
|
|||||||
return
|
return
|
||||||
|
|
||||||
label ast_reaction_fallback(item):
|
label ast_reaction_fallback(item):
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip top") and not "top" in astoria.blacklist and not item.type == "top":
|
if states.ast.level < get_character_requirement("astoria", "unequip top") and not "top" in astoria.blacklist and not item.type == "top":
|
||||||
$ astoria.equip(ast_top_school1)
|
$ astoria.equip(ast_top_school1)
|
||||||
|
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip bottom") and not "bottom" in astoria.blacklist and not item.type == "bottom":
|
if states.ast.level < get_character_requirement("astoria", "unequip bottom") and not "bottom" in astoria.blacklist and not item.type == "bottom":
|
||||||
$ astoria.equip(ast_bottom_skirt1)
|
$ astoria.equip(ast_bottom_skirt1)
|
||||||
|
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip bra") and not "bra" in astoria.blacklist and not item.type == "bra":
|
if states.ast.level < get_character_requirement("astoria", "unequip bra") and not "bra" in astoria.blacklist and not item.type == "bra":
|
||||||
$ astoria.equip(ast_bra_basic1)
|
$ astoria.equip(ast_bra_basic1)
|
||||||
|
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip panties") and not "panties" in astoria.blacklist and not item.type == "panties":
|
if states.ast.level < get_character_requirement("astoria", "unequip panties") and not "panties" in astoria.blacklist and not item.type == "panties":
|
||||||
$ astoria.equip(ast_panties_basic1)
|
$ astoria.equip(ast_panties_basic1)
|
||||||
|
|
||||||
ast "Just give me a second, I need to get my clothes back in order." ("open", "base", "base", "R")
|
ast "Just give me a second, I need to get my clothes back in order." ("open", "base", "base", "R")
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
label cho_chitchat:
|
label cho_chitchat:
|
||||||
|
|
||||||
if cho_chatted:
|
if states.cho.chatted:
|
||||||
return
|
return
|
||||||
|
|
||||||
$ cho_chatted = True
|
$ states.cho.chatted = True
|
||||||
|
|
||||||
if cho_tier == 1: #Pre Hufflepuff
|
if states.cho.tier == 1: #Pre Hufflepuff
|
||||||
|
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
@ -60,7 +60,7 @@ label cho_chitchat:
|
|||||||
block:
|
block:
|
||||||
cho "It's a shame Brooms are so easy to spot... Even flying close to smaller muggle villages is a risk." ("open", "base", "base", "R")
|
cho "It's a shame Brooms are so easy to spot... Even flying close to smaller muggle villages is a risk." ("open", "base", "base", "R")
|
||||||
|
|
||||||
elif cho_tier == 2: #Pre Slytherin
|
elif states.cho.tier == 2: #Pre Slytherin
|
||||||
|
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
@ -104,7 +104,7 @@ label cho_chitchat:
|
|||||||
cho "I can't help but think about what would've happened if it had rained during the game against Hufflepuff." ("angry", "narrow", "base", "R")
|
cho "I can't help but think about what would've happened if it had rained during the game against Hufflepuff." ("angry", "narrow", "base", "R")
|
||||||
cho "It would probably have weighted down my robes too much to be able to distract Cedric." ("mad", "narrow", "base", "downR")
|
cho "It would probably have weighted down my robes too much to be able to distract Cedric." ("mad", "narrow", "base", "downR")
|
||||||
|
|
||||||
elif cho_tier == 3: #Pre Gryffindor
|
elif states.cho.tier == 3: #Pre Gryffindor
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
cho "I've been getting some odd looks from other students lately." ("soft", "narrow", "base", "R")
|
cho "I've been getting some odd looks from other students lately." ("soft", "narrow", "base", "R")
|
||||||
@ -149,7 +149,7 @@ label cho_chitchat:
|
|||||||
cho "Although could you do it when we've got potions class next time?" ("smile", "wink", "base", "mid")
|
cho "Although could you do it when we've got potions class next time?" ("smile", "wink", "base", "mid")
|
||||||
cho "" ("base", "base", "base", "mid")
|
cho "" ("base", "base", "base", "mid")
|
||||||
|
|
||||||
elif cho_tier == 4: #After Quidditch Finals
|
elif states.cho.tier == 4: #After Quidditch Finals
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
cho "I wake up earlier than my fellow teammates so that I can be naked when I do my stretching at the pitch." ("smile", "narrow", "base", "R")
|
cho "I wake up earlier than my fellow teammates so that I can be naked when I do my stretching at the pitch." ("smile", "narrow", "base", "R")
|
||||||
|
@ -58,8 +58,9 @@ label end_cho_event:
|
|||||||
|
|
||||||
call update_cho
|
call update_cho
|
||||||
|
|
||||||
$ active_girl = None
|
$ states.last_girl = states.active_girl
|
||||||
$ cho_busy = True
|
$ states.active_girl = None
|
||||||
|
$ states.cho.busy = True
|
||||||
$ cho.wear("all")
|
$ cho.wear("all")
|
||||||
$ cho.set_cum(None)
|
$ cho.set_cum(None)
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -54,7 +54,6 @@ label cc_pf_strip_T2_E3_hermione:
|
|||||||
cho "It's so much better than Miss Granger's, isn't it?" ("base", "narrow", "angry", "mid")
|
cho "It's so much better than Miss Granger's, isn't it?" ("base", "narrow", "angry", "mid")
|
||||||
call ctc
|
call ctc
|
||||||
|
|
||||||
$ cho_strip_complete = True # Enables wardrobe strip functions.
|
|
||||||
$ d_flag_01 = False # Cho not on desk
|
$ d_flag_01 = False # Cho not on desk
|
||||||
|
|
||||||
call cc_pf_strip_T2_E3_hermione_choices
|
call cc_pf_strip_T2_E3_hermione_choices
|
||||||
@ -65,7 +64,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
|
|
||||||
menu:
|
menu:
|
||||||
"\"Definitely!\"":
|
"\"Definitely!\"":
|
||||||
$ her_mood += 10
|
$ states.her.mood += 10
|
||||||
her "What?!" ("open", "wide", "base", "stare")
|
her "What?!" ("open", "wide", "base", "stare")
|
||||||
cho "See, I told you!{w=0.6} How could he pick a walking bush on legs over this!" ("smile", "narrow", "angry", "L")
|
cho "See, I told you!{w=0.6} How could he pick a walking bush on legs over this!" ("smile", "narrow", "angry", "L")
|
||||||
her "" ("angry", "base", "angry", "mid")
|
her "" ("angry", "base", "angry", "mid")
|
||||||
@ -154,7 +153,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
||||||
|
|
||||||
"\"Not even close.\"":
|
"\"Not even close.\"":
|
||||||
$ cho_mood += 15
|
$ states.cho.mood += 15
|
||||||
cho "Not even clo--" ("soft", "wide", "base", "mid")
|
cho "Not even clo--" ("soft", "wide", "base", "mid")
|
||||||
her "" ("smile", "base", "base", "R")
|
her "" ("smile", "base", "base", "R")
|
||||||
cho "Sir, could you please repeat that for me?" ("clench", "closed", "angry", "mid")
|
cho "Sir, could you please repeat that for me?" ("clench", "closed", "angry", "mid")
|
||||||
@ -202,7 +201,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
||||||
|
|
||||||
"\"Fifty points to Gryffindor!\"":
|
"\"Fifty points to Gryffindor!\"":
|
||||||
$ cho_mood += 10
|
$ states.cho.mood += 10
|
||||||
$ gryffindor += 50
|
$ gryffindor += 50
|
||||||
cho "(Fifty?!)" ("soft", "wide", "base", "mid") # Shocked
|
cho "(Fifty?!)" ("soft", "wide", "base", "mid") # Shocked
|
||||||
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
||||||
@ -292,11 +291,11 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
gen "For somebody that does a lot of exercising, she smells really nice!" ("grin", xpos="far_left", ypos="head")
|
gen "For somebody that does a lot of exercising, she smells really nice!" ("grin", xpos="far_left", ypos="head")
|
||||||
gen "Maybe I should be a bit nicer to her next time..." ("base", xpos="far_left", ypos="head")
|
gen "Maybe I should be a bit nicer to her next time..." ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
$ has_cho_panties = False
|
$ states.cho.ev.panty_thief.acquired = False
|
||||||
|
|
||||||
|
|
||||||
"\"Let Hermione assess you, Cho.\"":
|
"\"Let Hermione assess you, Cho.\"":
|
||||||
$ her_mood += 6
|
$ states.her.mood += 6
|
||||||
cho "Her?" ("soft", "wide", "base", "mid")
|
cho "Her?" ("soft", "wide", "base", "mid")
|
||||||
her "I couldn't care less about the way she looks!" ("soft", "base", "angry", "mid")
|
her "I couldn't care less about the way she looks!" ("soft", "base", "angry", "mid")
|
||||||
cho "(...)" ("annoyed", "narrow", "angry", "L")
|
cho "(...)" ("annoyed", "narrow", "angry", "L")
|
||||||
@ -397,7 +396,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
|
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
||||||
$ has_cho_panties = True
|
$ states.cho.ev.panty_thief.acquired = True
|
||||||
|
|
||||||
# Reset Hermione clothing.
|
# Reset Hermione clothing.
|
||||||
$ hermione.equip(her_outfit_last)
|
$ hermione.equip(her_outfit_last)
|
||||||
|
@ -130,7 +130,7 @@ label cc_pf_strip_T3_intro_E1:
|
|||||||
|
|
||||||
# Panties acquired message!
|
# Panties acquired message!
|
||||||
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
||||||
$ has_cho_panties = True
|
$ states.cho.ev.panty_thief.acquired = True
|
||||||
|
|
||||||
else:
|
else:
|
||||||
pause .8
|
pause .8
|
||||||
@ -790,7 +790,7 @@ label cc_pf_strip_T3_intro_E2:
|
|||||||
|
|
||||||
"\"Severus! Please, stay and watch.\"":
|
"\"Severus! Please, stay and watch.\"":
|
||||||
if cc_strip_no_snape: # Cho clearly told you she won't strip for Snape.
|
if cc_strip_no_snape: # Cho clearly told you she won't strip for Snape.
|
||||||
$ cho_mood += 30
|
$ states.cho.mood += 30
|
||||||
cho "Are you mad?!" ("clench", "base", "angry", "mid", trans=hpunch)
|
cho "Are you mad?!" ("clench", "base", "angry", "mid", trans=hpunch)
|
||||||
cho "Sir, I clearly told you before, I won't do this in front of Professor Snape!" ("open", "base", "angry", "mid")
|
cho "Sir, I clearly told you before, I won't do this in front of Professor Snape!" ("open", "base", "angry", "mid")
|
||||||
sna "So you actually considered inviting me..." ("snape_20")
|
sna "So you actually considered inviting me..." ("snape_20")
|
||||||
@ -806,7 +806,7 @@ label cc_pf_strip_T3_intro_E2:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
else:
|
else:
|
||||||
$ cho_mood += 12
|
$ states.cho.mood += 12
|
||||||
cho "Sir, you can't be serious!" ("angry", "wide", "raised", "mid", cheeks="heavy_blush")
|
cho "Sir, you can't be serious!" ("angry", "wide", "raised", "mid", cheeks="heavy_blush")
|
||||||
gen "Calm yourself, girl." ("base", xpos="far_left", ypos="head")
|
gen "Calm yourself, girl." ("base", xpos="far_left", ypos="head")
|
||||||
gen "There's no touching allowed anyway... Those are the rules." ("base", xpos="far_left", ypos="head")
|
gen "There's no touching allowed anyway... Those are the rules." ("base", xpos="far_left", ypos="head")
|
||||||
@ -1025,8 +1025,8 @@ label cc_pf_strip_T3_intro_E2:
|
|||||||
$ cho.equip(cho_outfit_last)
|
$ cho.equip(cho_outfit_last)
|
||||||
$ tonks.equip(ton_outfit_last)
|
$ tonks.equip(ton_outfit_last)
|
||||||
|
|
||||||
$ tonks_busy = True
|
$ states.ton.busy = True
|
||||||
$ snape_busy = True
|
$ states.sna.busy = True
|
||||||
|
|
||||||
# End event.
|
# End event.
|
||||||
jump end_cho_strip_event
|
jump end_cho_strip_event
|
||||||
@ -1086,9 +1086,9 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
|
|
||||||
|
|
||||||
# Fireplace turns on.
|
# Fireplace turns on.
|
||||||
if not fire_in_fireplace:
|
if not states.fireplace_started:
|
||||||
pause .2
|
pause .2
|
||||||
$ fire_in_fireplace = True
|
$ states.fireplace_started = True
|
||||||
$ fireplace_OBJ.foreground = "fireplace_fire"
|
$ fireplace_OBJ.foreground = "fireplace_fire"
|
||||||
with d5
|
with d5
|
||||||
pause .8
|
pause .8
|
||||||
@ -1099,7 +1099,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
|
|
||||||
# Fire flashes green. # Tonks appears in the fireplace.
|
# Fire flashes green. # Tonks appears in the fireplace.
|
||||||
play sound "sounds/fire_woosh.ogg"
|
play sound "sounds/fire_woosh.ogg"
|
||||||
$ fire_in_fireplace = True
|
$ states.fireplace_started = True
|
||||||
show screen gfx_effect(690, 330, img="smoke", zoom=0.5)
|
show screen gfx_effect(690, 330, img="smoke", zoom=0.5)
|
||||||
pause .1
|
pause .1
|
||||||
$ fireplace_OBJ.foreground = "fireplace_greenfire"
|
$ fireplace_OBJ.foreground = "fireplace_greenfire"
|
||||||
@ -1112,7 +1112,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
|
|
||||||
# Fireplace turns off.
|
# Fireplace turns off.
|
||||||
stop background #Stops playing the fire SFX.
|
stop background #Stops playing the fire SFX.
|
||||||
$ fire_in_fireplace = False
|
$ states.fireplace_started = False
|
||||||
$ fireplace_OBJ.foreground = None
|
$ fireplace_OBJ.foreground = None
|
||||||
with d5
|
with d5
|
||||||
pause .2
|
pause .2
|
||||||
@ -1845,7 +1845,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
show cho_strip_personal_t3_e3_on_knees tonks_mouth_base cho_mouth_lip_bite cho_eyes_open_down as cg
|
show cho_strip_personal_t3_e3_on_knees tonks_mouth_base cho_mouth_lip_bite cho_eyes_open_down as cg
|
||||||
with d3
|
with d3
|
||||||
|
|
||||||
if cho_blowjob_done:
|
if states.cho.status.blowjob:
|
||||||
cho "But I've already seen-- I mean..."
|
cho "But I've already seen-- I mean..."
|
||||||
else:
|
else:
|
||||||
cho "..."
|
cho "..."
|
||||||
@ -2091,7 +2091,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
show cho_strip_personal_t3_e3_on_knees cho_mouth_open as cg
|
show cho_strip_personal_t3_e3_on_knees cho_mouth_open as cg
|
||||||
with d3
|
with d3
|
||||||
|
|
||||||
if cho_blowjob_done:
|
if states.cho.status.blowjob:
|
||||||
cho "*Ehm*... Haven't I already proved--"
|
cho "*Ehm*... Haven't I already proved--"
|
||||||
else:
|
else:
|
||||||
cho "But he's my--{w=0.2} And you--{w=0.2} Surely I can't just--"
|
cho "But he's my--{w=0.2} And you--{w=0.2} Surely I can't just--"
|
||||||
@ -3041,7 +3041,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
$ tonks.equip(ton_outfit_last)
|
$ tonks.equip(ton_outfit_last)
|
||||||
$ hermione.equip(her_outfit_last)
|
$ hermione.equip(her_outfit_last)
|
||||||
|
|
||||||
$ tonks_busy = True
|
$ states.ton.busy = True
|
||||||
|
|
||||||
# End event.
|
# End event.
|
||||||
jump end_cho_strip_event
|
jump end_cho_strip_event
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user