forked from SilverStudioGames/WTS
Multi-threading preference
* Implemented multi-threading preference option * Adjusted code to make asynchronous calls optional * Fixed initialization order for certain tasks
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4b1b01eb09
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@ -281,11 +281,19 @@ init python:
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thread = DollThread(target=_func, args=(self, self._hash))
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thread.start()
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@property
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def button(self):
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return self._button.get_with_default(self._loading)
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if settings.get("multithreading"):
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@property
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def button(self):
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return self._button.get_with_default(self._loading)
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else:
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@property
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def button(self):
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return self._build_button(self._hash)
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def clear_button_cache(self):
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if not settings.get("multithreading"):
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return
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self.build_button.cache_clear()
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def apply_color(self, img, n, maxsize):
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@ -79,6 +79,7 @@ init -1 python:
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for i in states.dolls:
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doll = getattr(store, i)
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doll.build_image()
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renpy.restart_interaction()
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config.after_load_callbacks.append(DollRebuild)
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# end_skip_callbacks.append(DollRebuild)
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@ -141,17 +141,22 @@ init python:
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return Fixed(*sprites, self.emote, fit_first=True)
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def build_image(self):
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if settings.get("multithreading"):
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def build_image(self):
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def _func(self, hash):
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result = self._build_image(hash)
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self._sprite.put(result)
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def _func(self, hash):
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result = self._build_image(hash)
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self._sprite.put(result)
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thread = DollThread(target=_func, args=(self, self._hash))
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thread.start()
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thread = DollThread(target=_func, args=(self, self._hash))
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thread.start()
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else:
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def build_image(self):
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self._sprite.put(self._build_image(self._hash))
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renpy.restart_interaction()
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def _image(self, st, at):
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return self._sprite.get_with_default(None), None
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return self._sprite.get_with_default(Null()), None
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@property
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def image(self):
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@ -619,6 +624,8 @@ init python:
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self.is_stale()
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def clear_outfit_button_cache(self):
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if not settings.get("multithreading"):
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return
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DollThread.stop_all()
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@ -180,9 +180,15 @@ init python:
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thread = DollThread(target=_func, args=(self, self._hash, subcat))
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thread.start()
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@property
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def button(self):
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return self._button.get_with_default(self._loading)
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if settings.get("multithreading"):
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@property
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def button(self):
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return self._button.get_with_default(self._loading)
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else:
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@property
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def button(self):
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global current_subcategory
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return self._build_button(self._hash, current_subcategory)
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def clear_button_cache(self):
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self.build_button.cache_clear()
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@ -166,6 +166,7 @@ screen preferences_visuals():
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textbutton _("Transitions") action Preference("transitions", "toggle")
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textbutton _("Videos") action InvertSelected(Preference("video sprites", "toggle"))
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textbutton _("Power-saving") action Preference("gl powersave", "toggle")
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textbutton _("multithreading") action settings.Toggle("multithreading") tooltip "Improves performance by executing tasks asynchronously. (Requires restart)"
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#if not renpy.mobile:
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#textbutton _("Preserve Aspect Ratio") action [settings.Toggle("preserve_aspect_ratio"), _DisplayReset()]
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@ -10,7 +10,7 @@ default preferences.renderer = "auto"
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default preferences.gl_powersave = False
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default preferences.audio_when_minimized = False
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init python:
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init -5 python:
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settings.default("theme", "auto")
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settings.default("text_color_day", "#402313ff")
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settings.default("text_color_night", "#341c0fff")
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@ -21,6 +21,7 @@ init python:
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settings.default("animations", True)
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settings.default("updates", True)
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settings.default("image_cache_size", 512)
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settings.default("multithreading", True)
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renpy.music.register_channel("background", "sfx", True)
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renpy.music.register_channel("sound2", "sfx", False)
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@ -6,7 +6,7 @@ init offset = -10
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default persistent.custom_settings = {}
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default persistent.custom_settings_default = {}
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init python in settings:
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init -10 python in settings:
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from store import persistent, Action, DictEquality
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not_set = object()
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@ -88,10 +88,14 @@ init python:
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rebuild_wardrobe_icons(category_items, current_subcategory)
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thread = DollThread(target=_func, args=(cloth,), interval=0.05)
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thread.start()
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if settings.get("multithreading"):
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thread = DollThread(target=_func, args=(cloth,), interval=0.05)
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thread.start()
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else:
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_func(cloth)
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renpy.restart_interaction()
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@functools.cache # Cache resets on wardrobe exit
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# @functools.cache # Cache resets on wardrobe exit
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def set_wardrobe_categories(current_category):
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category_items = OrderedDict(
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sorted(
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@ -425,6 +429,8 @@ label wardrobe_menu():
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current_item = char_active.get_equipped_wardrobe_item(category_items, current_subcategory)
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category_items = set_wardrobe_categories(current_category)
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elif _choice[0] == "deloutfit":
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python:
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Delete this outfit?")
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@ -580,7 +586,7 @@ label wardrobe_menu():
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renpy.music.play(last_track)
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DollThread.stop_all()
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set_wardrobe_categories.cache_clear()
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# set_wardrobe_categories.cache_clear()
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char_active.build_image()
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enable_game_menu()
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