Bug fixes

* Fixed outfit scheduling overriding outfits in certain events
* Fixed Hermione's jobs transition issues
This commit is contained in:
LoafyLemon 2022-06-20 18:45:02 +01:00
parent edf55768f9
commit b81d7323c5
3 changed files with 37 additions and 35 deletions

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@ -34,6 +34,7 @@ label cc_ht_start:
label cc_ht_return: label cc_ht_return:
# Cho enters. # Cho enters.
call play_sound("knocking") call play_sound("knocking")
call bld call bld
"*Knock-knock-knock*" "*Knock-knock-knock*"
@ -46,6 +47,8 @@ label cc_ht_return:
gen "Come on in, [cho_name]!" ("base", xpos="far_left", ypos="head") gen "Come on in, [cho_name]!" ("base", xpos="far_left", ypos="head")
cho "..." cho "..."
$ cho.equip(cho_outfit_quidditch)
call cho_walk(xpos="mid", ypos="base", action="enter") call cho_walk(xpos="mid", ypos="base", action="enter")
cho "(...)" ("annoyed", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3) cho "(...)" ("annoyed", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3)

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@ -75,6 +75,8 @@ label cc_st_return:
gen "Wha--?" ("base", xpos="far_left", ypos="head") gen "Wha--?" ("base", xpos="far_left", ypos="head")
$ cho.equip(cho_outfit_quidditch)
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
# Cho is furious. # Cho is furious.

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