forked from SilverStudioGames/WTS
Bug fixes
* Fixed outfit scheduling overriding outfits in certain events * Fixed Hermione's jobs transition issues
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@ -34,6 +34,7 @@ label cc_ht_start:
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label cc_ht_return:
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label cc_ht_return:
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# Cho enters.
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# Cho enters.
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call play_sound("knocking")
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call play_sound("knocking")
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call bld
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call bld
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"*Knock-knock-knock*"
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"*Knock-knock-knock*"
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@ -46,6 +47,8 @@ label cc_ht_return:
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gen "Come on in, [cho_name]!" ("base", xpos="far_left", ypos="head")
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gen "Come on in, [cho_name]!" ("base", xpos="far_left", ypos="head")
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cho "..."
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cho "..."
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$ cho.equip(cho_outfit_quidditch)
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call cho_walk(xpos="mid", ypos="base", action="enter")
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call cho_walk(xpos="mid", ypos="base", action="enter")
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cho "(...)" ("annoyed", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3)
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cho "(...)" ("annoyed", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3)
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@ -75,6 +75,8 @@ label cc_st_return:
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gen "Wha--?" ("base", xpos="far_left", ypos="head")
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gen "Wha--?" ("base", xpos="far_left", ypos="head")
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$ cho.equip(cho_outfit_quidditch)
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call cho_walk(action="enter", xpos="desk", ypos="base")
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call cho_walk(action="enter", xpos="desk", ypos="base")
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# Cho is furious.
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# Cho is furious.
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