forked from SilverStudioGames/WTS
CG Posing
* Posed part two of Cho Dual CG. * Added music. * Updated credits.
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game/music/anticipations-by-tim-kulig-from-filmmusic-io.ogg
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game/music/anticipations-by-tim-kulig-from-filmmusic-io.ogg
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@ -66,11 +66,16 @@ label cc_pf_strip_T2_intro_E1:
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show screen blkfade
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show screen blkfade
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with d5
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with d5
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$ cho.equip(cho_outfit_default)
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$ cho.equip(cho_outfit_default)
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$ game.gold = 1984
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$ game.gold = 1984
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$ game.day = 123
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$ game.day = 123
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call room("main_room")
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call room("main_room")
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call cho_chibi("stand", "desk", "base", flip=False)
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call gen_chibi("sit_behind_desk")
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cho "" (xpos="mid", ypos="base")
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -59,6 +59,11 @@ label cc_pf_blowjob_T3_intro_E1:
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$ game.day = 124
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$ game.day = 124
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call room("main_room")
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call room("main_room")
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call cho_chibi("stand", "desk", "base", flip=False)
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call gen_chibi("sit_behind_desk")
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cho "" ("soft", "narrow", "base", "R")
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -838,7 +838,7 @@ label gryffindor_match:
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nar "Cho begins to feverishly look around for the snitch, her eyes darting around the pitch."
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nar "Cho begins to feverishly look around for the snitch, her eyes darting around the pitch."
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nar "Unable to locate it, she looks back towards the commentators' tower for assistance."
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nar "Unable to locate it, she looks back towards the commentators' tower for assistance."
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cho "Where did he vanish?!"
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cho "(Where did he vanish?!)"
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"Hermione" "A fantastic--{w=0.4} Hold on...{w=0.4} What's that on the pitch?{fast} Is that--"
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"Hermione" "A fantastic--{w=0.4} Hold on...{w=0.4} What's that on the pitch?{fast} Is that--"
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cho "(What the--{w=0.4} Where's he going?)"
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cho "(What the--{w=0.4} Where's he going?)"
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@ -868,9 +868,9 @@ label gryffindor_match:
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call gen_chibi(flip=True)
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call gen_chibi(flip=True)
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with d3
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with d3
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cho "Is he talking to Gi--"
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cho "(Is he talking to Gi--)"
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cho "Hold on. What's that thing near the balustrade... Is that... Luna?!"
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cho "(Hold on... What's that thing near the balustrade... Is that... Luna?!)"
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cho "What is she wearing?!"
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cho "(What is she wearing?!)"
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#Genie walks down to Luna.
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#Genie walks down to Luna.
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call gen_walk(xpos=650, ypos=430)
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call gen_walk(xpos=650, ypos=430)
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@ -879,7 +879,7 @@ label gryffindor_match:
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play sound "sounds/ball_hit.ogg"
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play sound "sounds/ball_hit.ogg"
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"Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text
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"Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text
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gen "*inaudible*"
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gen "*Inaudible*"
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"Hermione" "Katie Bell passing to Alicia Spinnet..." #text larger
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"Hermione" "Katie Bell passing to Alicia Spinnet..." #text larger
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cho "(Oh right, I did ask him to get someone to cheer for me...)"
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cho "(Oh right, I did ask him to get someone to cheer for me...)"
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"Hermione" "Expertly dodging a bludger..." #text larger
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"Hermione" "Expertly dodging a bludger..." #text larger
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@ -891,8 +891,7 @@ label gryffindor_match:
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nar "Staring into the distance, Cho begins shuffling on her broom, thinking hard on what to do..."
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nar "Staring into the distance, Cho begins shuffling on her broom, thinking hard on what to do..."
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cho "(I can't get this stupid broom going...)"
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cho "(If can't get this stupid broom going... Then what else could I do...)"
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cho "(Spanking Angelina wasn't enough either...)"
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#Cut to cho Doll flying
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#Cut to cho Doll flying
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@ -945,7 +944,7 @@ label gryffindor_match:
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cho "(She'll be furious...)" #horny
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cho "(She'll be furious...)" #horny
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cho "(But... Doing it in front of the entire school...)"
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cho "(But... Doing it in front of the entire school...)"
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nar "Cho Shifts around slightly on her new broom and suddenly finds herself able to slide up and down the dildo effortlessly."
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nar "Cho shifts around slightly on her new broom and suddenly finds herself able to slide up and down the dildo effortlessly."
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cho "..." #surprised
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cho "..." #surprised
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cho "..." #smirks
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cho "..." #smirks
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@ -1954,7 +1953,7 @@ label gryffindor_match_return:
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hoo "The usage of such things is considered cheating and is prohibited during organized sports and academic examinations." ("open", "narrow", "angry", "mid")
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hoo "The usage of such things is considered cheating and is prohibited during organized sports and academic examinations." ("open", "narrow", "angry", "mid")
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ton "" ("annoyed", "base", "base", "mid")
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ton "" ("annoyed", "base", "base", "mid")
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gen "So if this bottle is a luck potion, she'd get disqualified?" ("base", xpos="far_left", ypos="head")
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gen "So if this bottle is a luck potion, she'd get disqualified?" ("base", xpos="far_left", ypos="head")
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sna "*snort*." ("snape_22") #smirk
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sna "*Snort*" ("snape_22") #smirk
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hoo "Yes, although disqualification would be the least of her worries." ("open", "shocked", "angry", "mid")
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hoo "Yes, although disqualification would be the least of her worries." ("open", "shocked", "angry", "mid")
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gen "You're not saying..." ("base", xpos="far_left", ypos="head")
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gen "You're not saying..." ("base", xpos="far_left", ypos="head")
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sna "" ("snape_37") #smirk
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sna "" ("snape_37") #smirk
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@ -2147,7 +2146,10 @@ label gryffindor_match_return:
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stop music fadeout 1
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stop music fadeout 1
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call room("main_room")
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call room("main_room")
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call gen_chibi("hide")
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call gen_chibi("sit_behind_desk")
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call ton_chibi(xpos="mid", ypos="420")
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ton "" ("base", "narrow", "base", "L", xpos="base", ypos="base")
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -2202,19 +2204,10 @@ label gryffindor_match_return:
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cho @ cheeks blush "[name_genie_cho], Why don't you take your clothes off and get on that desk for me?" ("soft", "narrow", "base", "mid") #smirk
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cho @ cheeks blush "[name_genie_cho], Why don't you take your clothes off and get on that desk for me?" ("soft", "narrow", "base", "mid") #smirk
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if _in_replay:
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if _in_replay:
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return
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show screen blkfade
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with d5
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camera screens
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###### FINISHED HERE
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$ renpy.end_replay()
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gen "W--{w=0.2} What?!" ("base", xpos="far_left", ypos="head")
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gen "W--{w=0.2} What?!" ("base", xpos="far_left", ypos="head")
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play sound "sounds/giggle.ogg"
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play sound "sounds/giggle.ogg"
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@ -112,6 +112,8 @@ label cc_gt_return:
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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play music "music/Music for Manatees.ogg" fadein 1 if_changed
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#
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#
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cho "The school supplied brooms are ancient, there's no way I'd be able to win anything, flying on that rubbish!" ("scream", "narrow", "worried", "mid", xpos="mid")
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cho "The school supplied brooms are ancient, there's no way I'd be able to win anything, flying on that rubbish!" ("scream", "narrow", "worried", "mid", xpos="mid")
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File diff suppressed because it is too large
Load Diff
@ -26,7 +26,7 @@ label cho_summon_setup:
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if 5 > states.cho.mood >= 1:
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if 5 > states.cho.mood >= 1:
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cho "Yes, [name_genie_cho]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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cho "Yes, [name_genie_cho]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > states.cho.mood >= 5:
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elif 10 > states.cho.mood >= 5:
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cho "*sigh*... Yes, [name_genie_cho]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
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cho "*Sigh*... Yes, [name_genie_cho]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
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elif 20 > states.cho.mood >= 10:
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elif 20 > states.cho.mood >= 10:
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cho "What is it, [name_genie_cho]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3)
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cho "What is it, [name_genie_cho]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3)
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elif 30 > states.cho.mood >= 20:
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elif 30 > states.cho.mood >= 20:
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@ -21,14 +21,15 @@ define credits_text = "\n".join([
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"controllerhead\n{size=-5}{color=#808080}{k=0.7}\"Item Shop\"{/k}{/color}{/size}\n",
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"controllerhead\n{size=-5}{color=#808080}{k=0.7}\"Item Shop\"{/k}{/color}{/size}\n",
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"jrayteam6\n{size=-5}{color=#808080}{k=0.7}\"Grape Soda is Fucking Raw\"{/k}{/color}{/size}\n",
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"jrayteam6\n{size=-5}{color=#808080}{k=0.7}\"Grape Soda is Fucking Raw\"{/k}{/color}{/size}\n",
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"Juhani Junkala\n{size=-5}{color=#808080}{k=0.7}Retro Game Music Pack:\n\"Title Screen\"\n\"Level 1\"\n\"Level 3\"{/k}{/color}{/size}\n",
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"Juhani Junkala\n{size=-5}{color=#808080}{k=0.7}Retro Game Music Pack:\n\"Title Screen\"\n\"Level 1\"\n\"Level 3\"{/k}{/color}{/size}\n",
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"Snabisch\n{size=-5}{color=#808080}{k=0.7}Only 115 (Dance Loop){/k}{/color}{/size}\n",
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"Snabisch\n{size=-5}{color=#808080}{k=0.7}\"Only 115 (Dance Loop)\"{/k}{/color}{/size}\n",
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"Nene\n{size=-5}{color=#808080}{k=0.7}Boss Battle #2{/k}{/color}{/size}\n"
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"Nene\n{size=-5}{color=#808080}{k=0.7}\"Boss Battle #2\"{/k}{/color}{/size}\n",
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"Tim Kulig\n{size=-5}{color=#808080}{k=0.7}\"Anticipations\"{/k}{/color}{/size}\n"
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),
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),
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credits_title("Special Thanks"),
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credits_title("Special Thanks"),
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credits_group(
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credits_group(
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"{size=+4}Akabur{/size}",
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"{size=+4}Akabur{/size}",
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"{color=#808080}{size=-5}{k=0.7}Creator of the original Witch Trainer and other awesome games! {a=https://www.patreon.com/akabur}PATREON{/a}{/size}{/color}{/k}\n",
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"{color=#808080}{size=-5}{k=0.7}Creator of the original Witch Trainer and other awesome games! {a=https://www.patreon.com/akabur}PATREON{/a}{/size}{/color}{/k}\n",
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"Dr. Lupin", "Lineup", "MaiL", "MedicBear", "STG Anon", "Booom313", "Sandmaster", "Pinguino", "UE Crew", "Catbug", "CaptainNemo", "Artguy", "Linear", "Amadan", "Anons", "Heretic", "Maverick", "Cleanzo", "Techy", "Zuel32", "Darwin7", "Ven", "NotTera", "Armise"
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"Dr. Lupin", "Lineup", "MaiL", "MedicBear", "STG Anon", "Booom313", "Sandmaster", "Pinguino", "UE Crew", "Catbug", "CaptainNemo", "Artguy", "Linear", "Amadan", "Anons", "Heretic", "Maverick", "Cleanzo", "Techy", "Zuel32", "Darwin7", "Ven", "NotTera", "Armise", "Cosmic"
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),
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),
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"""{vspace=100}
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"""{vspace=100}
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\n\n
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\n\n
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