forked from SilverStudioGames/WTS
Vibrator Event - Additional Menu option
* Added option to send Hermione away if Public path isn't available.
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@ -306,10 +306,48 @@ label hg_vibrators:
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her "But it's already past curfew..."
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gen "Oh, right..." ("base", xpos="far_left", ypos="head")
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nar "This option is only available during the day."
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jump .choices
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"-That shall do for now-" if _temp_lockout or not game.daytime:
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jump her_vibrators_nevermind
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"-Have her stay for a personal session-":
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jump hg_vibrators_personal
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label her_vibrators_nevermind:
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gen "In that case, that shall do for now." ("base", xpos="far_left", ypos="head")
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her "Really?!" ("angry", "base", "base", "mid")
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if not game.daytime:
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gen "Yes, I've realised that my options are too limited at night." ("base", xpos="far_left", ypos="head")
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her "Options?" ("angry", "base", "base", "mid")
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gen "Yes, I know. It's a difficult concept, but I do in fact have options at times." ("base", xpos="far_left", ypos="head")
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her "..." ("annoyed", "base", "base", "mid")
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gen "You can leave the vibrators here on my desk." ("base", xpos="far_left", ypos="head")
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gen "Off you go." ("base", xpos="far_left", ypos="head")
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else:
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gen "Yes, you can leave the vibrators with me, if you like." ("base", xpos="far_left", ypos="head")
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if her_tier >= 5: #wants to keep them
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her "Oh... *Ehm*..." ("soft", "base", "base", "mid", cheeks="blush")
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gen "Or you could keep them, of course." ("base", xpos="far_left", ypos="head")
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her "Thank you..." ("soft", "base", "base", "R", cheeks="blush")
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else:
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her "Oh, okay then..." ("soft", "base", "base", "mid", cheeks="blush")
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show vibrators_floor at Transform(xpos=340, ypos=355, zoom=0.5)
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with d5
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$ hermione.equip(her_outfit_last)
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$ hermione.hide()
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with fade
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pause 1
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if game.daytime:
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her "Good day then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
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gen "Until next time." ("base", xpos="far_left", ypos="head")
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else:
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her "Good night then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
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gen "Good night, [hermione_name]." ("base", xpos="far_left", ypos="head")
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call her_walk(action="leave")
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hide vibrators_floor
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with d5
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jump end_hermione_event
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label hg_vibrators_fail:
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her "What on earth is this?!" ("angry", "base", "base", "mid")
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