forked from SilverStudioGames/WTS
Factorize jumps in the elif
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b2d1b66b05
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@ -51,10 +51,9 @@ label desk:
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if states.her.busy:
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if game.daytime:
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nar "Hermione is taking classes."
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jump main_room_menu
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else:
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nar "Hermione is already asleep."
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jump main_room_menu
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jump main_room_menu
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else:
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if states.her.map_location == "forest":
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nar "Hermione is currently at the Forbidden Forest.\n>Would you like to go there?"
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@ -71,10 +70,9 @@ label desk:
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if states.lun.busy:
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if game.daytime:
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nar "Luna is taking classes."
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jump main_room_menu
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else:
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nar "Luna is already asleep."
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jump main_room_menu
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jump main_room_menu
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else:
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jump summon_luna
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@ -83,10 +81,9 @@ label desk:
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if states.ast.busy:
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if game.daytime:
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nar "Astoria is taking classes."
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jump main_room_menu
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else:
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nar "Astoria is already asleep."
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jump main_room_menu
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jump main_room_menu
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else: #Summoning after intro events done.
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jump summon_astoria
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@ -95,10 +92,9 @@ label desk:
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if states.sus.busy:
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if game.daytime:
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nar "Susan is taking classes."
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jump main_room_menu
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else:
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nar "Susan is already asleep."
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jump main_room_menu
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jump main_room_menu
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else:
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jump summon_susan
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@ -107,10 +103,9 @@ label desk:
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if states.cho.busy:
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if game.daytime:
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nar "Cho is taking classes."
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jump main_room_menu
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else:
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nar "Cho is already asleep."
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jump main_room_menu
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jump main_room_menu
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else:
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jump summon_cho
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@ -118,10 +113,7 @@ label desk:
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elif __choice == "snape":
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if states.sna.busy:
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nar "Professor Snape is unavailable."
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if game.daytime:
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jump main_room_menu
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else:
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jump main_room_menu
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jump main_room_menu
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else:
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jump summon_snape
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@ -129,10 +121,7 @@ label desk:
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elif __choice == "tonks":
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if states.ton.busy:
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nar "Tonks is unavailable."
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if game.daytime:
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jump main_room_menu
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else:
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jump main_room_menu
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jump main_room_menu
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else:
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jump summon_tonks
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