Factorize jumps in the elif

This commit is contained in:
Gouvernathor 2023-11-15 01:07:16 +01:00
parent b2d1b66b05
commit c11891bf11

View File

@ -51,7 +51,6 @@ label desk:
if states.her.busy:
if game.daytime:
nar "Hermione is taking classes."
jump main_room_menu
else:
nar "Hermione is already asleep."
jump main_room_menu
@ -71,7 +70,6 @@ label desk:
if states.lun.busy:
if game.daytime:
nar "Luna is taking classes."
jump main_room_menu
else:
nar "Luna is already asleep."
jump main_room_menu
@ -83,7 +81,6 @@ label desk:
if states.ast.busy:
if game.daytime:
nar "Astoria is taking classes."
jump main_room_menu
else:
nar "Astoria is already asleep."
jump main_room_menu
@ -95,7 +92,6 @@ label desk:
if states.sus.busy:
if game.daytime:
nar "Susan is taking classes."
jump main_room_menu
else:
nar "Susan is already asleep."
jump main_room_menu
@ -107,7 +103,6 @@ label desk:
if states.cho.busy:
if game.daytime:
nar "Cho is taking classes."
jump main_room_menu
else:
nar "Cho is already asleep."
jump main_room_menu
@ -118,9 +113,6 @@ label desk:
elif __choice == "snape":
if states.sna.busy:
nar "Professor Snape is unavailable."
if game.daytime:
jump main_room_menu
else:
jump main_room_menu
else:
jump summon_snape
@ -129,9 +121,6 @@ label desk:
elif __choice == "tonks":
if states.ton.busy:
nar "Tonks is unavailable."
if game.daytime:
jump main_room_menu
else:
jump main_room_menu
else:
jump summon_tonks