forked from SilverStudioGames/WTS
Bugfix
* Fixed numbered additional layers ignoring their assigned number layer * Added save compatibility patch
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parent
a0b0c074d3
commit
c278e9d551
@ -58,6 +58,8 @@ init python:
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path = "{}{}_{}.webp".format(self.imagepath, i, x)
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if renpy.loadable(path):
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self.__dict__[x].append(path)
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else:
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self.__dict__[x].append(None)
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path = "{}outline_{}.webp".format(self.imagepath, x)
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self.__dict__[x+"_outline"] = path if renpy.loadable(path) else None
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@ -147,7 +149,7 @@ init python:
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def get_back(self):
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"""Returns a list of layers displayed in the back of object/character"""
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back_outline = [self.back_outline] if self.back_outline else []
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sprites = [self.apply_color(x, n) for n, x in enumerate(self.back)] + back_outline
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sprites = [self.apply_color(x, n) for n, x in enumerate(self.back) if x] + back_outline
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if sprites:
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return (Fixed(*sprites, fit_first=True), -100+self.zorder)
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@ -157,7 +159,7 @@ init python:
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def get_front(self):
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"""Returns a list of layers displayed in the front of object/character"""
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front_outline = [self.front_outline] if self.front_outline else []
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sprites = [self.apply_color(x, n) for n, x in enumerate(self.front)] + front_outline
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sprites = [self.apply_color(x, n) for n, x in enumerate(self.front) if x] + front_outline
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if sprites:
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return (Fixed(*sprites, fit_first=True), 100+self.zorder)
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@ -101,6 +101,15 @@ init python:
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col = Color(tuple(col))
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store.colorpicker.favorites[i] = col
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if current <= 1.433:
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for i in CHARACTERS:
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char = get_character_object(i)
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for c in char.wardrobe_list:
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c.set_layers()
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char.rebuild()
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if current > latest:
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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