forked from SilverStudioGames/WTS
Fix
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@ -575,17 +575,20 @@ label hg_vibrators_public:
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if her_tier >= 5:
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if her_tier >= 5:
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# (she is naked on high tiers at this point)
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# (she is naked on high tiers at this point)
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$ renpy.sound.play("sounds/cloth_sound3.ogg")
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$ hermione.equip(her_outfit_vibrators)
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$ hermione.equip(her_outfit_vibrators)
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with d3
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pause .5
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else:
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else:
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her "..." ("base", "base", "base", "mid") #down
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her "..." ("base", "base", "base", "mid") #down
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gen "Go on then." ("base", xpos="far_left", ypos="head")
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gen "Go on then." ("base", xpos="far_left", ypos="head")
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play sound "sounds/cloth_sound3.ogg"
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play sound "sounds/cloth_sound3.ogg"
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$ hermione.equip(her_outfit_default)
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$ hermione.equip(her_outfit_default)
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$ hermione.equip(her_bottom_school3)
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$ hermione.equip(her_bottom_school2)
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$ hermione.equip(her_outfit_vibrators, remove_old=False)
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with d3
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with d3
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pause .5
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her "..." ("base", "base", "base", "mid") #looks down, blushing
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her "..." ("base", "base", "base", "mid") #looks down, blushing
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@ -2022,9 +2025,6 @@ label hg_vibrators_personal:
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label hg_vibrators_public_return:
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label hg_vibrators_public_return:
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$ hermione.equip(her_outfit_default)
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$ hermione.equip(her_outfit_vibrators, remove_old=False)
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call her_walk("desk", "base", action="enter")
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call her_walk("desk", "base", action="enter")
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if her_tier_public >= 5:
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if her_tier_public >= 5:
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