forked from SilverStudioGames/WTS
Bug fixes
* Disabled DollChibi place method default pause (unintended) * Load audio before fades during retrospection * Simplify achievements if block
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@ -1528,12 +1528,12 @@ label cho_quid_E12:
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hoo @ cheeks blush "" ("base", "narrow", "base", "R", xpos=100, ypos="base", flip=True)
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hoo @ cheeks blush "" ("base", "narrow", "base", "R", xpos=100, ypos="base", flip=True)
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cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "mid", xpos=460, ypos="base", flip=False)
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cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "mid", xpos=460, ypos="base", flip=False)
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hide screen blkfade
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with d5
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play background "sounds/outskirts.ogg" fadein 2
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play background "sounds/outskirts.ogg" fadein 2
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play music "music/march-of-the-spoons-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 fadeout 1 if_changed
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play music "music/march-of-the-spoons-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 fadeout 1 if_changed
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hide screen blkfade
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with d5
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hoo @ cheeks blush "And all those feelings are imbued into this very broom..." ("base", "narrow", "base", "R")
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hoo @ cheeks blush "And all those feelings are imbued into this very broom..." ("base", "narrow", "base", "R")
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hoo @ cheeks blush_heavy "I remember using it at the Quidditch world cup finals... Thousands of people watching..." ("grin", "closed", "worried", "mid")
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hoo @ cheeks blush_heavy "I remember using it at the Quidditch world cup finals... Thousands of people watching..." ("grin", "closed", "worried", "mid")
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cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "downR")
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cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "downR")
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@ -151,7 +151,7 @@ init 5 python:
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self.pose = pose
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self.pose = pose
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self.update()
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self.update()
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def place(self, pos=None, speed=1.0, pause=True, at_list=[], pose=None, xzoom=None):
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def place(self, pos=None, speed=1.0, pause=False, at_list=[], pose=None, xzoom=None):
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self.set_pose(pose or self.idle)
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self.set_pose(pose or self.idle)
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self.atl_time = 0
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self.atl_time = 0
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@ -1,32 +1,31 @@
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init python:
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init python:
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def periodic_achievements():
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def periodic_achievements():
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if not hasattr(store, "achievements"):
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if not hasattr(store, "achievements") or _in_replay:
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return
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return
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if _in_replay is None:
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if not achievements.status('gold') and game.gold >= 10000:
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if not achievements.status('gold') and game.gold >= 10000:
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achievements.unlock("gold")
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achievements.unlock("gold")
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if not achievements.status('drunkard') and wine_ITEM.owned >= 25:
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if not achievements.status('drunkard') and wine_ITEM.owned >= 25:
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achievements.unlock("drunkard")
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achievements.unlock("drunkard")
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if not achievements.status('peta') and (game.day-states.bird_fed_times) >= 50:
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if not achievements.status('peta') and (game.day-states.bird_fed_times) >= 50:
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achievements.unlock("peta")
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achievements.unlock("peta")
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if not achievements.status('petpal') and states.bird_petted_times >= 25:
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if not achievements.status('petpal') and states.bird_petted_times >= 25:
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achievements.unlock("petpal")
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achievements.unlock("petpal")
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if not achievements.status('bros') and states.sna.level >= 100:
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if not achievements.status('bros') and states.sna.level >= 100:
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achievements.unlock("bros")
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achievements.unlock("bros")
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if not achievements.status('overwhored') and states.her.level >= 24:
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if not achievements.status('overwhored') and states.her.level >= 24:
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achievements.unlock("overwhored")
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achievements.unlock("overwhored")
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if not achievements.status('fireplace') and states.fireplace_started_times >= 5:
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if not achievements.status('fireplace') and states.fireplace_started_times >= 5:
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achievements.unlock("fireplace")
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achievements.unlock("fireplace")
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if not achievements.status('workaholic') and states.paperwork_reports_times >= 5:
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if not achievements.status('workaholic') and states.paperwork_reports_times >= 5:
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achievements.unlock("workaholic")
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achievements.unlock("workaholic")
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def periodic_callbacks():
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def periodic_callbacks():
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"""Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz"""
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"""Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz"""
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