forked from SilverStudioGames/WTS
Android permissions
* Patched If function to work with actions * Added AskPermission class action * Added storage permission request for mods menu
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@ -278,7 +278,7 @@ screen navigation(title=None):
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textbutton _("Preferences") action ShowMenu("preferences") sensitive is_sensitive
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textbutton _("Preferences") action ShowMenu("preferences") sensitive is_sensitive
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if main_menu:
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if main_menu:
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textbutton _("Mods") sensitive (bool(mods_list) and is_sensitive) action ShowMenu("mods")
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textbutton _("Mods") sensitive (bool(mods_list) and is_sensitive) action If(AskPermission("android.permission.WRITE_EXTERNAL_STORAGE"), ShowMenu("mods"), Function(renpy.notify, "Please grant storage permissions to enable modding functionality."))
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textbutton _("Credits") action Jump("credits") sensitive is_sensitive
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textbutton _("Credits") action Jump("credits") sensitive is_sensitive
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if not renpy.mobile:
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if not renpy.mobile:
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textbutton _("Quit") action Quit(confirm=not main_menu) sensitive is_sensitive
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textbutton _("Quit") action Quit(confirm=not main_menu) sensitive is_sensitive
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@ -80,3 +80,13 @@ init python:
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mods.add(name)
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mods.add(name)
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renpy.restart_interaction()
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renpy.restart_interaction()
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class AskPermission(Action, NoRollback):
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def __init__(self, name):
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self.name = name
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def __call__(self):
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if not renpy.android:
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return True
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return renpy.android and (renpy.check_permission(self.name) or renpy.request_permission(self.name))
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@ -180,3 +180,5 @@ init python:
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build.classify("cache/**", "android")
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build.classify("cache/**", "android")
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build.classify("game/saves/**", None)
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build.classify("game/saves/**", None)
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build.classify("game/mods/**", None)
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build.classify("game/mods/**", None)
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build.android_permissions = ["android.permission.WRITE_EXTERNAL_STORAGE"]
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@ -202,3 +202,12 @@ init -100 python:
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for k, v in compressed.items():
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for k, v in compressed.items():
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setattr(self, k, v)
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setattr(self, k, v)
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# The original does not support nested actions.
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@renpy.pure
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def If(expression, true=None, false=None):
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if isinstance(expression, Action):
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expression = expression()
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return true if expression else false
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