forked from SilverStudioGames/WTS
Luna favours and queue improvements
* Converted Luna personal favours into the new system, and cleaned up the code. * Added 'noncompliant' return result to differentiate between unmet event requirements and the disabled states * Added disabled state default parameter
This commit is contained in:
parent
f10111bfa3
commit
d2a76938b4
@ -168,7 +168,7 @@ label hermione_favor_menu:
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$ result = show_events_menu(hermione_favors)
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if result == "disabled":
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this favor opportunity yet."
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jump .favors
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elif result == "exit":
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@ -199,7 +199,7 @@ label hermione_favor_menu:
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$ result = show_events_menu(hermione_requests)
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if result == "disabled":
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this request opportunity yet."
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jump .requests
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elif result == "exit":
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@ -212,7 +212,7 @@ label hermione_favor_menu:
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$ result = show_events_menu(hermione_jobs, report_progress=False)
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if result == "disabled":
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this job opportunity yet."
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jump .odd_jobs
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elif result == "exit":
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File diff suppressed because it is too large
Load Diff
@ -4,13 +4,15 @@
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label ll_pf_masturbate:
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gen "{size=-4}(*Hmm*... I wonder if I should ask Luna to masturbate in front of me...){/size}" ("base", xpos="far_left", ypos="head")
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if ll_pf_masturbate.counter < 1:
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if not _events_completed_any:
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gen "{size=-4}(*Hmm*... I wonder if I should ask Luna to masturbate in front of me...){/size}" ("base", xpos="far_left", ypos="head")
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menu:
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"\"(Yes, let's do it!)\"":
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pass
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"\"(Not right now.)\"":
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$ _event.cancel()
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jump luna_favor_menu
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# Start Event
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@ -26,10 +28,9 @@ label ll_pf_masturbate:
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hide screen blkfade
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with d5
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$ ll_pf_masturbate.start()
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return
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# End Event
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label .end:
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label ll_pf_masturbate_end:
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# Setup
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stop music fadeout 2.0
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@ -56,6 +57,8 @@ label ll_pf_masturbate:
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label ll_pf_masturbate_T3_E1_intro:
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call ll_pf_masturbate
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gen "So, have the wickerspats finally left you alone [name_luna_genie]?" ("base", xpos="far_left", ypos="head")
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lun "Not at all, [name_genie_luna]... In fact... They've been worse than ever." ("angry", "narrow", "base", "downL", trans=dissolve)
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gen "Really?" ("base", xpos="far_left", ypos="head")
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@ -301,13 +304,15 @@ label ll_pf_masturbate_T3_E1_intro:
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$ states.lun.status.masturbating = True
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jump ll_pf_masturbate.end
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jump ll_pf_masturbate_end
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##Luna takes off her skirt and later on, her top. She fingers herself for the first time
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##She doesn't squirt in this event, but will, druing the third event.
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label ll_pf_masturbate_T3_E2_intro:
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call ll_pf_masturbate
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gen "[name_luna_genie], tell me how you've been." ("base", xpos="far_left", ypos="head")
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lun "I've been okay [name_genie_luna]... But it appears the wrackspurts have come back again..." ("open", "narrow", "base", "down", trans=dissolve)
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gen "Oh no... Such a shame!" ("base", xpos="far_left", ypos="head")
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@ -388,7 +393,6 @@ label ll_pf_masturbate_T3_E2_intro:
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$ luna.set_pose("hand_on_pussy_and_breast")
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$ luna.strip("bottom", "panties")
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lun @ cheeks blush "*Ah*..." ("grin", "narrow", "base", "up")
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lun @ cheeks blush "I've not been able to stop thinking about this since last time..." ("grin", "narrow", "base", "stare")
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lun @ cheeks blush "I worry those slimy wrackspurts have infested the dormitories, because I'm having trouble sleeping as well..." ("angry", "narrow", "base", "down")
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@ -575,10 +579,15 @@ label ll_pf_masturbate_T3_E2_intro:
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gen "(What an odd girl...)" ("base", xpos="far_left", ypos="head")
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jump ll_pf_masturbate.end
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jump ll_pf_masturbate_end
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##Luna masturbates for Genie, naked and squirts##
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label ll_pf_masturbate_T3_E3_intro:
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$ states.lun.ev.play_with_yourself.t3_e3_complete = True
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call ll_pf_masturbate
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gen "Alright then, time for you to--" ("base", xpos="far_left", ypos="head")
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lun "Finally..." ("mad", "base", "base", "mid", trans=dissolve)
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@ -795,10 +804,13 @@ label ll_pf_masturbate_T3_E3_intro:
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call lun_walk(action="leave")
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jump ll_pf_masturbate.end
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jump ll_pf_masturbate_end
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label ll_pf_masturbate_T3_E4_repeat:
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call ll_pf_masturbate
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gen "Ready to avert the spurts?" ("base", xpos="far_left", ypos="head")
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lun "Avert them, [name_genie_luna]?" ("soft", "base", "base", "mid", trans=dissolve)
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gen "Ready to insert until you spurt and squirt?" ("base", xpos="far_left", ypos="head")
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@ -1063,4 +1075,4 @@ label ll_pf_masturbate_T3_E4_repeat:
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$ states.lun.level = 24
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call end_of_content
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jump ll_pf_masturbate.end
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jump ll_pf_masturbate_end
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File diff suppressed because it is too large
Load Diff
@ -1,71 +1,24 @@
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# Personal favours
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default ll_pf_talk = event_class(
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title = "Talk to me!",
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start_label = "ll_pf_talk",
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start_tier = 1,
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events = [
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[# Tier 1
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["ll_pf_talk_T1_E1_intro"],
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["ll_pf_talk_T1_E2_intro"],
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["ll_pf_talk_T1_E3_intro"],
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["ll_pf_talk_T1_E4_repeat"],
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],
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default lun_ev_talk_to_me_t1_e1 = Event(id="lun_ev_talk_to_me_t1_e1", label="ll_pf_talk_T1_E1_intro", req="states.lun.tier == 1", queue="lun_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_talk_to_me_t1_e2 = Event(id="lun_ev_talk_to_me_t1_e2", label="ll_pf_talk_T1_E2_intro", req="states.lun.tier == 1", queue="lun_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_talk_to_me_t1_e3 = Event(id="lun_ev_talk_to_me_t1_e3", label="ll_pf_talk_T1_E3_intro", req="states.lun.tier == 1", queue="lun_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_talk_to_me_t1_e4 = Event(id="lun_ev_talk_to_me_t1_e4", label="ll_pf_talk_T1_E4_repeat", req="states.lun.tier == 1", queue="lun_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False)
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default lun_ev_talk_to_me_t2_e1 = Event(id="lun_ev_talk_to_me_t2_e1", label="ll_pf_talk_T2_E1_repeat", req="states.lun.tier == 2", queue="lun_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False)
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default lun_ev_talk_to_me_t3_e1 = Event(id="lun_ev_talk_to_me_t3_e1", label="ll_pf_talk_T3_E1_repeat", req="states.lun.tier >= 3", queue="lun_eventqueue_talk_to_me", autoenqueue=True, autodequeue=False)
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[# Tier 2
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["ll_pf_talk_T2_E1_repeat"],
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],
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default lun_ev_inspect_her_body_t2_e1 = Event(id="lun_ev_inspect_her_body_t2_e1", label="ll_pf_inspect_T2_E1_intro", req="states.lun.tier == 2", queue="lun_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_inspect_her_body_t2_e2 = Event(id="lun_ev_inspect_her_body_t2_e2", label="ll_pf_inspect_T2_E2_intro", req="states.lun.tier == 2", queue="lun_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_inspect_her_body_t2_e3 = Event(id="lun_ev_inspect_her_body_t2_e3", label="ll_pf_inspect_T2_E3_intro", req="states.lun.tier == 2", queue="lun_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_inspect_her_body_t2_e4 = Event(id="lun_ev_inspect_her_body_t2_e4", label="ll_pf_inspect_T2_E4_repeat", req="states.lun.tier == 2", queue="lun_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False)
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default lun_ev_inspect_her_body_t3_e1 = Event(id="lun_ev_inspect_her_body_t3_e1", label="ll_pf_inspect_T3_E1_repeat", req="states.lun.tier >= 3", queue="lun_eventqueue_inspect_her_body", autoenqueue=True, autodequeue=False)
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[# Tier 3
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["ll_pf_talk_T3_E1_repeat"],
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],
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],
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iconset = [
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["heart_empty", "heart_red"], # Tier 1
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["heart_empty", "heart_red"], # Tier 2
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],
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)
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default lun_ev_play_with_yourself_t3_e1 = Event(id="lun_ev_play_with_yourself_t3_e1", label="ll_pf_masturbate_T3_E1_intro", req="states.lun.tier >= 3", queue="lun_eventqueue_play_with_yourself", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_play_with_yourself_t3_e2 = Event(id="lun_ev_play_with_yourself_t3_e2", label="ll_pf_masturbate_T3_E2_intro", req="states.lun.tier >= 3", queue="lun_eventqueue_play_with_yourself", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_play_with_yourself_t3_e3 = Event(id="lun_ev_play_with_yourself_t3_e3", label="ll_pf_masturbate_T3_E3_intro", req="states.lun.tier >= 3", queue="lun_eventqueue_play_with_yourself", autoenqueue=True, autodequeue=False, repeat=False)
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default lun_ev_play_with_yourself_t3_e4 = Event(id="lun_ev_play_with_yourself_t3_e4", label="ll_pf_masturbate_T3_E4_repeat", req="states.lun.tier >= 3", queue="lun_eventqueue_play_with_yourself", autoenqueue=True, autodequeue=False)
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default ll_pf_inspect = event_class(
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title = "Inspect her body!",
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start_label = "ll_pf_inspect",
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start_tier = 2,
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events = [
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[# Tier 2
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["ll_pf_inspect_T2_E1_intro"],
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["ll_pf_inspect_T2_E2_intro"],
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["ll_pf_inspect_T2_E3_intro"],
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["ll_pf_inspect_T2_E4_repeat"],
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],
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[# Tier 3
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["ll_pf_inspect_T3_E1_repeat"],
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],
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],
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iconset = [
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["heart_empty", "heart_red"], # Tier 2
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],
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)
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default ll_pf_masturbate = event_class(
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title = "Play with yourself!",
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start_label = "ll_pf_masturbate",
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start_tier = 3,
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events = [
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[# Tier 3
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["ll_pf_masturbate_T3_E1_intro"],
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["ll_pf_masturbate_T3_E2_intro"],
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["ll_pf_masturbate_T3_E3_intro"],
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["ll_pf_masturbate_T3_E4_repeat"],
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],
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],
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iconset = [
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["heart_empty", "heart_red"], # Tier 3
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],
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)
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default ll_favor_list = [
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ll_pf_talk,
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ll_pf_inspect,
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ll_pf_masturbate,
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define luna_favors = [
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("lun_eventqueue_talk_to_me", "Talk to me!"),
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("lun_eventqueue_inspect_her_body", "Let me inspect you!"),
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("lun_eventqueue_play_with_yourself", "Play with yourself!"),
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]
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@ -82,19 +82,17 @@ label summon_luna:
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label update_lun_tier:
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if states.lun.tier == 1 and states.lun.level >= 3:
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if not ll_pf_talk.is_event_complete(1, 3):
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if not states.lun.ev.talk_to_me.t1_e3_complete:
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return
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$ lun_level_up = 1
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elif states.lun.tier == 2 and states.lun.level >= 6:
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if not ll_pf_inspect.is_event_complete(2, 3):
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return
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$ lun_level_up = 2
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elif states.lun.tier == 3 and states.lun.level >= 9:
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# T4 NOT AVAILABLE
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if not states.lun.ev.inspect_her_body.t2_e3_complete:
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return
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if not ll_pf_masturbate.is_event_complete(3, 3):
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$ lun_level_up = 2
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elif states.lun.tier == 3 and states.lun.level >= 9:
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if not states.lun.ev.play_with_yourself.t3_e3_complete:
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return
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$ lun_level_up = 3
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@ -131,8 +129,6 @@ label luna_level_up(tier=None):
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# Luna Favor Menu
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label luna_favor_menu:
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call update_luna_favors
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up != None:
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call luna_level_up(tier=lun_level_up)
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@ -142,43 +138,37 @@ label luna_favor_menu:
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call tutorial("hearts")
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label .personal:
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python:
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menu_choices = []
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for i in ll_favor_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > states.lun.tier:
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menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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$ result = show_events_menu(luna_favors)
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if result == "nvm":
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this favour opportunity yet."
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jump .personal
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elif result == "exit":
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jump luna_favor_menu
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elif result == "vague":
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call favor_not_ready
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jump .personal
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elif result == "na":
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call not_available
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jump .personal
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else:
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$ renpy.jump(result)
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$ result.start()
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"):
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label .requests:
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call not_available
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# $ result = show_events_menu(hermione_requests)
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# if result in ("disabled", "noncompliant"):
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# "You haven't unlocked this request opportunity yet."
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# jump .requests
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# elif result == "exit":
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# jump .skip_points_check
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# else:
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# $ result.start()
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jump luna_favor_menu
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"-Never mind-":
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jump luna_requests
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label update_luna_favors:
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python:
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for i in ll_favor_list:
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i.tier = states.lun.tier
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return
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label luna_talk:
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# General.
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menu:
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@ -40,6 +40,9 @@ default states.lun.ev.spectrespecs.e2_complete = False
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default states.lun.ev.spectrespecs.e3_complete = False
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default states.lun.ev.spectrespecs.e4_complete = False
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default states.lun.ev.quibbler.stocked = False
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default states.lun.ev.talk_to_me.t1_e3_complete = False
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default states.lun.ev.inspect_her_body.t2_e3_complete = False
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default states.lun.ev.play_with_yourself.t3_e3_complete = False
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# Flags
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default lun_level_up = None
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@ -121,7 +121,7 @@ init -1 python:
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_parent = None
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def __init__(self, id, wait=0, priority=5, daytime=None, req=None, label=None, func=None, queue="eventqueue", autoenqueue=False, autodequeue=True,
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repeat=True, fail_suffixes=("_fail", "too_much", "too_much_public"), ignore_labels=[], subevents=[]):
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repeat=True, fail_suffixes=("_fail", "too_much", "too_much_public"), ignore_labels=[], subevents=[], disabled=False):
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self.id = id
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self.wait = wait
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self.priority = priority
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@ -136,6 +136,7 @@ init -1 python:
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self.fail_suffixes = tuple(fail_suffixes)
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self.ignore_labels = ignore_labels
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self.subevents = subevents
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self.disabled = disabled
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for ev in subevents:
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getattr(store, ev)._parent = self
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@ -144,7 +145,6 @@ init -1 python:
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self.started = False
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self.completed = False
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self.completed_failed = False
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self.disabled = False
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if not renpy.has_label(self.label):
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raise Exception("Supplied label does not exist.")
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@ -343,16 +343,17 @@ init -1 python:
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if ( ev := queue.next()) and ev.requirements_met():
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action = queue
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else:
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elif ( ev := queue.next()) and ev.disabled:
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action = "disabled"
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else:
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action = "noncompliant"
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_kwargs = {}
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if report_progress:
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_kwargs = {"progress": icons}
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if action == "disabled":
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if action in ("disabled", "noncompliant"):
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_kwargs["style"] = "disabled"
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elif report_progress:
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_kwargs = {"progress": icons}
|
||||
|
||||
location = renpy.game.context().current
|
||||
choice = ui.ChoiceReturn(title, action, location, kwargs=_kwargs)
|
||||
|
Loading…
Reference in New Issue
Block a user