Adjust event name for clarity

This commit is contained in:
LoafyLemon 2023-04-03 17:57:14 +01:00
parent e50f8762da
commit db5e4347f7
5 changed files with 13 additions and 13 deletions

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@ -244,7 +244,7 @@ label cc_pr_spy_girls_T3_alicia:
cho "The only reason she's assisting them, is because they promised they'd behave during Quidditch." ("open", "narrow", "raised", "mid") cho "The only reason she's assisting them, is because they promised they'd behave during Quidditch." ("open", "narrow", "raised", "mid")
# Has player sent Hermione to work with the Twins, promoting the cardgame? # Has player sent Hermione to work with the Twins, promoting the cardgame?
if not states.her.ev.sell_cards.first_time: if not states.her.ev.promote_cardgame.first_time:
gen "(I thought Hermione was helping them with that already...)" ("base", xpos="far_left", ypos="head") gen "(I thought Hermione was helping them with that already...)" ("base", xpos="far_left", ypos="head")
cho "And she sure doesn't seem to have any problems enticing people." ("soft", "narrow", "base", "mid") cho "And she sure doesn't seem to have any problems enticing people." ("soft", "narrow", "base", "mid")

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@ -673,7 +673,7 @@ label slytherin_cheer_responses:
label job_5: label job_5:
if states.her.ev.sell_cards.first_time: if states.her.ev.promote_cardgame.first_time:
gen "Alright then, I think it's time you go help the twins with their shop." ("base", xpos="far_left", ypos="head") gen "Alright then, I think it's time you go help the twins with their shop." ("base", xpos="far_left", ypos="head")
her "Sir... Why do you want me to help them exactly?" ("annoyed", "closed", "base", "mid") her "Sir... Why do you want me to help them exactly?" ("annoyed", "closed", "base", "mid")
gen "That is my business." ("grin", xpos="far_left", ypos="head") gen "That is my business." ("grin", xpos="far_left", ypos="head")
@ -748,8 +748,8 @@ label hermione_helping_selling_cards:
call her_walk(action="enter", xpos="mid", ypos="base") call her_walk(action="enter", xpos="mid", ypos="base")
if states.her.ev.sell_cards.first_time: if states.her.ev.promote_cardgame.first_time:
$ states.her.ev.sell_cards.first_time = False $ states.her.ev.promote_cardgame.first_time = False
gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head") gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
her "Good..." ("normal", "happy", "base", "mid") her "Good..." ("normal", "happy", "base", "mid")
her "I'm still not that comfortable wearing the outfit you provided though so I just stood behind the shop counter today." ("open", "closed", "base", "mid") her "I'm still not that comfortable wearing the outfit you provided though so I just stood behind the shop counter today." ("open", "closed", "base", "mid")
@ -918,7 +918,7 @@ label hermione_helping_selling_cards:
$ hermione.equip(her_outfit_last) $ hermione.equip(her_outfit_last)
$ hermione.set_cum(None) $ hermione.set_cum(None)
$ states.her.ev.sell_cards.helped = True $ states.her.ev.promote_cardgame.helped = True
call music_block call music_block
jump main_room_menu jump main_room_menu

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@ -36,20 +36,20 @@ label hermione_talk:
#"This job is only available during the day." #"This job is only available during the day."
#jump working_menu #jump working_menu
"-Hidden-" (style="disabled") if not states.her.ev.sell_cards.offered or not poker_outfit_ITEM.unlocked: "-Hidden-" (style="disabled") if not states.her.ev.promote_cardgame.offered or not poker_outfit_ITEM.unlocked:
"You haven't unlocked this job opportunity yet." "You haven't unlocked this job opportunity yet."
jump working_menu jump working_menu
"-Work by advertising the card game-" (style="disabled") if states.her.ev.sell_cards.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked: "-Work by advertising the card game-" (style="disabled") if states.her.ev.promote_cardgame.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head") gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head") gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
jump working_menu jump working_menu
"-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.sell_cards.offered and her_outfit_poker.unlocked: "-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
"This job is only available during the day." "This job is only available during the day."
jump working_menu jump working_menu
"-Work by advertising the card game-" if game.daytime and states.her.ev.sell_cards.offered and her_outfit_poker.unlocked: "-Work by advertising the card game-" if game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
jump job_5 jump job_5
"-Never mind-": "-Never mind-":

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@ -271,8 +271,8 @@ label hermione_random_duel:
gen "Well, in that case..." ("base", xpos="far_left", ypos="head") gen "Well, in that case..." ("base", xpos="far_left", ypos="head")
menu: menu:
"-Send Hermione to work, promoting the card game-" if not states.her.ev.sell_cards.offered: "-Send Hermione to work, promoting the card game-" if not states.her.ev.promote_cardgame.offered:
$ states.her.ev.sell_cards.offered = True $ states.her.ev.promote_cardgame.offered = True
gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head") gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head")
her "A job?" ("open", "happy", "base", "mid") her "A job?" ("open", "happy", "base", "mid")
gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head") gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head")

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@ -49,10 +49,10 @@ label item_store:
twi "Of course!" twi "Of course!"
$ her_help = 0 $ her_help = 0
if states.her.ev.sell_cards.helped: if states.her.ev.promote_cardgame.helped:
ger "Miss Granger has helped us with promotions this week so that means more profits." ger "Miss Granger has helped us with promotions this week so that means more profits."
$ her_help = 200 $ her_help = 200
$ states.her.ev.sell_cards.helped = False $ states.her.ev.promote_cardgame.helped = False
$ shop_profit = renpy.random.randint(50+her_help, 300) $ shop_profit = renpy.random.randint(50+her_help, 300)
ger "Here, your weekly cut." ger "Here, your weekly cut."