Adjust event name for clarity

This commit is contained in:
LoafyLemon 2023-04-03 17:57:14 +01:00
parent e50f8762da
commit db5e4347f7
5 changed files with 13 additions and 13 deletions

View File

@ -244,7 +244,7 @@ label cc_pr_spy_girls_T3_alicia:
cho "The only reason she's assisting them, is because they promised they'd behave during Quidditch." ("open", "narrow", "raised", "mid")
# Has player sent Hermione to work with the Twins, promoting the cardgame?
if not states.her.ev.sell_cards.first_time:
if not states.her.ev.promote_cardgame.first_time:
gen "(I thought Hermione was helping them with that already...)" ("base", xpos="far_left", ypos="head")
cho "And she sure doesn't seem to have any problems enticing people." ("soft", "narrow", "base", "mid")

View File

@ -673,7 +673,7 @@ label slytherin_cheer_responses:
label job_5:
if states.her.ev.sell_cards.first_time:
if states.her.ev.promote_cardgame.first_time:
gen "Alright then, I think it's time you go help the twins with their shop." ("base", xpos="far_left", ypos="head")
her "Sir... Why do you want me to help them exactly?" ("annoyed", "closed", "base", "mid")
gen "That is my business." ("grin", xpos="far_left", ypos="head")
@ -748,8 +748,8 @@ label hermione_helping_selling_cards:
call her_walk(action="enter", xpos="mid", ypos="base")
if states.her.ev.sell_cards.first_time:
$ states.her.ev.sell_cards.first_time = False
if states.her.ev.promote_cardgame.first_time:
$ states.her.ev.promote_cardgame.first_time = False
gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
her "Good..." ("normal", "happy", "base", "mid")
her "I'm still not that comfortable wearing the outfit you provided though so I just stood behind the shop counter today." ("open", "closed", "base", "mid")
@ -918,7 +918,7 @@ label hermione_helping_selling_cards:
$ hermione.equip(her_outfit_last)
$ hermione.set_cum(None)
$ states.her.ev.sell_cards.helped = True
$ states.her.ev.promote_cardgame.helped = True
call music_block
jump main_room_menu

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@ -36,20 +36,20 @@ label hermione_talk:
#"This job is only available during the day."
#jump working_menu
"-Hidden-" (style="disabled") if not states.her.ev.sell_cards.offered or not poker_outfit_ITEM.unlocked:
"-Hidden-" (style="disabled") if not states.her.ev.promote_cardgame.offered or not poker_outfit_ITEM.unlocked:
"You haven't unlocked this job opportunity yet."
jump working_menu
"-Work by advertising the card game-" (style="disabled") if states.her.ev.sell_cards.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
"-Work by advertising the card game-" (style="disabled") if states.her.ev.promote_cardgame.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
jump working_menu
"-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.sell_cards.offered and her_outfit_poker.unlocked:
"-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
"This job is only available during the day."
jump working_menu
"-Work by advertising the card game-" if game.daytime and states.her.ev.sell_cards.offered and her_outfit_poker.unlocked:
"-Work by advertising the card game-" if game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
jump job_5
"-Never mind-":

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@ -271,8 +271,8 @@ label hermione_random_duel:
gen "Well, in that case..." ("base", xpos="far_left", ypos="head")
menu:
"-Send Hermione to work, promoting the card game-" if not states.her.ev.sell_cards.offered:
$ states.her.ev.sell_cards.offered = True
"-Send Hermione to work, promoting the card game-" if not states.her.ev.promote_cardgame.offered:
$ states.her.ev.promote_cardgame.offered = True
gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head")
her "A job?" ("open", "happy", "base", "mid")
gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head")

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@ -49,10 +49,10 @@ label item_store:
twi "Of course!"
$ her_help = 0
if states.her.ev.sell_cards.helped:
if states.her.ev.promote_cardgame.helped:
ger "Miss Granger has helped us with promotions this week so that means more profits."
$ her_help = 200
$ states.her.ev.sell_cards.helped = False
$ states.her.ev.promote_cardgame.helped = False
$ shop_profit = renpy.random.randint(50+her_help, 300)
ger "Here, your weekly cut."