forked from SilverStudioGames/WTS
Audio
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
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@ -8,7 +8,7 @@ label ast_chibi(action=None, xpos=None, ypos=None, flip=False):
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hide astoria_main
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hide screen bld1
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hide screen blktone
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call play_sound("door")
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play sound "sounds/door.ogg"
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$ astoria_chibi.hide()
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with d3
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pause .5
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@ -28,7 +28,7 @@ label ast_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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with d3
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if action == "enter":
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call play_sound("door")
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play sound "sounds/door.ogg"
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call ast_chibi(None, "door", "base", flip)
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with d3
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if xpos or ypos:
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@ -36,7 +36,7 @@ label ast_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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elif action == "leave":
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$ astoria_chibi.show()
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$ astoria_chibi.move(("door", "base"), speed, reduce)
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call play_sound("door")
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play sound "sounds/door.ogg"
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$ astoria_chibi.hide()
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with d3
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pause .5
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@ -12,12 +12,12 @@ label astoria_summon_setup:
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if astoria_outfits_schedule:
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$ astoria.equip_random_outfit()
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call play_sound("door")
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play sound "sounds/door.ogg"
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call ast_chibi("stand","mid","base")
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with d3
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#Astoria greeting.
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call play_music("astoria")
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1
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if ast_mood > 0:
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if 5 > ast_mood >= 1:
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@ -67,7 +67,7 @@ label summon_astoria:
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else:
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ast "Oh, alright. Good night, [name_genie_astoria]." ( face="neutral")
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call play_sound("door")
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play sound "sounds/door.ogg"
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jump end_astoria_event
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@ -109,7 +109,7 @@ label ast_reaction_touch_fail(what):
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$ mouse_slap()
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ast "Don't! Do! That!{fast} Again!" ("scream", "closed", "angry", "mid")
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$ mouse_slap()
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call play_sound("kick")
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play sound "sounds/kick.ogg"
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with hpunch
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pause 1.0
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gen "(Ouch, that hurt!)" ("angry", xpos="far_left", ypos="head")
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@ -192,9 +192,9 @@ label ast_reaction_unequip_fail(item):
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show screen blkfade
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with d5
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$ renpy.sound.play("sounds/zipper.ogg")
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play sound "sounds/zipper.ogg"
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ast "W-What are you doing?!" ("scream", "narrow", "angry", "L")
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call play_sound("thump")
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play sound "sounds/kick.ogg"
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with hpunch
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pause 0.5
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ast "Oh my god-- is that...?!" ("upset", "narrow", "base", "mid")
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@ -8,7 +8,7 @@ label cho_chibi(action=None, xpos=None, ypos=None, flip=False):
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hide cho_main
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hide screen bld1
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hide screen blktone
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call play_sound("door")
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play sound "sounds/door.ogg"
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$ cho_chibi.hide()
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with d3
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pause .5
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@ -28,7 +28,7 @@ label cho_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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with d3
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if action == "enter":
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call play_sound("door")
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play sound "sounds/door.ogg"
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call cho_chibi(None, "door", "base", flip)
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with d3
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if xpos or ypos:
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@ -36,7 +36,7 @@ label cho_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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elif action == "leave":
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$ cho_chibi.show()
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$ cho_chibi.move(("door", "base"), speed, reduce)
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call play_sound("door")
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play sound "sounds/door.ogg"
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$ cho_chibi.hide()
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with d3
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pause .5
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@ -6,7 +6,7 @@ label cc_pf_strip_T2_E3_hermione:
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$ hermione.equip(her_outfit_default) #Equip Hermione default clothing.
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# Summon Hermione.
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call play_sound("door")
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play sound "sounds/door.ogg"
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call her_chibi("stand", "door", "base")
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with d3
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pause .5
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@ -93,13 +93,13 @@ label cc_pf_strip_T2_E3_hermione_choices:
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# Hermione picks them up and runs off.
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call bld("hide")
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pause .2
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call play_sound("equip")
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play sound "sounds/cloth_sound.ogg"
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hide screen cho_cloth_pile
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pause .5
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cho "My clothes!" ("open", "wide", "base", "L")
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call play_sound("running")
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play sound "sounds/run_03.ogg"
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call her_walk("door", "base", speed=2)
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call her_chibi(flip=False)
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with d3
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@ -120,7 +120,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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# Cho runs out the door.
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if d_flag_01: # On desk
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call play_sound("climb_desk")
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play sound "sounds/08_hop_on_desk.ogg"
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show screen blkfade
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with d3
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pause 1
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@ -139,7 +139,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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cho "{size=+4}Give them back, you bitch!{/size}" ("scream", "narrow", "angry", "L", ypos="head", flip=True, trans=hpunch)
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call play_sound("running")
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play sound "sounds/run_03.ogg"
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call cho_walk(action="leave", speed=2)
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call bld
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@ -181,7 +181,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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her "Here..." ("base", "narrow", "base", "mid_soft")
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# Hermione shows her breasts.
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# $ renpy.sound.play("sounds/boing02.ogg")
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# play sound "sounds/boing02.ogg"
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$ hermione.strip("top", "bra")
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with d3
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pause .5
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@ -210,7 +210,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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gen "For exposing those magnificent breasts." ("grin", xpos="far_left", ypos="head")
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# $ renpy.sound.play("sounds/cloth_sound3.ogg")
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# play sound "sounds/cloth_sound3.ogg"
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$ hermione.wear("all")
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with d3
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pause .5
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@ -265,7 +265,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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gen "Well, that is yet to be seen." ("grin", xpos="far_left", ypos="head")
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# Cho gets dressed.
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call play_sound("equip")
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play sound "sounds/cloth_sound.ogg"
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show screen blkfade
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with d5
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$ cho.wear("all")
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@ -277,7 +277,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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cho "" ("annoyed", "narrow", "angry", "mid", cheeks="blush")
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pause .5
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gen "Give me just a moment..." ("base", xpos="far_left", ypos="head")
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$ renpy.sound.play("sounds/sniff.ogg")
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play sound "sounds/sniff.ogg"
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nar "You give Cho's panties one last sniff before handing them back to the girl."
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gen "There." ("angry", xpos="far_left", ypos="head")
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cho "(Pervert...)" ("annoyed", "narrow", "angry", "R", cheeks="blush")
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@ -374,7 +374,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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pause .4
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# Cho gets dressed.
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call play_sound("equip")
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play sound "sounds/cloth_sound.ogg"
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$ cho.wear("all")
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hide screen cho_cloth_pile
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with d3
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@ -410,7 +410,7 @@ label cc_pf_strip_T2_E3_hermione_repeat:
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$ hermione.equip(her_outfit_default) #Equip Hermione default clothing.
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# Hermione enters.
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call play_sound("door")
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play sound "sounds/door.ogg"
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call her_chibi("stand", "door", "base")
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with d3
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pause .5
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@ -93,7 +93,7 @@ label cc_pf_blowjob_T3_intro_E1:
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cho "Okay, then... I'm ready." ("angry", "narrow", "base", "mid", cheeks="blush")
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gen "(At last!)" ("angry", xpos="far_left", ypos="head")
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$ renpy.sound.play("sounds/zipper.ogg")
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play sound "sounds/zipper.ogg"
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hide screen bld1
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hide cho_main
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call gen_chibi("jerk_off_behind_desk")
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@ -715,7 +715,7 @@ label cc_pf_blowjob_T3_E2:
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cho "Okay..." #Blushes #moves back to base position
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#Takes off shirt
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$ renpy.sound.play("sounds/cloth_sound3.ogg")
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play sound "sounds/cloth_sound3.ogg"
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$ camera.set_image("topless_mid", trans=Fade(0.5, 2.0, 0.5))
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gen "Excellent... Now continue stroking, [name_cho_genie]."
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@ -1044,7 +1044,7 @@ label cc_pf_blowjob_T3_E2:
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gen "At least let m--" ("base", xpos="far_left", ypos="head")
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call cho_walk(action="leave")
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$ renpy.play('sounds/door_down.ogg')
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play sound "sounds/door_down.ogg"
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with hpunch
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pause 1.0
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@ -1058,14 +1058,14 @@ label cc_pf_blowjob_T3_E2:
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gen "Don't say I didn't try to--" ("base", xpos="far_left", ypos="head")
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cho "Shut... up!" ("angry", "base", "angry", "mid", cheeks="blush", trans=d3)
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$ renpy.sound.play("sounds/cloth_sound2.ogg")
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play sound "sounds/cloth_sound2.ogg"
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$ cho.wear("all")
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with fade
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pause 1.0
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call cho_walk("door", "base")
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call cho_walk(action="leave")
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$ renpy.play('sounds/door_down.ogg')
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play sound "sounds/door_down.ogg"
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with hpunch
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gen "..." ("base", xpos="far_left", ypos="head")
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@ -1188,7 +1188,7 @@ label cc_pf_blowjob_T3_E2:
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gen "Your top..." ("base", xpos="far_left", ypos="head")
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cho "Oh... Of course!" ("clench", "happyCl", "base", "mid", cheeks="blush") #Blush
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$ renpy.sound.play("sounds/cloth_sound2.ogg")
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play sound "sounds/cloth_sound2.ogg"
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$ cho.wear("all")
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with fade
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@ -1285,7 +1285,7 @@ label cc_pf_blowjob_T3_E2:
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cho "Oh, of course!" ("clench", "base", "base", "down", cheeks="blush") #Wide eyed
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#Cho puts on her shirt
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$ renpy.sound.play("sounds/cloth_sound2.ogg")
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play sound "sounds/cloth_sound2.ogg"
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$ cho.wear("all")
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with fade
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@ -1348,7 +1348,7 @@ label cc_pf_blowjob_T3_E2:
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cho "For a first blowjob?! It is not!"
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gen "I mean...{w=0.4} wait did you say first... does that mean you still want to do--"
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$ cho.wear("all")
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$ renpy.sound.play("sounds/cloth_sound2.ogg")
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play sound "sounds/cloth_sound2.ogg"
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cho "I can't believe you..."
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hide screen animatedCG
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@ -1432,7 +1432,7 @@ label cc_pf_blowjob_T3_E3:
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cho "In that case...{w=0.4} Just relax [name_genie_cho] and I'll take care of you..."
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$ renpy.sound.play("sounds/cloth_sound3.ogg")
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play sound "sounds/cloth_sound3.ogg"
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$ camera.set_image("topless_mid_dreamy", trans=Fade(0.5, 2.0, 0.5))
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#Cho moves up closer
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@ -1667,7 +1667,7 @@ label cc_pf_blowjob_T3_E3:
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$ camera.set_image("topless_mid_full_angry")
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pause 1
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call play_sound("gulp")
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play sound "sounds/gulp.ogg"
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$ camera.set_image("topless_mid_full_swallowed2", trans=d5)
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pause 1.5
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$ camera.set_image("topless_mid_full_swallowed")
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@ -1704,7 +1704,7 @@ label cc_pf_blowjob_T3_E3:
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gen "For now..." ("base", xpos="far_left", ypos="head")
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cho "Okay then..." ("soft", "base", "base", "mid", cheeks="blush")
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$ renpy.sound.play("sounds/cloth_sound2.ogg")
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play sound "sounds/cloth_sound2.ogg"
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$ cho.wear("all")
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$ cho.set_cum(None)
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with fade
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@ -48,7 +48,7 @@ label cc_pf_talk_T1_intro_E1:
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cho "Very well..." ("soft", "base", "base", "R")
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call cho_walk("desk", "base")
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "" (face="happy", xpos="mid", ypos="base", trans=d3)
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call ctc
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@ -278,7 +278,7 @@ label cc_pf_talk_T1_intro_E2:
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cho "..." ("annoyed", "base", "base", "down")
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call cho_walk("desk", "base")
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "" ("annoyed", "narrow", "angry", "mid", xpos="mid", ypos="base", trans=d3)
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pause .5
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@ -444,7 +444,7 @@ label cc_pf_talk_T1_E3:
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gen "First, come closer. Let me have a good look at you!" ("base", xpos="far_left", ypos="head")
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cho "Yes, Sir." ("base", "base", "base", "mid")
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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pause .5
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@ -648,7 +648,7 @@ label cc_pf_talk_T2_intro_E1:
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gen "Please come a bit closer..." ("base", xpos="far_left", ypos="head")
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cho "Yes, Sir." ("base", "base", "base", "mid")
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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pause .5
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@ -810,7 +810,7 @@ label cc_pf_talk_T2_intro_E2:
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cho "Of course not, [name_genie_cho]!" ("smile", "base", "base", "mid")
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gen "Come closer then..." ("base", xpos="far_left", ypos="head")
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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pause .5
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@ -1032,7 +1032,7 @@ label cc_pf_talk_T2_intro_E2:
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label cc_pf_talk_T2_E3:
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "" ("annoyed", face="neutral", xpos="mid", ypos="base", trans=fade)
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pause .5
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@ -4,11 +4,11 @@
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label cho_panties_response_T2:
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$ has_cho_panties = False
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call play_sound("door")
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play sound "sounds/door.ogg"
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call cho_chibi("stand","mid","base")
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with d3
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call play_music("cho")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
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cho "Hello, [name_genie_cho]." ("soft", "narrow", "worried", "mid", xpos="right", ypos="base")
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gen "Sup..." ("base", xpos="far_left", ypos="head")
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cho "*Uhm*..." ("annoyed", "narrow", "worried", "R")
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@ -21,7 +21,7 @@ label cho_panties_response_T2:
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call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp")
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$ renpy.sound.play("sounds/cloth_sound3.ogg")
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play sound "sounds/cloth_sound3.ogg"
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pause .4
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cho "(...)" ("annoyed", "narrow", "angry", "mid", xpos="mid", ypos="base", trans=fade) # Evil stare.
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@ -72,7 +72,7 @@ label cho_panties_response_T2:
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else:
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gen "Your panties, that's right!{w} I've got them right here..." ("grin", xpos="far_left", ypos="head")
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$ renpy.sound.play("sounds/sniff.ogg")
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play sound "sounds/sniff.ogg"
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nar "You bring the panties to your nose and give them one last sniff."
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gen "*Aaahhh*!{w} Wonderful!" ("angry", xpos="far_left", ypos="head")
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@ -82,7 +82,7 @@ label cho_panties_response_T2:
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call cho_walk("desk", "base")
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pause .8
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$ renpy.sound.play("sounds/cloth_sound3.ogg")
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play sound "sounds/cloth_sound3.ogg"
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pause .4
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call cho_walk("mid", "base")
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@ -100,11 +100,11 @@ label cho_panties_response_T2:
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label cho_panties_response_T3:
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||||
$ has_cho_panties = False
|
||||
call play_sound("door")
|
||||
play sound "sounds/door.ogg"
|
||||
call cho_chibi("stand","mid","base")
|
||||
with d3
|
||||
|
||||
call play_music("cho")
|
||||
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
|
||||
cho "Hello, [name_genie_cho]." ("base", "narrow", "base", "downR", cheeks="blush", xpos="right", ypos="base")
|
||||
gen "[name_cho_genie]..." ("base", xpos="far_left", ypos="head")
|
||||
cho "I believe I left you something of mine..." ("open", "narrow", "base", "down", cheeks="blush")
|
||||
@ -136,7 +136,7 @@ label cho_panties_response_T3:
|
||||
|
||||
else:
|
||||
|
||||
$ renpy.sound.play("sounds/sniff.ogg")
|
||||
play sound "sounds/sniff.ogg"
|
||||
nar "You bring the panties to your nose and give them one last sniff."
|
||||
|
||||
gen "*Aaahhh*!{w} Wonderful!" ("angry", xpos="far_left", ypos="head")
|
||||
@ -146,7 +146,7 @@ label cho_panties_response_T3:
|
||||
call cho_walk("desk", "base")
|
||||
pause .8
|
||||
|
||||
$ renpy.sound.play("sounds/cloth_sound3.ogg")
|
||||
play sound "sounds/cloth_sound3.ogg"
|
||||
pause .4
|
||||
|
||||
call cho_walk("mid", "base")
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -35,7 +35,7 @@ label cc_gt_start:
|
||||
jump end_cho_event
|
||||
|
||||
label cc_gt_return:
|
||||
call play_sound("knocking")
|
||||
play sound "sounds/knocking.ogg"
|
||||
call bld
|
||||
"*Knock-knock-knock*"
|
||||
|
||||
@ -77,7 +77,7 @@ label cc_gt_return:
|
||||
$ _gold = num_to_word(_gold)
|
||||
|
||||
cho "[_gold]!" ("clench", "closed", "base", "mid")
|
||||
$ renpy.play('sounds/gulp.ogg')
|
||||
play sound "sounds/gulp.ogg"
|
||||
gen "*Gulp*..." ("angry", xpos="far_left", ypos="head")
|
||||
gen "Surely there must be some spare brooms around the castle." ("angry", xpos="far_left", ypos="head")
|
||||
cho "I assure you... Even the brooms provided for flying lessons are terrible." ("disgust", "narrow", "angry", "mid")
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -35,7 +35,7 @@ label cc_ht_start:
|
||||
label cc_ht_return:
|
||||
# Cho enters.
|
||||
|
||||
call play_sound("knocking")
|
||||
play sound "sounds/knocking.ogg"
|
||||
call bld
|
||||
"*Knock-knock-knock*"
|
||||
|
||||
@ -59,7 +59,7 @@ label cc_ht_return:
|
||||
cho "I bet you were probably in on it..." ("upset", "narrow", "angry", "mid")
|
||||
gen "Now now, you know I'd never resort to any sort of foul play like that..." ("base", xpos="far_left", ypos="head")
|
||||
gen "More importantly, how did the game go?" ("base", xpos="far_left", ypos="head")
|
||||
call play_music("cho")
|
||||
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1
|
||||
cho "{size=+10}I got it!!!{/size}" ("scream", "base", "base", "mid")
|
||||
cho "I caught the snitch!" ("smile", "happyCl", "base", "mid")
|
||||
gen "Congratulations..." ("base", xpos="far_left", ypos="head")
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user