Bug fixes

* Fixed Hermione's card game job opportunity logic
* Fixed keysym lacking an action in save ui.
* Fixed missing image definitions
* Fixed outfit randomizer affecting bodypart layers
* Fixed a typo
This commit is contained in:
LoafyLemon 2023-03-14 23:25:54 +00:00
parent 93d87717ac
commit e1feea93d4
4 changed files with 11 additions and 7 deletions

View File

@ -36,22 +36,22 @@ label hermione_talk:
#"This job is only available during the day." #"This job is only available during the day."
#jump working_menu #jump working_menu
"-Hidden-" (style="disabled") if game.daytime and not cardgame_work and not her_outfit_poker.unlocked: "-Hidden-" (style="disabled") if not cardgame_work or not poker_outfit_ITEM.unlocked:
"You haven't unlocked this job opportunity yet." "You haven't unlocked this job opportunity yet."
jump working_menu jump working_menu
"-Work by advertising the card game-" if game.daytime and cardgame_work and her_outfit_poker.unlocked: "-Work by advertising the card game-" (style="disabled") if cardgame_work and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
jump job_5
"-Work by advertising the card game-" (style="disabled") if game.daytime and cardgame_work and not her_outfit_poker.unlocked:
gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head") gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head") gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
jump working_menu jump working_menu
"-Work by advertising the card game-" (style="disabled") if not game.daytime and cardgame_work: "-Work by advertising the card game-" (style="disabled") if not game.daytime and cardgame_work and her_outfit_poker.unlocked:
"This job is only available during the day." "This job is only available during the day."
jump working_menu jump working_menu
"-Work by advertising the card game-" if game.daytime and cardgame_work and her_outfit_poker.unlocked:
jump job_5
"-Never mind-": "-Never mind-":
jump hermione_talk jump hermione_talk

View File

@ -230,6 +230,8 @@ image scrollbar_vertical_idle_bar = Solid("#726363")
image scrollbar_vertical_selected_idle_bar = "scrollbar_vertical_idle_bar" image scrollbar_vertical_selected_idle_bar = "scrollbar_vertical_idle_bar"
image scrollbar_vertical_hover_bar = Solid("#726363") image scrollbar_vertical_hover_bar = Solid("#726363")
image scrollbar_vertical_selected_hover_bar = "scrollbar_vertical_hover_bar" image scrollbar_vertical_selected_hover_bar = "scrollbar_vertical_hover_bar"
image scrollbar_vertical_insensitive_bar = "scrollbar_vertical_idle_bar"
image scrollbar_vertical_selected_insensitive_bar = "scrollbar_horizontal_idle_bar"

View File

@ -118,7 +118,7 @@ screen file_slots(title):
textbutton _("{#auto_page}A") action FilePage("auto") keysym "K_a" textbutton _("{#auto_page}A") action FilePage("auto") keysym "K_a"
if config.has_quicksave: if config.has_quicksave:
textbutton _("{#quick_page}Q") action FilePage("quick") keysym textbutton _("{#quick_page}Q") action FilePage("quick") keysym "K_q"
$ page_modifier = max(0, int(FilePageName(str(page_modifier+9), str(page_modifier+9)))-9) $ page_modifier = max(0, int(FilePageName(str(page_modifier+9), str(page_modifier+9)))-9)

View File

@ -348,6 +348,8 @@ label wardrobe_menu():
valid_choices += [None] valid_choices += [None]
elif k == "hair": elif k == "hair":
pass pass
elif k in char_active.body_layers:
pass
else: else:
valid_choices += [None] valid_choices += [None]