forked from SilverStudioGames/WTS
Fixed incorrect xpos usage on character doll positions.
This commit is contained in:
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1f776778db
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@ -901,7 +901,7 @@ label cho_intro_E3:
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play music "music/deadly-roulette-by-kevin-macleod.ogg" fadein 1 fadeout 1
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play music "music/deadly-roulette-by-kevin-macleod.ogg" fadein 1 fadeout 1
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cho "Hello, Sir.{w=0.6} You've called for me?" ("soft", "narrow", "raised", "L", xpos="base", ypos="base")
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cho "Hello, Sir.{w=0.6} You've called for me?" ("soft", "narrow", "raised", "L", xpos="base", ypos="base")
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her "" ("normal", "closed", "base", "mid", xpos="450", ypos="base")
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her "" ("normal", "closed", "base", "mid", xpos=450, ypos="base")
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cho "Granger..." ("soft", "narrow", "angry", "L")
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cho "Granger..." ("soft", "narrow", "angry", "L")
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her "Chang..." ("annoyed", "narrow", "angry", "R")
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her "Chang..." ("annoyed", "narrow", "angry", "R")
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gen "Go on, girl. Tell her." ("base", xpos="far_left", ypos="head")
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gen "Go on, girl. Tell her." ("base", xpos="far_left", ypos="head")
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@ -1572,7 +1572,7 @@ label gryffindor_match_return:
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call sna_walk(action="enter", xpos="400", ypos="460")
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call sna_walk(action="enter", xpos="400", ypos="460")
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#Snape enters office and walks to desk (left)
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#Snape enters office and walks to desk (left)
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sna "Headmaster..." ("snape_01", trans=d3, xpos="200", ypos="base")
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sna "Headmaster..." ("snape_01", trans=d3, xpos=200, ypos="base")
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gen "Severus! I should've known!" ("grin", xpos="far_left", ypos="head")
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gen "Severus! I should've known!" ("grin", xpos="far_left", ypos="head")
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gen "Come to deliver my winnings I presume?" ("grin", xpos="far_left", ypos="head")
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gen "Come to deliver my winnings I presume?" ("grin", xpos="far_left", ypos="head")
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sna "Not exactly..." ("snape_37") #Smugface
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sna "Not exactly..." ("snape_37") #Smugface
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@ -1586,7 +1586,7 @@ label gryffindor_match_return:
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pause 1.0
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pause 1.0
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#Hooch enters and walks up behind Snape and Tonks
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#Hooch enters and walks up behind Snape and Tonks
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hoo "You can't just walk in like that without knocking Severus, show the headmaster some respect." ("angry", "shocked", "base", "mid", xpos="700", ypos="base", flip=False, trans=d3)
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hoo "You can't just walk in like that without knocking Severus, show the headmaster some respect." ("angry", "shocked", "base", "mid", xpos=700, ypos="base", flip=False, trans=d3)
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sna "..." ("snape_35", trans=d3)
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sna "..." ("snape_35", trans=d3)
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hoo "Sorry for arriving unannounced like this, Headmaster." ("normal", "base", "base", "mid")
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hoo "Sorry for arriving unannounced like this, Headmaster." ("normal", "base", "base", "mid")
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gen "No worries at all, Miss Hooch... Seeing your face always puts a smile on my face." ("base", xpos="far_left", ypos="head")
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gen "No worries at all, Miss Hooch... Seeing your face always puts a smile on my face." ("base", xpos="far_left", ypos="head")
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@ -1800,7 +1800,7 @@ label gryffindor_match_return:
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with fade
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with fade
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ton "Calm down Severus... Accidents happen." ("soft", "narrow", "shocked", "mid", xpos=460, ypos="base", trans=d3)
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ton "Calm down Severus... Accidents happen." ("soft", "narrow", "shocked", "mid", xpos=460, ypos="base", trans=d3)
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sna "No, you did that on purpose!" ("snape_17", xpos="200", ypos="base", trans=d3)
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sna "No, you did that on purpose!" ("snape_17", xpos=200, ypos="base", trans=d3)
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ton "Don't be silly, I have no reason to get involved with your silly little bets." ("base", "narrow", "base", "R")
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ton "Don't be silly, I have no reason to get involved with your silly little bets." ("base", "narrow", "base", "R")
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sna "*Grr*... I'll be in my office." ("snape_16")
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sna "*Grr*... I'll be in my office." ("snape_16")
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@ -1818,7 +1818,7 @@ label gryffindor_match_return:
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$ renpy.play("sounds/money_thud.ogg")
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$ renpy.play("sounds/money_thud.ogg")
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$ game.gold += 2000
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$ game.gold += 2000
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sna "Here, now shut...{w=0.2} Up!" ("snape_17", xpos="200", ypos="base", trans=d3, flip=False)
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sna "Here, now shut...{w=0.2} Up!" ("snape_17", xpos=200, ypos="base", trans=d3, flip=False)
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call sna_walk(action="leave", speed=1.5)
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call sna_walk(action="leave", speed=1.5)
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call play_sound("kicking")
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call play_sound("kicking")
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with hpunch
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with hpunch
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@ -211,7 +211,7 @@ label hufflepuff_match:
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# Podium: call gen_chibi("stand", 280, 400, flip=True)
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# Podium: call gen_chibi("stand", 280, 400, flip=True)
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### Hermione Postions ###
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### Hermione Postions ###
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## Sprite: her "" (flip=True, xpos="290", ypos="base")
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## Sprite: her "" (flip=True, xpos=290, ypos="base")
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# Second Step Mid: call her_chibi("stand", 40, 295, flip=True)
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# Second Step Mid: call her_chibi("stand", 40, 295, flip=True)
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# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
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# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
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# Podium: call her_chibi("stand", 300, 400, flip=True)
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# Podium: call her_chibi("stand", 300, 400, flip=True)
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@ -628,7 +628,7 @@ label hufflepuff_match:
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with d3
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with d3
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pause .1
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pause .1
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her "It appears we've got an interesting game ahead of us." ("open", "base", "base", "mid", flip=True, xpos="290", ypos="base", trans=d3)
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her "It appears we've got an interesting game ahead of us." ("open", "base", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3)
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her "If I'm not mistaken, there's some history between our seekers, Cho Chang and Cedric Diggory..." ("crooked_smile", "closed", "base", "mid")
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her "If I'm not mistaken, there's some history between our seekers, Cho Chang and Cedric Diggory..." ("crooked_smile", "closed", "base", "mid")
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her "" ("smile", "happy", "base", "mid_soft")
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her "" ("smile", "happy", "base", "mid_soft")
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">Even though they are far down below on the pitch, you can clearly see Cho and Cedric glaring up at Hermione."
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">Even though they are far down below on the pitch, you can clearly see Cho and Cedric glaring up at Hermione."
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@ -649,7 +649,7 @@ label hufflepuff_match:
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$ renpy.sound.play("sounds/sniff.ogg")
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$ renpy.sound.play("sounds/sniff.ogg")
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her "..."
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her "..."
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play bg_sounds "sounds/wind_long_loop.ogg" fadein 2
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play bg_sounds "sounds/wind_long_loop.ogg" fadein 2
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her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos="290", ypos="base", trans=d3)
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her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos=290, ypos="base", trans=d3)
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call quidditch_stands(crowd_react=["th", None, None])
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call quidditch_stands(crowd_react=["th", None, None])
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with d3
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with d3
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@ -671,7 +671,7 @@ label hufflepuff_match:
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mal2 "Yeh! Start the game!"
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mal2 "Yeh! Start the game!"
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qcr "START THE GAME! START THE GAME!"
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qcr "START THE GAME! START THE GAME!"
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">Hermione's voice eventually gets drowned out by the growing restlessness of the crowd."
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">Hermione's voice eventually gets drowned out by the growing restlessness of the crowd."
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her "" ("normal", "base", "base", "mid", xpos="290", ypos="base", flip=True)
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her "" ("normal", "base", "base", "mid", xpos=290, ypos="base", flip=True)
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her "Ugh, fine...{w=0.3} If everyone wants us to begin play without knowing {b}a single thing{/b}...{w=0.8} then that's {b}OK!{/b}" ("annoyed", "narrow", "annoyed", "R", trans=d3)
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her "Ugh, fine...{w=0.3} If everyone wants us to begin play without knowing {b}a single thing{/b}...{w=0.8} then that's {b}OK!{/b}" ("annoyed", "narrow", "annoyed", "R", trans=d3)
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her "A good commentator knows when to accommodate for a crowd's impatience!" ("soft", "closed", "base", "mid")
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her "A good commentator knows when to accommodate for a crowd's impatience!" ("soft", "closed", "base", "mid")
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hide hermione_main
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hide hermione_main
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@ -687,7 +687,7 @@ label hufflepuff_match:
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call quidditch_stands(crowd_react=[None, None, None])
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call quidditch_stands(crowd_react=[None, None, None])
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with d3
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with d3
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play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
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play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
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her "Now then..." ("open", "closed", "base", "mid", cheeks="blush", flip=True, xpos="290", ypos="base", trans=d3)
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her "Now then..." ("open", "closed", "base", "mid", cheeks="blush", flip=True, xpos=290, ypos="base", trans=d3)
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her "Let's begin!" ("base", "happy", "base", "mid_soft", cheeks="blush")
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her "Let's begin!" ("base", "happy", "base", "mid_soft", cheeks="blush")
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hide hermione_main
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hide hermione_main
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with d3
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with d3
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@ -698,7 +698,7 @@ label hufflepuff_match:
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play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1
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play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1
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">A Grey haired woman then throws the quaffle into the air -- which signals the start of the match -- and the players quickly take off!"
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">A Grey haired woman then throws the quaffle into the air -- which signals the start of the match -- and the players quickly take off!"
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her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos="290", ypos="base", trans=d3)
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her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos=290, ypos="base", trans=d3)
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her "" ("normal", "happyCl", "base", "mid")
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her "" ("normal", "happyCl", "base", "mid")
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sna "Great commentary there girl... You might want to let them know the colour of the grass next..." ("snape_10", ypos="head")
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sna "Great commentary there girl... You might want to let them know the colour of the grass next..." ("snape_10", ypos="head")
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$ renpy.sound.play("sounds/ball_hit.ogg")
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$ renpy.sound.play("sounds/ball_hit.ogg")
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@ -788,7 +788,7 @@ label hufflepuff_match:
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# Back to commentating
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# Back to commentating
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play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1
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play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1
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play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
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play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
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her "..." ("normal", "squint", "angry", "mid", flip=True, xpos="290", ypos="base", trans=d3)
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her "..." ("normal", "squint", "angry", "mid", flip=True, xpos=290, ypos="base", trans=d3)
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her "Oh, apparently Ravenclaw scored during that... \"captivating\" bit of distraction..." ("open", "narrow", "annoyed", "mid")
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her "Oh, apparently Ravenclaw scored during that... \"captivating\" bit of distraction..." ("open", "narrow", "annoyed", "mid")
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gen "Sarcasm much?" ("grin", xpos="far_left", ypos="head")
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gen "Sarcasm much?" ("grin", xpos="far_left", ypos="head")
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her "" ("normal", "closed", "base", "mid")
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her "" ("normal", "closed", "base", "mid")
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@ -861,7 +861,7 @@ label hufflepuff_match:
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with hpunch
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with hpunch
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$ renpy.sound.play("sounds/punch02.ogg")
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$ renpy.sound.play("sounds/punch02.ogg")
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her "..." ("normal", "wide", "base", "stare", flip=True, xpos="290", ypos="base", trans=d1)
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her "..." ("normal", "wide", "base", "stare", flip=True, xpos=290, ypos="base", trans=d1)
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$ renpy.sound.play("sounds/crowd_ouch.ogg")
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$ renpy.sound.play("sounds/crowd_ouch.ogg")
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call quidditch_stands(crowd_react=["sur", "emo02", "excl"])
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call quidditch_stands(crowd_react=["sur", "emo02", "excl"])
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@ -913,7 +913,7 @@ label hufflepuff_match:
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call quidditch_stands(crowd_react=["th", None, "emo8"])
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call quidditch_stands(crowd_react=["th", None, "emo8"])
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with d3
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with d3
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her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos="290", ypos="base", trans=d3)
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her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos=290, ypos="base", trans=d3)
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# Fade to black
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# Fade to black
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stop bg_sounds fadeout 4
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stop bg_sounds fadeout 4
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@ -947,7 +947,7 @@ label hufflepuff_match:
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call cho_walk(530, 360, speed=2)
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call cho_walk(530, 360, speed=2)
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pause 1.5
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pause 1.5
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her "" ("annoyed", "base", "annoyed", "L", flip=True, xpos="290", ypos="base")
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her "" ("annoyed", "base", "annoyed", "L", flip=True, xpos=290, ypos="base")
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cho "Hey, Granger!" ("open", "narrow", "angry", "L", xpos=580, ypos=-200, trans=d3)
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cho "Hey, Granger!" ("open", "narrow", "angry", "L", xpos=580, ypos=-200, trans=d3)
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her "What do you want?{w=0.6} Shouldn't you be busy with,{w=0.8} I don't know..." ("open", "base", "angry", "mid", trans=d3)
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her "What do you want?{w=0.6} Shouldn't you be busy with,{w=0.8} I don't know..." ("open", "base", "angry", "mid", trans=d3)
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cho "" ("annoyed", "narrow", "raised", "L")
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cho "" ("annoyed", "narrow", "raised", "L")
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@ -674,7 +674,7 @@ label cho_quid_E7:
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call chibi_emote("hide", "hermione")
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call chibi_emote("hide", "hermione")
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with d3
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with d3
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her "" ("annoyed", "base", "angry", "R", xpos="270", ypos="base", flip=True)
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her "" ("annoyed", "base", "angry", "R", xpos=270, ypos="base", flip=True)
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cho "Hello, Sir." ("base", "base", "base", "mid", xpos="close", ypos="base")
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cho "Hello, Sir." ("base", "base", "base", "mid", xpos="close", ypos="base")
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cho "Granger." ("soft", "narrow", "base", "L")
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cho "Granger." ("soft", "narrow", "base", "L")
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her "..." ("annoyed", "base", "angry", "mid", cheeks="blush")
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her "..." ("annoyed", "base", "angry", "mid", cheeks="blush")
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@ -290,7 +290,7 @@ label slytherin_match:
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# Podium: call gen_chibi("stand", flip=True, 280, 400)
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# Podium: call gen_chibi("stand", flip=True, 280, 400)
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### Hermione Postions ###
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### Hermione Postions ###
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## Sprite: her "" (flip=True, xpos="290", ypos="base")
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## Sprite: her "" (flip=True, xpos=290, ypos="base")
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# 2nd Step Mid: call her_chibi("stand", 40, 295, flip=True)
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# 2nd Step Mid: call her_chibi("stand", 40, 295, flip=True)
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# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
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# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
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# Podium: call her_chibi("stand", 300, 400, flip=True)
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# Podium: call her_chibi("stand", 300, 400, flip=True)
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@ -434,7 +434,7 @@ label slytherin_match:
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with d3
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with d3
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pause .5
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pause .5
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her "" ("open", "base", "worried", "mid", flip=True, xpos="290", ypos="base", trans=d5)
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her "" ("open", "base", "worried", "mid", flip=True, xpos=290, ypos="base", trans=d5)
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pause .8
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pause .8
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$ renpy.sound.play("sounds/microphone_feedback.ogg")
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$ renpy.sound.play("sounds/microphone_feedback.ogg")
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@ -480,7 +480,7 @@ label slytherin_match:
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with d3
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with d3
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pause .5
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pause .5
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her "I know the weather might not be optimal, but the games must go on." ("soft", "closed", "base", "mid", flip=True, xpos="290", ypos="base", trans=d3)
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her "I know the weather might not be optimal, but the games must go on." ("soft", "closed", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3)
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her "Therefore, let me now welcome onto the pitch..." ("open", "base", "base", "down")
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her "Therefore, let me now welcome onto the pitch..." ("open", "base", "base", "down")
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her "The team known for their technical prowess and... lately... unconventional tactics..." ("disgust", "base", "worried", "down")
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her "The team known for their technical prowess and... lately... unconventional tactics..." ("disgust", "base", "worried", "down")
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her "Team Ravenclaw!" ("open", "base", "base", "mid")
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her "Team Ravenclaw!" ("open", "base", "base", "mid")
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@ -1040,7 +1040,7 @@ label slytherin_match:
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pause .5
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pause .5
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$ renpy.sound.play("sounds/microphone_feedback.ogg")
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$ renpy.sound.play("sounds/microphone_feedback.ogg")
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her "*Ahem*..." ("base", "base", "base", "mid", xpos="290", ypos="base", flip=True, trans=dissolve)
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her "*Ahem*..." ("base", "base", "base", "mid", xpos=290, ypos="base", flip=True, trans=dissolve)
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her "{size=-4}Oh, these boobs are so heavy...{/size}" ("disgust", "base", "worried", "down", cheeks="blush")
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her "{size=-4}Oh, these boobs are so heavy...{/size}" ("disgust", "base", "worried", "down", cheeks="blush")
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her "{size=-4}And why is this shirt so hot...{/size}" ("soft", "base", "base", "down", cheeks="blush")
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her "{size=-4}And why is this shirt so hot...{/size}" ("soft", "base", "base", "down", cheeks="blush")
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@ -1351,7 +1351,7 @@ label slytherin_match:
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# Stop Prediction
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# Stop Prediction
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$ renpy.stop_predict("images/CG/cho_quidditch/*.*")
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$ renpy.stop_predict("images/CG/cho_quidditch/*.*")
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her "Oh... it looks like things are heating up!{w=0.5} Malfoy has finally realised Chang is going for the Snitch..." ("open", "base", "angry", "L", flip=True, xpos="290", ypos="base", trans=d3)
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her "Oh... it looks like things are heating up!{w=0.5} Malfoy has finally realised Chang is going for the Snitch..." ("open", "base", "angry", "L", flip=True, xpos=290, ypos="base", trans=d3)
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call play_sound("giggle")
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call play_sound("giggle")
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her "*giggles* Look at that girl fly! I didn't think you could grip a broom so tightly... maybe I could learn a thing or two from her." ("grin", "base", "angry", "L")
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her "*giggles* Look at that girl fly! I didn't think you could grip a broom so tightly... maybe I could learn a thing or two from her." ("grin", "base", "angry", "L")
|
||||||
|
@ -625,7 +625,7 @@ label hg_pf_talk_tonks:
|
|||||||
with d5
|
with d5
|
||||||
pause.8
|
pause.8
|
||||||
|
|
||||||
ton "" ("base", "base", "base", "mid", hair="basic", xpos="600", ypos="base")
|
ton "" ("base", "base", "base", "mid", hair="basic", xpos=600, ypos="base")
|
||||||
her "Hello, Professor Tonks." ("open", "closed", "base", "mid", xpos="right", ypos="base")
|
her "Hello, Professor Tonks." ("open", "closed", "base", "mid", xpos="right", ypos="base")
|
||||||
her "" ("base", "base", "base", "mid")
|
her "" ("base", "base", "base", "mid")
|
||||||
if game.daytime:
|
if game.daytime:
|
||||||
|
@ -35,7 +35,7 @@ label whose_points:
|
|||||||
gen "The show where everything is made up and the points don't matter." ("grin", xpos="far_left", ypos="head")
|
gen "The show where everything is made up and the points don't matter." ("grin", xpos="far_left", ypos="head")
|
||||||
gen "Just like at Hogwarts." ("grin", xpos="far_left", ypos="head")
|
gen "Just like at Hogwarts." ("grin", xpos="far_left", ypos="head")
|
||||||
$ renpy.play("sounds/applause01.ogg")
|
$ renpy.play("sounds/applause01.ogg")
|
||||||
her "(I hope I win! I need those house points.)" ("base", "happy", "base", "R", ypos="head", flip=False)
|
her "(I hope I win! I need those house points.)" ("base", "happy", "base", "R", xpos="base", ypos="head", flip=False)
|
||||||
|
|
||||||
play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 fadeout 1
|
play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 fadeout 1
|
||||||
|
|
||||||
@ -219,7 +219,7 @@ label whose_points:
|
|||||||
hide hermione_main
|
hide hermione_main
|
||||||
with d3
|
with d3
|
||||||
|
|
||||||
ast "Harlot! Harlot! Harlot!" ("grin", "closed", "base", "mid", xpos="400", ypos="base")
|
ast "Harlot! Harlot! Harlot!" ("grin", "closed", "base", "mid", xpos=400, ypos="base")
|
||||||
|
|
||||||
lun "How do those points taste now?" ("silly", "narrow", "annoyed", "L", xpos=600, ypos="base")
|
lun "How do those points taste now?" ("silly", "narrow", "annoyed", "L", xpos=600, ypos="base")
|
||||||
lun "The whole wizarding world is going see your tits!" ("smile", "happyCl", "base", "mid")
|
lun "The whole wizarding world is going see your tits!" ("smile", "happyCl", "base", "mid")
|
||||||
|
Loading…
Reference in New Issue
Block a user