forked from SilverStudioGames/WTS
Memory Leak fix
* Fixed a memory leak inside ScreenshotImage class due to unsafe access and storage of list of renders
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5eba0300c7
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@ -6,7 +6,7 @@ init offset = -2
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init python in gui:
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init python in gui:
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import store
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import store
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from store import settings, ScreenshotImage
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from store import settings
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init(1080, 600)
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init(1080, 600)
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@ -60,11 +60,11 @@ init python in gui:
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renpy.store.disable_game_menu()
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renpy.store.disable_game_menu()
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renpy.choice_for_skipping()
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renpy.choice_for_skipping()
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renpy.pause(0.001) # Give renderer the chance to catch up with transitions
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renpy.pause(0.001) # Give renderer the chance to catch up with transitions
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bg = ScreenshotImage.capture()
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renpy.store.screenshot.capture()
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renpy.call_in_new_context("gui_init_context", bg, label, *args, **kwargs)
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renpy.call_in_new_context("gui_init_context", label, *args, **kwargs)
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label gui_init_context(bg, label, *args , **kwargs):
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label gui_init_context(label, *args , **kwargs):
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$ renpy.show("screenshot", what=bg, at_list=[Transform(size=(config.screen_width, config.screen_height))])
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$ renpy.show("screenshot", what=screenshot.image, at_list=[Transform(size=(config.screen_width, config.screen_height))])
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$ renpy.call(label, *args, **kwargs)
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$ renpy.call(label, *args, **kwargs)
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return
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return
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@ -1,25 +1,19 @@
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init -10 python:
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init -10 python:
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class ScreenshotImage(im.ImageBase):
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class ScreenshotImage(NoRollback):
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def __init__(self, root, **properties):
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_image = None
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super(ScreenshotImage, self).__init__(root, **properties)
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self.root = root
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# self.cache = False
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# Sometimes causes segfault, maybe only if cache = True?
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def load(self):
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def __init__(self):
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sw, sh = config.screen_width, config.screen_height
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pass
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render = renpy.display.render.render_screen(self.root, sw, sh)
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return renpy.display.draw.screenshot(render)
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@staticmethod
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def capture(self):
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def capture(retain=True):
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self._image = Transform(im.Data(renpy.screenshot_to_bytes(None), "screenshot.png"), size=(config.screen_width, config.screen_height))
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if retain:
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# Prevent the image from being recaptured after load
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renpy.retain_after_load()
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root = renpy.display.core.scene_lists().make_layer("screens", {})
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@property
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return ScreenshotImage(root)
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def image(self):
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return self._image
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screenshot = ScreenshotImage()
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def displayable_to_file(d, path, size=(config.screen_width, config.screen_height), crop=None, coloralpha=(0, 255, 0)):
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def displayable_to_file(d, path, size=(config.screen_width, config.screen_height), crop=None, coloralpha=(0, 255, 0)):
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crop = crop or (0, 0, size[0], size[1])
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crop = crop or (0, 0, size[0], size[1])
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