forked from SilverStudioGames/WTS
Fix test call
it raised an exception in my case, and I'm fairly sure this is how it's supposed to work also adds a complimentary hidden reset at the end
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@ -159,6 +159,7 @@ label test_stands:
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pause 1.5
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call quidditch_stands(hole=True)
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pause 1
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call quidditch_stands(weather="overcast", crowd=["bj"])
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call quidditch_stands(weather="overcast", crowd_bj=True)
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pause 1
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call quidditch_stands(reset=True, hidden=True)
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jump test_stands
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