forked from SilverStudioGames/WTS
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47421d2a57
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247433b573
@ -1,3 +1,4 @@
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init -999 python:
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# Remove style overrides
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adv.who_args.pop("style", None)
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@ -1,3 +1,4 @@
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# Preferences
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# https://www.renpy.org/doc/html/preferences.html
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@ -1,3 +1,4 @@
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label start:
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python:
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version = version_float()
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@ -1,3 +1,4 @@
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# Legacy styles (still in use)
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style yesno_button:
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@ -11,7 +11,6 @@ init python early:
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import re
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import string
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import functools
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import timeit as timeit_module
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from bisect import bisect
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from operator import itemgetter
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from operator import add as _add
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@ -27,7 +26,7 @@ init python early:
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tens = ("","ten","twenty","thirty","forty","fifty","sixty","seventy","eighty","ninety")
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thousands = ("","thousand","million","billion","trillion","quadrillion","quintillion","sextillion","septillion","octillion","nonillion","decillion","undecillion","duodecillion","tredecillion","quattuordecillion","sexdecillion","septendecillion","octodecillion","novemdecillion","vigintillion")
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output = [] # list of iterables of strings (reminder that strings are iterables of strings)
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output = []
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if n == 0:
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output.append("zero")
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else:
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@ -40,10 +39,10 @@ init python early:
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g = groups-(i//3+1)
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if h > 0:
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output.append((units[h], " hundred"))
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output.append(units[h]+" hundred")
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if t > 1:
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if u > 0:
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output.append((tens[t], "-", units[u]))
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output.append(tens[t]+"-"+units[u])
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else:
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output.append(tens[t])
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elif t == 1:
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@ -57,22 +56,25 @@ init python early:
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if g > 0 and (h+t+u) > 0:
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if i == (groups*3)-6:
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output.append((thousands[g], " and"))
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output.append(thousands[g]+" and")
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else:
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output.append((thousands[g], ","))
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output.append(thousands[g]+",")
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if readable:
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output = " ".join("".join(o) for o in output)
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output = " ".join(output)
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return output
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def clamp(n, smallest, largest):
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return max(smallest, min(n, largest))
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white_tint = Transform(image, matrixcolor=TintMatrix((1.1, 1.1, 1.1)))
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def white_tint(image):
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return Transform( image, matrixcolor=TintMatrix((1.1, 1.1, 1.1)) )
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gray_tint = Transform(image, matrixcolor=SaturationMatrix(0.0))
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def gray_tint(image):
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return Transform( image, matrixcolor=SaturationMatrix(0.0) )
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yellow_tint = Transform(image, matrixcolor=TintMatrix((1.2, 1.1, 0.7)))
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def yellow_tint(image):
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return Transform( image, matrixcolor=TintMatrix((1.2, 1.1, 0.7)) )
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def image_hover(image, brightness=0.12):
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"""Returns slightly brighter image used during hover events"""
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@ -123,28 +125,26 @@ init python early:
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if isinstance(obj, _list):
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return [make_revertable(x) for x in obj]
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elif isinstance(obj, _dict):
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return dict((make_revertable(k), make_revertable(v)) for (k,v) in obj.items())
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return dict([(make_revertable(k), make_revertable(v)) for (k,v) in obj.items()])
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else:
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return obj
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def is_integer(s):
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def zero(s):
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return (len(s) > 1 and s.startswith("0"))
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s = str(s)
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if not s:
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return False
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if s[0] in ("-", "+"):
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# calling lstrip("0+-") would be faster but not exactly identical
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s = s[1:]
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if s.lstrip("0").isdigit():
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return True
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return False
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if s and s[0] in ("-", "+"):
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return (not zero(s[1:]) and s[1:].isdigit())
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return (not zero(s) and s.isdigit())
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def timeit(func, loops=10000, args=(), kwargs={}):
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rv = timeit_module.timeit("func(*args, **kwargs)", number=loops, globals=dict(func=func, args=args, kwargs=kwargs))
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print(f"The task has taken {rv} seconds to finish")
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def autorange(func, args=(), kwargs={}):
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loops, time = timeit_module.Timer("func(*args, **kwargs)", globals=dict(func=func, args=args, kwargs=kwargs)).autorange()
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print(f"The task has taken {time/loops} seconds to finish ({loops} iterations in {time} seconds)")
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start = time.time()
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for i in range(loops):
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func(*args, **kwargs)
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end = time.time()
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print(f"The task has taken {end-start} seconds to finish")
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def list_swap_values(l, val1, val2):
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"""Mutates the original list."""
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@ -1,4 +1,4 @@
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python early:
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init -999 python early:
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if renpy.version_tuple < (7,5,3,22090809):
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raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 7.5.3.22090809+\nPlease perform an update and try launching the game again.")
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@ -1,3 +1,4 @@
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# Custom text tags
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# https://www.renpy.org/doc/html/custom_text_tags.html
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@ -1,3 +1,4 @@
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image fade = "#00000080"
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image fade_gradient = "interface/bld.webp"
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