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11 Commits

Author SHA1 Message Date
1b1bc53759 Bug fixes and improvements
* Fixed renpy.input not working with Chinese translation
* Improved language handling for preferences
2022-11-05 21:27:34 +00:00
8af7186c97 Bug fixes
* Fixed polyjuice Luna potion file encoding (UTF8)
* Fixed typos
2022-11-05 20:12:25 +00:00
9660dc1ba6 Translation support - Part 1 Complete 2022-11-05 14:09:15 +08:00
4a1d831b82 Updated translation files 2022-10-31 20:36:36 +00:00
5c952fe7da Translation support - Part 1
* Added language switch option (WIP)
* Fixed translation generation cache cleanup
* Fixed python strings being untranslatable (partially)
2022-10-31 20:35:00 +00:00
24c27d40ce Updated translation files
* Updated translation files and merged them with the current translation
2022-10-26 23:03:39 +01:00
fb3cc812a0 Merge branch 'dev' into chinese-tl 2022-10-26 22:58:57 +01:00
2c8e17107b complete 2022-10-22 23:31:45 +08:00
86134e19ae Complete 2022-10-22 19:47:09 +08:00
992b0f77d5 complete 2022-10-22 14:42:27 +08:00
64476c1767 Initial commit 2022-10-21 18:32:45 +01:00
282 changed files with 292100 additions and 584 deletions

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@ -44,11 +44,11 @@ label update_astoria:
$ random_number = renpy.random.randint(0, 5) $ random_number = renpy.random.randint(0, 5)
if random_number in [1,5]: if random_number in [1,5]:
$ ast_susan_name = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"]) $ ast_susan_name = renpy.random.choice([_("Suzy"), _("Cow"), _("Cow Tits"), _("Milk Bag"), _("Slut"), _("Whore"), _("Piggy"), _("Pig"), _("Bessie"), _("Moo Moo")])
if random_number in [2,5]: if random_number in [2,5]:
$ ast_tonks_name = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"]) $ ast_tonks_name = renpy.random.choice([_("Hag"), _("Old Hag"), _("Punk"), _("Dyke"), _("Lesbo")])
if random_number in [3,5]: if random_number in [3,5]:
$ ton_astoria_name = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"]) $ ton_astoria_name = renpy.random.choice([_("Cutie"), _("Kitty"), _("Princess"), _("Cupcake"), _("Honey")])
# Chibi Update # Chibi Update
$ astoria_chibi.update() $ astoria_chibi.update()

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@ -36,7 +36,7 @@ label astoria_summon_setup:
ast "What?!" ("scream", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3) ast "What?!" ("scream", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
ast "" ("angry", "narrow", "angry", "mid") ast "" ("angry", "narrow", "angry", "mid")
call describe_mood("Astoria", ast_mood) call describe_mood(_("Astoria"), ast_mood)
call tutorial("moodngifts") call tutorial("moodngifts")
else: else:
if game.daytime: if game.daytime:

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@ -1,6 +1,6 @@
# Imperius Curse # Imperius Curse
default ag_st_imperio = event_class( default ag_st_imperio = event_class(
title = "Imperio Training", start_label = "ag_st_imperio", start_tier = 1, title = _("Imperio Training"), start_label = "ag_st_imperio", start_tier = 1,
events = [ events = [
[ [
["ag_st_imperio_E1"], ["ag_st_imperio_E1"],
@ -16,7 +16,7 @@ default ag_st_imperio = event_class(
) )
default ag_se_imperio_sb = event_class( default ag_se_imperio_sb = event_class(
title = "Cast Imperio on Susan", start_label = "ag_se_imperio_sb", start_tier = 1, title = _("Cast Imperio on Susan"), start_label = "ag_se_imperio_sb", start_tier = 1,
events = [ events = [
[ [
["ag_se_imperio_sb_E1"], ["ag_se_imperio_sb_E1"],

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@ -7,10 +7,10 @@ default astoria_chatted = False
default astoria_outfits_schedule = True default astoria_outfits_schedule = True
# Names # Names
default astoria_name = "Astoria" default astoria_name = _("Astoria")
default ast_genie_name = "Sir" default ast_genie_name = _("Sir")
default ast_susan_name = "Cow" default ast_susan_name = _("Cow")
default ast_tonks_name = "Old Hag" default ast_tonks_name = _("Old Hag")
# Stats # Stats
default ast_whoring = 0 # Affection level default ast_whoring = 0 # Affection level

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@ -946,7 +946,7 @@ label cc_pf_strip_T2_intro_E3:
pause .8 pause .8
# Panties acquired message! # Panties acquired message!
call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_(">You have acquired Cho's panties!"), "interface/icons/panties.webp")
$ has_cho_panties = True $ has_cho_panties = True
gen "Well then, Miss Chang..." ("base", xpos="far_left", ypos="head") gen "Well then, Miss Chang..." ("base", xpos="far_left", ypos="head")
@ -1126,7 +1126,7 @@ label cc_pf_strip_T2_E3: # Repeats
call nar(">Cho throws her panties at you.") call nar(">Cho throws her panties at you.")
# Panties acquired message! # Panties acquired message!
call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_(">You have acquired Cho's panties!"), "interface/icons/panties.webp")
$ has_cho_panties = True $ has_cho_panties = True
gen "Nice!" ("grin", xpos="far_left", ypos="head") gen "Nice!" ("grin", xpos="far_left", ypos="head")
@ -1548,7 +1548,7 @@ label cc_pf_strip_T2_hermione:
call bld call bld
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head") gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_(">You have acquired Cho's panties!"), "interface/icons/panties.webp")
$ has_cho_panties = True $ has_cho_panties = True
# Reset Hermione clothing. # Reset Hermione clothing.
@ -1691,7 +1691,7 @@ label cc_pf_strip_T3_intro_E1:
pause .5 pause .5
# Panties acquired message! # Panties acquired message!
call give_reward(">You have acquired Cho's panties!", "interface/icons/panties.webp") call give_reward(_(">You have acquired Cho's panties!"), "interface/icons/panties.webp")
$ has_cho_panties = True $ has_cho_panties = True
else: else:

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@ -19,7 +19,7 @@ label cho_panties_response_T2:
call cho_walk("desk", "base") call cho_walk("desk", "base")
pause .8 pause .8
call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp") call give_reward(_("> You hand over the panties..."), "interface/icons/panties_cum.webp")
$ renpy.sound.play("sounds/cloth_sound3.ogg") $ renpy.sound.play("sounds/cloth_sound3.ogg")
pause .4 pause .4
@ -115,7 +115,7 @@ label cho_panties_response_T3:
call cho_walk("desk", "base") call cho_walk("desk", "base")
pause .8 pause .8
call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp") call give_reward(_("> You hand over the panties..."),"interface/icons/panties_cum.webp")
cho "(...)" ("upset", "base", "base", "down", cheeks="blush", xpos="mid", ypos="base", trans=blackfade) cho "(...)" ("upset", "base", "base", "down", cheeks="blush", xpos="mid", ypos="base", trans=blackfade)
gen "Something wrong?" ("base", xpos="far_left", ypos="head") gen "Something wrong?" ("base", xpos="far_left", ypos="head")

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@ -1,6 +1,6 @@
# Cho Favors # Cho Favors
# cc_pf = Cho Chang Personal Favor # cc_pf = Cho Chang Personal Favor
default cc_pf_talk = event_class(title = "Talk to me!", start_label = "cc_pf_talk", start_tier = 1, default cc_pf_talk = event_class(title = _("Talk to me!"), start_label = "cc_pf_talk", start_tier = 1,
events = [ events = [
[ [
["cc_pf_talk_T1_intro_E1"], ["cc_pf_talk_T1_intro_E1"],
@ -21,7 +21,7 @@ default cc_pf_talk = event_class(title = "Talk to me!", start_label = "cc_pf_tal
iconset = [["heart_empty", "heart_red"], ["heart_empty", "heart_red"], ["heart_empty", "heart_red"]] iconset = [["heart_empty", "heart_red"], ["heart_empty", "heart_red"], ["heart_empty", "heart_red"]]
) )
#cc_pf_strip_T3_intro_E3 #cc_pf_strip_T3_intro_E3
default cc_pf_strip = event_class(title = "Inspect her body!", start_label = "cc_pf_strip", start_tier = 2, default cc_pf_strip = event_class(title = _("Inspect her body!"), start_label = "cc_pf_strip", start_tier = 2,
events = [ events = [
[ [
["cc_pf_strip_T2_intro_E1"], ["cc_pf_strip_T2_intro_E1"],
@ -37,7 +37,7 @@ default cc_pf_strip = event_class(title = "Inspect her body!", start_label = "cc
iconset = [["heart_empty", "heart_red"], ["heart_empty", "heart_red"]] iconset = [["heart_empty", "heart_red"], ["heart_empty", "heart_red"]]
) )
default cc_pf_blowjob = event_class(title = "Suck it!", start_label = "cc_pf_blowjob", start_tier = 3, default cc_pf_blowjob = event_class(title = _("Suck it!"), start_label = "cc_pf_blowjob", start_tier = 3,
events = [ events = [
[ [
["cc_pf_blowjob_T3_intro_E1"], ["cc_pf_blowjob_T3_intro_E1"],

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@ -1,7 +1,7 @@
# Public requests # Public requests
# cc_pr = Cho Chang Public Request # cc_pr = Cho Chang Public Request
default cc_pr_spy_boys = event_class(title = "Spy on the boys!", start_label = "cc_pr_spy_boys_start", start_tier = 3, default cc_pr_spy_boys = event_class(title = _("Spy on the boys!"), start_label = "cc_pr_spy_boys_start", start_tier = 3,
events = [ events = [
[ [
["cc_pr_spy_boys_T3_twins"], ["cc_pr_spy_boys_T3_twins"],
@ -13,7 +13,7 @@ default cc_pr_spy_boys = event_class(title = "Spy on the boys!", start_label = "
iconset = [["star_empty", "star_yellow"]] iconset = [["star_empty", "star_yellow"]]
) )
default cc_pr_manipulate_boys = event_class(title = "Manipulate the boys!", start_label = "cc_pr_manipulate_boys_start", default cc_pr_manipulate_boys = event_class(title = _("Manipulate the boys!"), start_label = "cc_pr_manipulate_boys_start",
events = [ events = [
[ [
["cc_pr_manipulate_boys_T1_intro_E1"], ["cc_pr_manipulate_boys_T1_E1"], ["cc_pr_manipulate_boys_T1_intro_E1"], ["cc_pr_manipulate_boys_T1_E1"],
@ -35,7 +35,7 @@ default cc_pr_manipulate_boys = event_class(title = "Manipulate the boys!", star
iconset = [["star_empty", "star_yellow"]] # You have to add icons at least for first tier, the rest will be copied over automatically. iconset = [["star_empty", "star_yellow"]] # You have to add icons at least for first tier, the rest will be copied over automatically.
) )
default cc_pr_spy_girls = event_class(title = "Spy on the girls!", start_label = "cc_pr_spy_girls_start", start_tier = 3, default cc_pr_spy_girls = event_class(title = _("Spy on the girls!"), start_label = "cc_pr_spy_girls_start", start_tier = 3,
events = [ events = [
[ [
["cc_pr_spy_girls_T3_showers"], ["cc_pr_spy_girls_T3_showers"],
@ -48,7 +48,7 @@ default cc_pr_spy_girls = event_class(title = "Spy on the girls!", start_label =
iconset = [["star_empty", "star_yellow"]] iconset = [["star_empty", "star_yellow"]]
) )
default cc_pr_manipulate_girls = event_class(title = "Manipulate the girls!", start_label = "cc_pr_manipulate_girls_start", start_tier = 3, default cc_pr_manipulate_girls = event_class(title = _("Manipulate the girls!"), start_label = "cc_pr_manipulate_girls_start", start_tier = 3,
events = [ events = [
[ [
["cc_pr_manipulate_girls_T3_alicia"], ["cc_pr_manipulate_girls_T3_alicia"],

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@ -236,10 +236,10 @@ label update_cho_requests:
return return
label favor_not_ready: label favor_not_ready:
call nar(">You can't do this favour just yet.") call nar(_(">You can't do this favour just yet."))
return return
label not_available: label not_available:
$ TBA_message("This feature is currently not available as of version %s." % config.version) $ TBA_message(_("This feature is currently not available as of version %s." % config.version))
return return

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@ -17,23 +17,23 @@ label cho_talk:
"\"-Address me only as-\"" if cho_quid.E1_complete: "\"-Address me only as-\"" if cho_quid.E1_complete:
menu: menu:
"\"-Sir-\"": "\"-Sir-\"":
$ cho_genie_name = "Sir" $ cho_genie_name = _("Sir")
"\"-Dumbledore-\"": "\"-Dumbledore-\"":
$ cho_genie_name = "Dumbledore" $ cho_genie_name = _("Dumbledore")
"\"-Professor-\"": "\"-Professor-\"":
$ cho_genie_name = "Professor" $ cho_genie_name = _("Professor")
"\"-Coach-\"": "\"-Coach-\"":
$ cho_genie_name = "Coach" $ cho_genie_name = _("Coach")
"\"-Sergeant-\"": "\"-Sergeant-\"":
$ cho_genie_name = "Sergeant" $ cho_genie_name = _("Sergeant")
"\"-Captain-\"": "\"-Captain-\"":
$ cho_genie_name = "Captain" $ cho_genie_name = _("Captain")
"\"-Old Man-\"": "\"-Old Man-\"":
$ cho_genie_name = "Old Man" $ cho_genie_name = _("Old Man")
"\"-Daddy-\"" if cho_tier >= 4: "\"-Daddy-\"" if cho_tier >= 4:
$ cho_genie_name = "Daddy" $ cho_genie_name = _("Daddy")
"-Custom Input-": "-Custom Input-":
$ cho_genie_name = renpy.input("(Please enter the name.)", cho_genie_name, ALLOWED_CHARACTERS, length=14).strip() or "Professor" $ cho_genie_name = renpy.input(_("(Please enter the name.)"), cho_genie_name, ALLOWED_CHARACTERS, length=14).strip() or _("Professor")
"\"-Never mind-\"": "\"-Never mind-\"":
jump cho_talk jump cho_talk
@ -42,25 +42,25 @@ label cho_talk:
"\"-From now on I will refer to you as-\"" if cho_quid.E1_complete: "\"-From now on I will refer to you as-\"" if cho_quid.E1_complete:
menu: menu:
"\"-Miss Chang-\"": "\"-Miss Chang-\"":
$ cho_name = "Miss Chang" $ cho_name = _("Miss Chang")
"\"-Cho-\"": "\"-Cho-\"":
$ cho_name = "Cho" $ cho_name = _("Cho")
"\"-Cadet-\"": "\"-Cadet-\"":
$ cho_name = "Cadet" $ cho_name = _("Cadet")
"\"-Pilot-\"": "\"-Pilot-\"":
$ cho_name = "Pilot" $ cho_name = _("Pilot")
"\"-Maggot-\"": "\"-Maggot-\"":
$ cho_name = "Maggot" $ cho_name = _("Maggot")
"\"-Tomboy-\"": "\"-Tomboy-\"":
$ cho_name = "Tomboy" $ cho_name = _("Tomboy")
"\"-Boy-\"": "\"-Boy-\"":
$ cho_name = "Boy" $ cho_name = _("Boy")
"\"-Champ-\"" if cho_tier >= 4: "\"-Champ-\"" if cho_tier >= 4:
$ cho_name = "Champ" $ cho_name = _("Champ")
"\"-Slut-\"" if cho_tier >= 4: "\"-Slut-\"" if cho_tier >= 4:
$ cho_name = "Slut" $ cho_name = _("Slut")
"-Custom Input-": "-Custom Input-":
$ cho_name = renpy.input("(Please enter the name.)", cho_name, ALLOWED_CHARACTERS, length=14).strip() or "Miss Chang" $ cho_name = renpy.input(_("(Please enter the name.)"), cho_name, ALLOWED_CHARACTERS, length=14).strip() or _("Miss Chang")
"\"-Never mind-\"": "\"-Never mind-\"":
jump cho_talk jump cho_talk

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@ -34,11 +34,11 @@ default hufflepuff_match = "" # Dynamic string. Valid choices: 'start', 'ready',
default slytherin_match = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'. default slytherin_match = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
default gryffindor_match = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'. default gryffindor_match = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
default cho_broom_name = "Purple Rocket" default cho_broom_name = _("Purple Rocket")
# Names # Names
default cho_genie_name = "Professor" default cho_genie_name = _("Professor")
default cho_name = "Cho" default cho_name = _("Cho")
default tonks_cho_name = "Sweetie" default tonks_cho_name = _("Sweetie")
default gave_cho_gift = False default gave_cho_gift = False

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@ -1,5 +1,5 @@
define character.genie_say = Character("Genie", show_icon="genie") define character.genie_say = Character(_("Genie"), show_icon="genie")
init python: init python:
def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):

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@ -9,7 +9,7 @@ default genie_outfit = "robes"
# Flags # Flags
default genie_masturbating = False default genie_masturbating = False
default dumbledore_name = "Albus Dumbledore" default dumbledore_name = _("Albus Dumbledore")
# Stats # Stats

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@ -334,7 +334,7 @@ label hermione_summon_setup:
elif her_mood >= 50: elif her_mood >= 50:
her "I have nothing to tell you, sir!" ("mad", "narrow", "angry", "L", xpos="base", ypos="base", trans=d3) her "I have nothing to tell you, sir!" ("mad", "narrow", "angry", "L", xpos="base", ypos="base", trans=d3)
call describe_mood("Hermione", her_mood) call describe_mood(_("Hermione"), her_mood)
call tutorial("moodngifts") call tutorial("moodngifts")
else: else:
if game.daytime: if game.daytime:

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@ -782,7 +782,7 @@ label hermione_helping_selling_cards:
gen "Sounds like you're doing a great job." ("base", xpos="far_left", ypos="head") gen "Sounds like you're doing a great job." ("base", xpos="far_left", ypos="head")
her "Thanks!" ("open","happy", cheeks="blush") her "Thanks!" ("open","happy", cheeks="blush")
her "Here's your payment." ("open", "base", "base", "mid") her "Here's your payment." ("open", "base", "base", "mid")
call give_reward("You have received twenty gold", "interface/icons/gold.webp") call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
$ game.gold += 20 $ game.gold += 20
gen "Well done [hermione_name], fifteen points to Gryffindor." ("base", xpos="far_left", ypos="head") gen "Well done [hermione_name], fifteen points to Gryffindor." ("base", xpos="far_left", ypos="head")
$ gryffindor += 15 $ gryffindor += 15
@ -809,7 +809,7 @@ label hermione_helping_selling_cards:
her "I'm fine with them believing they had anything to do with it though." ("smile", "closed", "base", "mid") her "I'm fine with them believing they had anything to do with it though." ("smile", "closed", "base", "mid")
gen "How noble of you..." ("base", xpos="far_left", ypos="head") gen "How noble of you..." ("base", xpos="far_left", ypos="head")
her "Here's your payment." ("open", "base", "base", "mid") her "Here's your payment." ("open", "base", "base", "mid")
call give_reward("You have received twenty gold", "interface/icons/gold.webp") call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
$ game.gold += 20 $ game.gold += 20
gen "Well done [hermione_name], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head") gen "Well done [hermione_name], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
$ gryffindor += 20 $ gryffindor += 20
@ -848,7 +848,7 @@ label hermione_helping_selling_cards:
her "Thank you." ("annoyed", "happyCl", "base", "mid", cheeks="blush") her "Thank you." ("annoyed", "happyCl", "base", "mid", cheeks="blush")
her "Anyway..." ("base", "base", "base", "mid") her "Anyway..." ("base", "base", "base", "mid")
her "Here's your payment." ("open", "base", "base", "mid") her "Here's your payment." ("open", "base", "base", "mid")
call give_reward("You have received twenty gold", "interface/icons/gold.webp") call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
$ game.gold += 20 $ game.gold += 20
gen "Well done [hermione_name], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head") gen "Well done [hermione_name], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
$ gryffindor += 20 $ gryffindor += 20
@ -883,7 +883,7 @@ label hermione_helping_selling_cards:
her "Anyway..." ("normal", "base", "base", "mid") her "Anyway..." ("normal", "base", "base", "mid")
her "glad you agree." ("base", "happy", "base", "mid_soft") her "glad you agree." ("base", "happy", "base", "mid_soft")
her "Here's your payment." ("open", "base", "base", "mid") her "Here's your payment." ("open", "base", "base", "mid")
call give_reward("You have received twenty gold", "interface/icons/gold.webp") call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
$ game.gold += 20 $ game.gold += 20
gen "Well done [hermione_name], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head") gen "Well done [hermione_name], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
$ gryffindor += 20 $ gryffindor += 20
@ -912,7 +912,7 @@ label hermione_helping_selling_cards:
her "There's no conclusion to be made by just testing a theory once [genie_name]." ("normal", "closed", "angry", "mid") her "There's no conclusion to be made by just testing a theory once [genie_name]." ("normal", "closed", "angry", "mid")
her "Anyway..." ("open", "base", "base", "mid") her "Anyway..." ("open", "base", "base", "mid")
her "Here's your payment." ("open", "base", "base", "mid") her "Here's your payment." ("open", "base", "base", "mid")
call give_reward("You have received twenty gold", "interface/icons/gold.webp") call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
$ game.gold += 20 $ game.gold += 20
gen "Well done [hermione_name], twenty-five points to Gryffindor." ("base", xpos="far_left", ypos="head") gen "Well done [hermione_name], twenty-five points to Gryffindor." ("base", xpos="far_left", ypos="head")
$ gryffindor += 25 $ gryffindor += 25

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@ -9,7 +9,7 @@ default her_ass_expand_no_clothes = False
label potion_ass_make: label potion_ass_make:
call give_reward("You have successfully created a new potion!", ass_potion_ITEM) call give_reward(_("You have successfully created a new potion!"), ass_potion_ITEM)
gen "There we go." ("base", xpos="far_left", ypos="head") gen "There we go." ("base", xpos="far_left", ypos="head")
$ renpy.sound.play("sounds/sniff.ogg") $ renpy.sound.play("sounds/sniff.ogg")

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@ -7,7 +7,7 @@ default her_breast_expand_pub_high_reputation_done = False
label potion_breast_make: label potion_breast_make:
call give_reward("You have successfully created a new potion!", breast_potion_ITEM) call give_reward(_("You have successfully created a new potion!"), breast_potion_ITEM)
gen "There we go." ("base", xpos="far_left", ypos="head") gen "There we go." ("base", xpos="far_left", ypos="head")
$ renpy.sound.play("sounds/sniff.ogg") $ renpy.sound.play("sounds/sniff.ogg")

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