init python: def stats_sortfilter(item, sortby=False): return item default stats_show_locked = False label update_stats: ### Hermione ### # Whoring $ her_whoring_word_list = ["Pure", "Naive", "Curious", "Naughty", "Perverse", "Immoral", "Slutty", "Shameless", "Cumslut", "Total Cumslut", "Shameless Cumslut"] $ her_whoring_word = her_whoring_word_list[int(min(states.her.level, 24)/2.4)] # Reputation $ her_reputation_word_list = ["Teacher's pet", "School star", "good girl", "minx", "slutty schoolgirl", "easy lay", "whore", "slut for sex", "gryffindor whore", "school cumdump", "mudblood cumdump"] #$ slutWords = ["Teacher's pet", "School star", "good girl", "headmaster's pet", "slutty schoolgirl", "slut", "headmaster's slut", "daddy's girl", "gryffindor slut", "Dumbledore's whore", "Dumbledore's cumdump"] $ her_reputation_word = her_reputation_word_list[int(min(states.her.public_level, 24)/2.4)] # Tutoring $ her_tutoring_word_list = ["Not started", "naive", "tempted", "curious", "tainted", "eager", "sinful", "perverted", "corrupted", "depraved", "shattered"] $ her_tutoring_word = her_tutoring_word_list[int(states.her.ev.tutoring.stage/1.5)] # Mood $ her_mood_word_list = ["Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry"] $ her_mood_word = her_mood_word_list[int(min(states.her.mood, 10)/1.0)] ### Astoria ### #call astoria_clothing_level #$ ast_cuteness_word_list = ["Ugly Duckling", "Swot", "", "", "", "", "", "Cutypie", "", "", ""] #$ ast_cuteness_word = ast_cuteness_word_list[int(ast_clothing_level/10)] # Mood $ ast_mood_word_list = ["Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry"] $ ast_mood_word = ast_mood_word_list[int(min(states.ast.mood, 10)/1.0)] ### Cho ### # Whoring $ cho_whoring_word_list = ["Incorruptible", "Focused", "Resilient", "Bi-Curious", "Naughty", "Immoral", "Perverse", "Slutty", "Shameless", "Cumslut", "Shameless Cumslut"] $ cho_whoring_word = cho_whoring_word_list[int(min(states.cho.level, 24)/2.4)] # Reputation $ cho_reputation_word_list = ["Tomboy", "Team Player", "Quidditch Star", "Flying Ace", "Minx", "Manipulative", "Exploiting", "Cheater", "Team's Cumdump", "Quidditch Whore", "Cheating Slut"] $ cho_reputation_word= cho_reputation_word_list[int(min(states.cho.public_level, 24)/2.4)] # Mood $ cho_mood_word_list = ["Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry"] $ cho_mood_word = cho_mood_word_list[int(min(states.cho.mood, 10)/1.0)] ### Snape ### # # Support # $ sna_support_word_list = ["Tight-Arse", "Miser", "Stingy", "Sparing", "Adequate", "Loose", "Easy", "Generous", "Frivolous", "Excessive", "Exorbitant"] # $ sna_support_word = sna_support_word_list[int(min(sna_support, 15)/1.5)] # Friendship $ sna_friendship_word_list = ["Unknown", "Colleague", "Confidant", "Trusted", "Acquaintance", "Friend", "Good friend", "Homie", "If I had to pick a dude...", "BFF", "Bros"] $ sna_friendship_word = sna_friendship_word_list[int(min(states.sna.level, 100)/10)] ### Tonks ### # Reputation $ ton_reputation_word_list = ["Teacher", "Bore", "Weirdo", "A Bit Nutty", "Easy Going", "Tart", "Naughty Teacher", "Slutty Teacher", "Slag", "Shameful", "Disgrace"] $ ton_reputation_word = ton_reputation_word_list[int(min(states.ton.public_level, 24)/2.4)] # Support # $ ton_support_word_list = ["Undecided", "Modest", "Candid", "Unbiased", "Positive", "Fair", "Neutral", "Biased", "Scummy", "Cruel", "Heartless"] # $ ton_support_word = ton_support_word_list[int(min(ton_support, 12)/1.2)] # Friendship $ ton_friendship_word_list = ["Unknown", "inferior", "employee", "advisor", "trusted advisor", "Acquaintance", "friend", "Girlfriend", "Partner in crime", "Bonnie & Clyde", "Master & Slave"] $ ton_friendship_word = ton_friendship_word_list[int(min(states.ton.level, 100)/10)] #$ ton_sluttiness_word_list = ["Masochist", "Disgrace", "Street Whore", "Harlot", "Tart", "Sexually open", "Naughty Teacher", "Easy Going", "Professor", "Bore", "Nun"] #$ ton_sluttiness_word = ton_sluttiness_word_list[int(ton_clothing_level/10)] return label stats: $ gui.in_context("stats_menu") jump main_room_menu label stats_menu(xx=150, yy=90): call update_stats # Stats dictionary $ stats_dict = { "Genie": {"ico": "genie", "flag": True, "name": "Genie", "sex": "Yes", "height": "6.2ft", "weight": "200lb", "job": "Headmaster", "hates": "Lamps", "likes": "Tits"}, "Snape": {"ico": "snape", "flag": states.sna.unlocked, "name": "Severus Snape", "sex": "Male", "height": "5.9ft", "weight": "155lb", "job": "Teacher", "hates": "Everyone", "likes": "Rain"}, "Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "name": "Nymphadora Tonks", "sex": "Fluid", "height": "5.6ft", "weight": "130lb", "job": "Teacher", "hates": "Pineapple Pizza", "likes": "Girls"}, "Hermione": {"ico": "hermione", "flag": states.her.unlocked, "name": "Hermione Granger", "sex": "Female", "height": "5.2ft", "weight": "126lb", "job": "Student", "hates": "Slytherin", "likes": "Books"}, "Cho": {"ico": "cho", "flag": states.cho.unlocked, "name": "Cho Chang", "sex": "Female", "height": "5.1ft", "weight": "122lb", "job": "Student", "hates": "Hermione", "likes": "Winning"}, "Luna": {"ico": "luna", "flag": states.lun.unlocked, "name": "Luna Lovegood", "sex": "Female", "height": "5.2ft", "weight": "117lb", "job": "Student", "hates": "Wrackspurts", "likes": "{size=-2}Magical creatures{/size}"}, "Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "name": "Astoria Greengrass", "sex": "Female", "height": "5.0ft", "weight": "102lb", "job": "Student", "hates": "Rules", "likes": "Breaking them"}, "Susan": {"ico": "susan", "flag": states.sus.unlocked, "name": "Susan Bones", "sex": "Female", "height": "5.1ft", "weight": "135lb", "job": "Student", "hates": "Chores", "likes": "You {size=-4}Secretly..{/size}"} } $ stats_categories_sorted = ["Genie", "Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan"] #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin" $ stats_categories_sorted_length = len(stats_categories_sorted) $ current_category = states.last_girl.capitalize() if states.last_girl else stats_categories_sorted[0] $ current_item = stats_dict[current_category] $ current_subcategory = "overview" $ current_sorting = stats_show_locked $ category_items = stats_dict[current_category] $ menu_items = category_items $ menu_items_length = len(menu_items) show screen stats(xx, yy) label .after_init: $ _choice = ui.interact() if _choice[0] == "category": $ current_category = _choice[1] $ category_items = stats_dict[current_category] $ menu_items = stats_sortfilter(category_items, current_sorting) $ menu_items_length = len(menu_items) $ current_item = stats_dict[current_category] #$ current_subcategory = "overview" elif _choice[0] == "subcat": if _choice[1] != current_subcategory: $ current_subcategory = _choice[1] else: hide screen stats return jump .after_init screen stats(xx, yy): tag stats zorder 30 modal True add "gui_fade" if renpy.mobile: use close_button_background use close_button(key=["stats", "game_menu"]) fixed: if settings.get("animations"): at gui_animation use stats_menu(xx, yy) use stats_menuitem(xx, yy) screen stats_menu(xx, yy): tag stats_menu zorder 30 modal True window: style "empty" style_prefix gui.theme('achievements') pos (xx, yy) xysize (207, 454) use invisible_button() add gui.format("interface/achievements/{}/panel_left.webp") vbox: style_prefix gui.theme('achievements_filters') pos (6, 384) button action NullAction() style "empty" xsize 195 ysize 32 frame: style "empty" textbutton "Show locked:" action ToggleVariable("stats_show_locked", True, False) add gui.theme("check_{}").format(str(stats_show_locked).lower()) xalign 0.8 ypos 4 vbox: pos (6, 6) for category in stats_categories_sorted: if not stats_show_locked and not stats_dict[category]["flag"]: pass else: frame: style "empty" xysize (195, 50) vbox: textbutton (category if stats_dict[category]["flag"] else "???"): style "empty" xysize (195, 46) text_align (0.6, 0.5) text_xanchor 0.5 text_size 20 if current_category == category: background gui.format("interface/achievements/{}/highlight_left_b.webp") else: hover_background gui.format("interface/achievements/{}/highlight_left_b.webp") action Return(["category", category]) add gui.format("interface/achievements/{}/spacer_left.webp") if stats_dict[category]["flag"]: $ image_zoom = crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+".webp", 42, 42) else: $ image_zoom = crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+"_locked.webp", 42, 42) button: style gui.theme("overlay_button") background gui.format("interface/achievements/{}/iconbox.webp") foreground "interface/achievements/glass_iconbox.webp" xysize (48, 48) add image_zoom align (0.5, 0.5) screen stats_menuitem(xx, yy): tag stats_menuitem zorder 30 window: style "empty" style_prefix gui.theme() pos (xx+217, yy-53) xysize (560, 507) use invisible_button() add gui.format("interface/achievements/{}/panel.webp") add "interface/achievements/markup.webp" text "Characters" size 22 xalign 0.5 ypos 65 hbox: style_prefix gui.theme("tab") pos (15, 52) yanchor 0.5 textbutton "Overview": action [Return(["subcat", "overview"]), SelectedIf(current_subcategory=="overview")] textbutton "Details": action [Return(["subcat", "details"]), SelectedIf(current_subcategory=="details")] # Character sprites frame: style "empty" xysize (200, 406) align (1.0, 1.0) offset (-10, -4) if current_category == "Genie": add "genie_stats" zoom 0.175 align (1.0, 1.0) xzoom -1 elif current_category == "Snape": if current_item["flag"]: add "characters/snape/main/snape_09.webp" zoom 0.35 align (0.9, 1.0) xzoom 1 else: add "interface/characters/snape_locked.webp" zoom 0.35 align (0.9, 1.0) xzoom 1 elif current_category == "Tonks": if current_item["flag"]: add tonks.image zoom 0.41 align (0.7, 1.0) xzoom 1 else: add "interface/characters/tonks_locked.webp" zoom 0.41 align (0.7, 1.0) xzoom 1 elif current_category == "Hermione": if current_item["flag"]: add hermione.image zoom 0.39 align (0.7, 1.0) xzoom 1 else: add "interface/characters/hermione_locked.webp" zoom 0.39 align (0.65, 1.0) xzoom 1 elif current_category == "Cho": if current_item["flag"]: add cho.image zoom 0.42 align (0.65, 1.0) xzoom 1 else: add "interface/characters/cho_locked.webp" zoom 0.42 align (0.65, 1.0) xzoom 1 elif current_category == "Luna": if current_item["flag"]: add luna.image zoom 0.39 align (0.75, 1.0) xzoom 1 else: add "interface/characters/luna_locked.webp" zoom 0.39 align (0.75, 1.0) xzoom 1 elif current_category == "Astoria": if current_item["flag"]: add astoria.image zoom 0.4 align (0.7, 1.0) xzoom 1 else: add "interface/characters/astoria_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1 elif current_category == "Susan": if current_item["flag"]: add susan.image zoom 0.4 align (0.65, 1.0) xzoom 1 else: add "interface/characters/susan_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1 frame: style "empty" xysize (360, 406) yalign 1.0 xoffset 6 if current_subcategory == "overview": if current_item["flag"]: text current_item["name"] size 20 xalign 0.5 xanchor 0.5 ypos 5 else: text "???" size 20 xalign 0.5 xanchor 0.5 ypos 5 vbox: xoffset 10 hbox: spacing 20 pos (10, 36) vbox: text "Sex:" size 15 text "Height:" size 15 text "Weight:" size 15 vbox: spacing 3 if current_item["flag"]: text current_item["sex"] size 12 text current_item["height"] size 12 text current_item["weight"] size 12 else: text "unknown" size 12 text "unknown" size 12 text "unknown" size 12 vbox: text "Job:" size 15 text "Hates:" size 15 text "Likes:" size 15 vbox: spacing 3 if current_item["flag"]: text current_item["job"] size 12 text current_item["hates"] size 12 text current_item["likes"] size 12 else: text "unknown" size 12 text "unknown" size 12 text "unknown" size 12 if current_item["flag"]: vbox: yoffset 35 xoffset 50 at transform: zoom 0.62 if current_category == "Genie": use stat_bar(int(100/10), "-Lust-", "", 100) use stat_bar(int(0/10), "-Sanity-", "", 0) #use stat_bar(int(speed_writing/0.25), "-Speed Writing-", "", speed_writing) #text "Jerked off -"+str(states.bird_fed_times)+"- times" elif current_category == "Snape": use stat_bar(int(3/1.0), "-Mood-" , "Grumpy", 3) #use stat_bar(int(sna_support/1.5), "-Support-", sna_support_word, sna_support) # sna_support between 0 and 15. use stat_bar(int(states.sna.level/10), "-Friendship-", sna_friendship_word, states.sna.level) elif current_category == "Tonks": use stat_bar(int(10/1.0), "-Mood-" , "Content", 10) use stat_bar(int(states.ton.tier/0.2), "-Favour Tier-", "", states.ton.tier) # 4 will be max. use stat_bar(int(states.ton.public_level/2.4), "-Reputation-", ton_reputation_word, states.ton.public_level) # Current max is 9. #use stat_bar(int(ton_support/1.2), "-Support-", ton_support_word, ton_support) # ton_support between 0 and 12. use stat_bar(int(states.ton.level/10), "-Relationship-", ton_friendship_word, states.ton.level) elif current_category == "Hermione": use stat_bar(int(10-states.her.mood/1.0), "-Mood-" , her_mood_word, states.her.mood) use stat_bar(int(states.her.tier/0.6), "-Favour Tier-", "", states.her.tier) # 6 will be max. use stat_bar(int(states.her.level/2.4), "-Whoring-", her_whoring_word, states.her.level) use stat_bar(int(states.her.public_level/2.4), "-Reputation-", her_reputation_word, states.her.public_level) use stat_bar(int(states.her.ev.tutoring.stage/1.5), "-Tutoring-" , her_tutoring_word, states.her.ev.tutoring.stage) elif current_category == "Cho": use stat_bar(int(10-states.cho.mood/1.0), "-Mood-" , cho_mood_word, states.cho.mood) use stat_bar(int(states.cho.tier/0.3), "-Favour Tier-", "", states.cho.tier) # 4 will be max. use stat_bar(int(states.cho.level/0.9), "-Recklessness-", cho_whoring_word, states.cho.level) use stat_bar(int(states.cho.public_level/0.9), "-Reputation-", cho_reputation_word, states.cho.public_level) # TODO: Re-enable after Quidditch fixes #use stat_bar(int((cc_ht.win_counter+cc_st.win_counter)/0.6), "{size=-10}-Quidditch Training-{/size}" , "Not started", cc_ht.win_counter+cc_st.win_counter) # TODO: Add word list # TODO: Add cc_gt.match_counter & cc_gt.win_counter elif current_category == "Luna": use stat_bar(int(10-states.lun.mood/1.0), "-Mood-" , "Cheerful", states.lun.mood) # TODO: Add word list use stat_bar(int(states.lun.tier/0.4), "-Favour Tier-", "", states.lun.tier) # 4 is max. use stat_bar(int(states.lun.level/0.9), "-Corruption-", "Naive", states.lun.level) # TODO: Add word list use stat_bar(int(10/0.9), "-Reputation-", "Total Weirdo", 10) # Joke stat #use stat_bar(int(0), "{size=-10}-Wrackspurts Therapy-{/size}" , "Not started", 0) # TODO: Add word list and variable elif current_category == "Astoria": use stat_bar(int(10-states.ast.mood/1.0), "-Mood-" , ast_mood_word, states.ast.mood) use stat_bar(int(1/1), "-Favour Tier-", "", 1) use stat_bar(int(states.ast.level/0.8), "-Affection-", "", states.ast.level) # TODO: Add word list use stat_bar(int(3/0.9), "-Reputation-", "Mischievous", 4) # TODO: Add word list and variable, starts at level 4 #use stat_bar(int(ast_training_counter/0.9), "-Spell training-" , "Not started", ast_training_counter) # TODO: Add word list elif current_category == "Susan": use stat_bar(int(10-states.sus.mood/1.0), "-Mood-" , "Cheerful", states.sus.mood) # TODO: Add word list use stat_bar(int(1/0.9), "-Favour Tier-", "", 1) # TODO: Add Susan tier use stat_bar(int(states.sus.level/0.9), "-Confidence-", "Non-existent", states.sus.level) # TODO: Add word list use stat_bar(int(0/0.9), "-Reputation-", "Invisible", 0) # TODO: Add word list and variable use stat_bar(int(0), "{size=-10}-Assertiveness Training-{/size}" , "Not started", 0) # TODO: Add word list else: if current_item["flag"]: vbox: if current_category == "Genie": use text_stat("Bird fed:") use text_stat("- ", " times -", states.bird_fed_times) use text_stat("Bird petted:") use text_stat("- ", " times -", states.bird_petted_times) use text_stat("You missed feeding your bird for:") use text_stat("- ", " days...", (game.day - states.bird_fed_times) ) use text_stat("If you were a Quidditch player, you'd be a:") use text_stat("- \"", "\" -", states.gen.stats.quidditch_position) # elif current_category == "Snape": # use text_stat("Hung out with Snape:") # use text_stat("- ", " times -", ss_he_drink.counter) # elif current_category == "Tonks": # use text_stat("Hung out with Tonks:") # use text_stat("- ", " times -", nt_he_drink.counter) # elif current_category == "Hermione": # # Tier 1 # use text_stat("You Jerked off in front of her:") # use text_stat("- ", " times -", states.gen.stats.masturbated_to_hermione) # use text_stat("You saw her panties:") # use text_stat("- ", " times -", hg_pf_admire_panties.counter) # use text_stat("You admired her tits:") # use text_stat("- ", " times -", hg_pf_admire_breasts.counter) # # Tier 2 # use text_stat("You groped her:") # use text_stat("- ", " times -", hg_pf_grope.counter) # # Tier 3 # use text_stat("Hermione has \"danced\" for you:") # use text_stat("- ", " times -", hg_pf_strip.counter) # # Tier 4 # use text_stat("Hermione has given you:") # use text_stat("- ", " Handjobs -", hg_pf_handjob.counter) # # Tier 5 # use text_stat("Hermione has given you:") # use text_stat("- ", " Blowjobs -", hg_pf_blowjob.counter) # use text_stat("Hermione has given you:") # use text_stat("- ", " Tit jobs -", hg_pf_titjob.counter) # # Tier 6 # use text_stat("You've had sex with her:") # use text_stat("- ", " times -", hg_pf_sex.counter) elif current_category == "Cho": use text_stat("You Jerked off in front of her:") use text_stat("- ", " times -", states.gen.stats.masturbated_to_cho) elif current_category == "Luna": pass elif current_category == "Astoria": pass elif current_category == "Susan": use text_stat("Cursed with Imperio:") use text_stat("- ", " times -", ag_se_imperio_sb.counter) screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20): sensitive False frame: background "#0000" ysize top_padding text top_text xalign 0.5 size 30 frame: background "#0000" xalign 0.5 ysize 30 xsize 360 add Crop((0, 0, steps*36, 600), gui.format("interface/stats/{}/bar_full.webp")) add gui.format("interface/stats/{}/bar_empty.webp") text bottom_text+" (lvl " +str(stat_number)+ ")" xalign 0.5 size 20 screen text_stat(startText="", endText="", amount="", top_padding = 20): sensitive False text (startText +str(amount)+ endText) xpos 20 size 14