# Cho Talk label cho_talk: menu: #"-Working-": "-Discuss Quidditch Training-" (icon="interface/icons/small/quidditch.webp") if not states.cho.ev.quidditch.lock_training: if states.cho.tier == 1: jump cc_ht_talk elif states.cho.tier == 2: jump cc_st_talk elif states.cho.tier == 3: jump cc_gt_talk jump cho_talk # Naming "\"-Address me only as-\"" if states.cho.ev.quidditch.e1_complete: menu: "\"-Sir-\"": $ name_genie_cho = "Sir" "\"-Dumbledore-\"": $ name_genie_cho = "Dumbledore" "\"-Professor-\"": $ name_genie_cho = "Professor" "\"-Coach-\"": $ name_genie_cho = "Coach" "\"-Sergeant-\"": $ name_genie_cho = "Sergeant" "\"-Captain-\"": $ name_genie_cho = "Captain" "\"-Old Man-\"": $ name_genie_cho = "Old Man" "\"-Daddy-\"" if states.cho.tier >= 4: $ name_genie_cho = "Daddy" "-Custom Input-": $ name_genie_cho = renpy.input("(Please enter the name.)", name_genie_cho, ALLOWED_CHARACTERS, length=14).strip() or "Professor" "\"-Never mind-\"": jump cho_talk jump genie_cho_change "\"-From now on, I will refer to you as-\"" if states.cho.ev.quidditch.e1_complete: menu: "\"-Miss Chang-\"": $ name_cho_genie = "Miss Chang" "\"-Cho-\"": $ name_cho_genie = "Cho" "\"-Cadet-\"": $ name_cho_genie = "Cadet" "\"-Pilot-\"": $ name_cho_genie = "Pilot" "\"-Maggot-\"": $ name_cho_genie = "Maggot" "\"-Tomboy-\"": $ name_cho_genie = "Tomboy" "\"-Boy-\"": $ name_cho_genie = "Boy" "\"-Champ-\"" if states.cho.tier >= 4: $ name_cho_genie = "Champ" "\"-Slut-\"" if states.cho.tier >= 4: $ name_cho_genie = "Slut" "-Custom Input-": $ name_cho_genie = renpy.input("(Please enter the name.)", name_cho_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Chang" "\"-Never mind-\"": jump cho_talk jump name_cho_genie "\"-Never mind-\"": jump cho_requests label genie_cho_change: if name_genie_cho == "Sir": cho "Certainly, sir." ("base", "base", "base", "mid") elif name_genie_cho == "Dumbledore": cho "Of course Dumbledore..." ("open", "base", "base", "mid") elif name_genie_cho == "Professor": cho "Yes Professor..." ("open", "base", "base", "mid") elif name_genie_cho == "Coach": cho "Yes Coach!" ("smile", "base", "base", "mid") elif name_genie_cho == "Sergeant": gen "Is that clear?" ("base", xpos="far_left", ypos="head") cho "Yes Sergeant!" ("smile", "base", "base", "mid") elif name_genie_cho == "Captain": cho "Yes Captain!" ("smile", "base", "base", "mid") elif name_genie_cho == "Old Man": cho "You want me to call you an old man?" ("soft", "base", "base", "mid") gen "Just \"Old man\" is good for now." ("base", xpos="far_left", ypos="head") cho "Okay then..." ("open", "base", "base", "R") elif name_genie_cho == "Daddy": cho @ cheeks blush "You want me to--" ("soft", "narrow", "base", "mid") gen "Call me daddy..." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "..." ("base", "narrow", "base", "downR") cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down") else: #custom/fallback cho "Very well..." (face="neutral") jump cho_talk label name_cho_genie: if name_cho_genie == "Miss Chang": cho "Of course [name_genie_cho]." ("base", "base", "base", "mid") elif name_cho_genie == "Cho": cho "Of course [name_genie_cho]." ("base", "base", "base", "mid") elif name_cho_genie == "Cadet": cho "Yes [name_genie_cho]!" ("smile", "base", "base", "mid") elif name_cho_genie == "Pilot": cho "Yes [name_genie_cho]!" ("base", "base", "base", "mid") elif name_cho_genie == "Maggot": cho "I--" ("angry", "narrow", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") cho "Yes [name_genie_cho]!" ("angry", "happyCl", "base", "mid") elif name_cho_genie == "Tomboy": if states.cho.tier <= 3: cho "Tomboy?" ("soft", "base", "base", "mid") gen "Is that not accurate?" ("base", xpos="far_left", ypos="head") cho "I--{w=0.4} I suppose..." ("angry", "narrow", "base", "down") gen "Great! Tomboy it is!" ("base", xpos="far_left", ypos="head") else: cho @ cheeks blush "Am I not feminine enough for you?" ("annoyed", "narrow", "base", "mid") gen "Nonsense! You are feminine in all the right places." ("grin", xpos="far_left", ypos="head") gen "Except your personality..." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "*Hmph*..." ("annoyed", "narrow", "base", "R") cho @ cheeks blush "Fine... I guess that's fair..." ("open", "narrow", "base", "R") elif name_cho_genie == "Boy": if states.cho.tier <= 3: cho "You want to call me what?!" ("angry", "base", "base", "mid") gen "Boy!" ("base", xpos="far_left", ypos="head") cho "But [name_genie_cho]!" ("disgust", "narrow", "base", "mid") cho "I'm not a boy!" ("clench", "narrow", "base", "mid") gen "I know that..." ("base", xpos="far_left", ypos="head") cho "Then why--" ("angry", "base", "base", "mid") gen "Don't you wanna be one of the boys?" ("base", xpos="far_left", ypos="head") cho "...{w=0.4} What's that's supposed to mean?" ("disgust", "narrow", "base", "mid") gen "Well, I suppose maybe you're not fit to be one of the boys..." ("base", xpos="far_left", ypos="head") cho "No! I am! I can be one of the boys!" ("clench", "base", "base", "mid") gen "Great, then boy it is!" ("base", xpos="far_left", ypos="head") cho "..." ("smile", "base", "base", "mid") #smiles cho "..." ("disgust", "base", "base", "stare") #Hold on a minute... else: cho @ cheeks blush "Boy?" ("soft", "narrow", "base", "mid") cho @ cheeks blush "But [name_genie_cho]... Won't that be weird?" ("soft", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "Alright then... If that's what you're into..." ("base", "base", "base", "R") elif name_cho_genie == "Champ": cho "Champ?" ("open", "base", "raised", "mid") gen "Yep... Gotta give some credit where it's due." ("base", xpos="far_left", ypos="head") cho "Oh... Thank you [name_genie_cho]..." ("smile", "base", "base", "mid") elif name_cho_genie == "Slut": cho @ cheeks heavy_blush "You want to call me..." ("soft", "narrow", "base", "down") gen "A slut!" ("base", xpos="far_left", ypos="head") cho @ cheeks heavy_blush "..." ("horny", "narrow", "base", "stare") #horny cho @ cheeks heavy_blush "*Ah*...{w=0.4} Yes, I suppose that's fine..." ("soft", "narrow", "base", "mid") elif name_cho_genie == "Princess": #Custom choice if states.cho.tier <= 3: cho "Princess?!" ("angry", "base", "base", "mid") gen "Yes, is that a problem?" ("base", xpos="far_left", ypos="head") cho @ cheeks blush "It's... It's a bit girly, don't you think?" ("clench", "narrow", "base", "mid") gen "You're a girl, I see nothing wrong with it." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "..." ("disgust", "narrow", "base", "mid") cho @ cheeks blush "Yes, I suppose I am." ("disgust", "narrow", "base", "mid") cho @ cheeks blush "Fine..." ("annoyed", "base", "base", "mid") else: cho @ cheeks blush "You want to call me..." ("angry", "narrow", "base", "mid") gen "Princess." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "..." ("angry", "narrow", "base", "downR") cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down") else: #custom/fallback cho "Very well..." (face="neutral") jump cho_talk