label summon_luna: $ active_girl = "luna" $ last_character = "luna" $ luna_busy = True call update_luna call update_lun_tier $ renpy.checkpoint(hard=True) play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed play sound "sounds/door.ogg" call lun_chibi("stand","mid","base") with d3 lun "[name_genie_luna]..." ("base", "base", "base", "mid", xpos="base", ypos="base") if spectrespecs_E3 and not spectrespecs_E4: jump spectrespecs_E4 label luna_requests: # Reset call reset_menu_position lun "" (xpos="base",ypos="base") menu: # Talk "-Talk-" (icon="interface/icons/small/talk.webp"): if lun_mood > 0: lun "I have nothing to say to you sir..." jump luna_requests call luna_chitchat jump luna_talk # Personal Favors "-Sexual Favours-" (icon="interface/icons/small/condom.webp") if luna_favors: jump luna_favor_menu "-Sexual Favours-" (style="disabled") if not luna_favors: nar "You haven't unlocked this feature yet." jump luna_requests # Wardrobe "-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if luna_wardrobe_unlocked: hide luna_main with d1 call wardrobe jump luna_requests "-Wardrobe-" (style="disabled") if not luna_wardrobe_unlocked: nar "You haven't unlocked this feature yet." jump luna_requests "-Give Item-" (icon="interface/icons/small/gift.webp"): $ TBA_message() jump luna_requests # hide luna_main with d1 # call gift_menu # jump luna_requests # Dismiss "-Dismiss her-": stop music fadeout 3.0 if game.daytime: if lun_mood >= 3: lun "Good day..." else: lun "Sure thing, [name_genie_luna]. I will head to class." else: if lun_mood >= 3: lun "Good night..." else: lun "Sure thing, good night [name_genie_luna]." jump end_luna_event label update_lun_tier: if lun_tier == 1 and lun_whoring >= 3: if not ll_pf_talk.is_event_complete(1, 3): return $ lun_level_up = 1 elif lun_tier == 2 and lun_whoring >= 6: if not ll_pf_inspect.is_event_complete(2, 3): return $ lun_level_up = 2 elif lun_tier == 3 and lun_whoring >= 9: # T4 NOT AVAILABLE return if not ll_pf_masturbate.is_event_complete(3, 3): return $ lun_level_up = 3 elif lun_tier == 4 and lun_whoring >= 13: # T5 NOT AVAILABLE return # Requirement: Tier 4 - Blow me T4 E3 $ lun_level_up = 4 return label luna_level_up(tier=None): call bld if tier == 1: gen "(I think it's about time to give her a proper inspection...)" ("base", xpos="far_left", ypos="head") elif tier == 2: gen "(Let's see if she's ready for some self-care...)" ("base", xpos="far_left", ypos="head") elif tier == 3: gen "(I wonder if she'll be able to get the spurts out with her mouth...)" ("base", xpos="far_left", ypos="head") elif tier == 4: gen "(Getting the spurts out of two people at the same time...)" ("base", xpos="far_left", ypos="head") gen "(Now that's going to require some careful timing!)" ("grin", xpos="far_left", ypos="head") $ lun_tier = tier+1 $ lun_level_up = None $ lun_mood = 0 pause.5 nar "Luna has reached {i}favour tier{/i} [lun_tier]!" call update_lun_tier return # Luna Favor Menu label luna_favor_menu: call update_luna_favors menu: "-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up != None: call luna_level_up(tier=lun_level_up) jump luna_favor_menu "-Personal Favours-" (icon="interface/icons/small/heart_red.webp"): call tutorial("hearts") label .personal: python: menu_choices = [] for i in ll_favor_list: if i in []: # Not in the game yet. menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled")) elif i.start_tier > lun_tier: menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled")) else: menu_choices.append(i.get_menu_item()) menu_choices.append(("-Never mind-", "nvm")) result = renpy.display_menu(menu_choices) if result == "nvm": jump luna_favor_menu elif result == "vague": call favor_not_ready jump .personal elif result == "na": call not_available jump .personal else: $ renpy.jump(result) "-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"): call not_available jump luna_favor_menu "-Never mind-": jump luna_requests label update_luna_favors: python: for i in ll_favor_list: i.tier = lun_tier return label luna_talk: # General. menu: "-Ask her to cheer for Ravenclaw-" if cho_quid.gryffindor_failed and not cho_quid.E11_complete: jump cho_quid_E11 "-Address me only as-" if spectrespecs_E4: menu: "-Sir-": $ name_genie_luna = "Sir" "-Dumbledore-": $ name_genie_luna = "Dumbledore" "-Professor-": $ name_genie_luna = "Professor" "-Partner-": $ name_genie_luna = "Partner" "-Master-" if lun_tier >= 2: $ name_genie_luna = "Master" "-Daddy-" if lun_tier >= 2: $ name_genie_luna = "Daddy" "-Custom Input-" if lun_tier >= 3: $ name_genie_luna = renpy.input("(Please enter the name.)", name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor" "-Never mind-": jump luna_talk jump genie_luna_change "-From now on I will refer to you as-" if spectrespecs_E4: menu: "-Miss Lovegood-": $ name_luna_genie = "Miss Lovegood" "-Luna-": $ name_luna_genie = "Luna" "-Loony-": $ name_luna_genie = "Loony" "-Girl-": $ name_luna_genie = "Girl" "-Partner-": $ name_luna_genie = "Partner" "-Bimbo-" if lun_tier >= 2: $ name_luna_genie = "Bimbo" "-Minx-" if lun_tier >= 3: $ name_luna_genie = "Minx" "-Cumslut-" if lun_tier >= 5: $ name_luna_genie = "Cumslut" "-Custom Input-" if lun_tier >= 3: $ name_luna_genie = renpy.input("(Please enter the name.)", name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood" "-Never mind-": jump luna_talk jump name_luna_genie "-Never mind-": jump luna_requests label genie_luna_change: # NickName responses if name_genie_luna == "Sir": lun "Certainly, [name_genie_luna]." ("base", "base", "base", "mid") elif name_genie_luna == "Dumbledore": lun "You want me to call you by your last name?" ("annoyed", "narrow", "base", "mid") gen "Is that going to be a problem?" ("base", xpos="far_left", ypos="head") lun "Of course not [name_genie_luna]..." ("angry", "base", "base", "mid") lun "[name_genie_luna]..." ("angry", "base", "base", "downL") lun "Don't think I've ever heard anyone call you just [name_genie_luna] before..." ("grin", "base", "base", "mid") elif name_genie_luna == "Professor": lun "Yes, [name_genie_luna]." ("base", "base", "base", "mid") elif name_genie_luna == "Partner": lun "[name_genie_luna]?" ("soft", "base", "raised", "mid") gen "Yes, we're working together now so it's only appropriate." ("base", xpos="far_left", ypos="head") lun "Oh... Of course [name_genie_luna]." ("grin", "base", "base", "mid") elif name_genie_luna == "Master": lun "[name_genie_luna]?" ("soft", "narrow", "base", "mid") lun "What are you a [name_genie_luna] of exactly?" ("angry", "base", "base", "mid") if lun_tier >= 3: gen "A master baiter!" ("grin", xpos="far_left", ypos="head") lun "Oh, right!" ("smile", "base", "base", "mid") lun "Thank you for allowing me to be your pupil, [name_genie_luna]." ("base", "base", "base", "mid") else: gen "*Err*...{w=0.4} Of the arts?" ("base", xpos="far_left", ypos="head") lun "What arts?" ("angry", "narrow", "base", "mid") gen "Avoiding confrontation." ("base", xpos="far_left", ypos="head") lun "*Huh*?" ("mad", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") lun "..." ("annoyed", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") lun "Sir?" ("soft", "narrow", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") lun "[name_genie_luna]?" ("open", "base", "base", "mid") gen "That's me." ("base", xpos="far_left", ypos="head") lun "Okay, I'll call you [name_genie_luna] from now on." ("soft", "base", "base", "mid") gen "(Another confrontation expertly avoided...)" ("base", xpos="far_left", ypos="head") elif name_genie_luna == "Daddy": lun "[name_genie_luna]?" ("open", "narrow", "base", "mid") gen "Yes..." ("base", xpos="far_left", ypos="head") lun "But wont that be confusing?" ("annoyed", "narrow", "base", "mid") gen "Would it?" ("base", xpos="far_left", ypos="head") lun "Yes, that's usually what I call my father..." ("open", "base", "base", "R") gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head") lun "*Huh*?" ("angry", "base", "base", "mid") gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head") lun "Oh...{w=0.3} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid") else: #custom/fallback lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid") jump luna_talk label name_luna_genie: # NickName responses if name_luna_genie == "Miss Lovegood": lun "Of course, [name_genie_luna]." ("base", "wink", "base", "mid") elif name_luna_genie == "Luna": lun "But that's my first name!" ("angry", "base", "base", "mid") gen "So?" ("base", xpos="far_left", ypos="head") lun "Isn't it against the law?" ("mad", "narrow", "base", "mid") gen "... Is what against the law?" ("base", xpos="far_left", ypos="head") lun "Teachers and students calling each other by their first name. I read an article about it in the quibbler." ("angry", "narrow", "raised", "mid") gen "*Err*... No they recently made it legal." ("base", xpos="far_left", ypos="head") lun "Oh, How progressive!" ("soft", "base", "base", "stare") lun "Then of course, you can call me that!" ("smile", "base", "base", "mid") elif name_luna_genie == "Loony": lun "Do you really need to call me that, [name_genie_luna]?" ("upset", "base", "base", "mid") lun "Other students call me that to make fun of me." ("upset", "base", "base", "R") gen "I like it." ("grin", xpos="far_left", ypos="head") lun "Alright then..." ("annoyed", "base", "base", "mid") elif name_luna_genie == "Girl": lun "Just [name_luna_genie]?" ("soft", "base", "raised", "mid") gen "Yep." ("base", xpos="far_left", ypos="head") lun "Alright, I suppose I am a girl after all." ("grin", "narrow", "base", "mid") elif name_luna_genie == "Partner": lun "[name_luna_genie]?" ("soft", "base", "base", "mid") gen "Yes, we're partners in this venture, are we not?" ("base", xpos="far_left", ypos="head") lun "Oh right!" ("angry", "base", "base", "mid") lun "Of course, you can call me that!" ("grin", "base", "base", "mid") elif name_luna_genie == "Bimbo": lun "A what?" ("soft", "base", "base", "mid") gen "A Bimbo..." ("base", xpos="far_left", ypos="head") lun "Oh... Okay..." ("base", "base", "base", "mid") gen "(...{w} Maybe she doesn't know what that means...)" ("base", xpos="far_left", ypos="head") elif name_luna_genie == "Minx": lun "A mink?" ("soft", "base", "base", "mid") gen "No, a--" ("base", xpos="far_left", ypos="head") lun "I love minks!" ("smile", "wide", "base", "mid") gen "...{w=0.3} Great." ("base", xpos="far_left", ypos="head") elif name_luna_genie == "Cumslut": lun "Well I do love helping you cum..." ("grin", "narrow", "base", "downL") lun "Sure, you can call me that." ("grin", "base", "base", "mid") else: #Custom/fallback lun "That's not too bad... Sure you can call me that." ("base", "base", "base", "mid") jump luna_talk