forked from SilverStudioGames/WTS
71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
image blkfade = "#000"
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define config.tag_layer["blkfade"] = "screens"
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define config.tag_zorder["blkfade"] = 25
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# show screen blkfade -> show blkfade
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# hide screen blkfade -> hide blkfade
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image whitefade = "#fff"
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define config.tag_layer["whitefade"] = "screens"
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define config.tag_zorder["whitefade"] = 25
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# show screen whitefade -> show whitefade
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# hide screen whitefade -> hide whitefade
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image blktone = "#0008"
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define config.tag_layer["blktone"] = "screens"
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define config.tag_zorder["blktone"] = 14
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# show screen blktone -> show blktone
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# hide screen blktone -> hide blktone
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# (the parameter was never actually passed, so the alpha was always .5)
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# to have arbitrary alpha,
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# show screen blktone(.725) -> show blkfade at Transform(alpha=.725) as blktone
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# I *think* that puts it at zorder 14
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image white = "#fff"
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define config.tag_layer["white"] = "screens"
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define config.tag_zorder["white"] = 20
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# show screen white -> show white
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# hide screen white -> hide white
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image bld1 = "interface/bld.webp"
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define config.tag_layer["bld1"] = "screens"
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define config.tag_zorder["bld1"] = 10
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# show screen bld1 -> show bld1
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# hide screen bld1 -> hide bld1
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image bld2 = Transform("interface/bld.webp", yzoom=-1.0)
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define config.tag_layer["bld2"] = "screens"
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define config.tag_zorder["bld2"] = 10
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# show screen bld2 -> show bld2
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# hide screen bld2 -> hide bld2
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# that one needs a rename to be optimized
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# (the newly named goes onlayer screens at the given pos and zorder, the original animation onlayer master)
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screen notes():
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add "notes" xpos 320+140 ypos 330
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zorder 1
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screen clothing_unlock(item):
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zorder 30
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modal True
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use notes # add "renamed_notes"
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on "show" action Play("sound", "sounds/win2.ogg")
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if isinstance(item, DollCloth):
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add item.icon align (0.5, 0.5) zoom 0.5
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elif isinstance(item, DollOutfit):
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add item.image align (0.5, 0.0) yoffset -50 zoom 0.4
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# should be replaced with the dismiss screen element
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# there is no equivalent of the alternate property though
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# but there should, but it's only used in one instance (so the other can have a dismiss in the meantime)
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screen invisible_button(action=NullAction(), keysym=None, alternate=None):
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# Note: Actions cannot be passed as transclude, separate parameter is required.
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button style "empty":
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keyboard_focus False
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action action
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keysym keysym
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alternate alternate
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transclude
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