forked from SilverStudioGames/WTS
54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
screen card_lootbox():
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tag card_lootbox
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zorder 9
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use blktone
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for i in range(len(card_loot)):
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if card_loot[i] in cards_realm:
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frame:
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style "empty"
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xpos 110+125*i
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ypos 116
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add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.5 alpha 0.7 at rotate_circular
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use cardrender(card_loot[i],228+125*i,200, interact=False, cardzoom=0.375)
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use ctc
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label card_lootbox:
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python:
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card_loot = []
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cards_choice = [card_iris, card_jasmine, card_azalea, card_dahlia, card_aladdin, card_maslab, card_lilly, card_rasul, card_jafar, card_her_schoolgirl, card_lun_schoolgirl, card_sus_schoolgirl, card_cho_schoolgirl]
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rand_card = None
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for i in range(5):
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rand_card = random.choice(cards_items)
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if i == 4:
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if random.randint(0, 103) <= 24: # 22.5% chance
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rand_card = random.choice(cards_choice)
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if not card_exist(unlocked_cards, rand_card):
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unlocked_cards += [rand_card]
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else:
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rand_card.copies += 1
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card_loot.append(rand_card)
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$ lootbox_ITEM.owned -= 1
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show screen card_lootbox
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with d3
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pause
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hide screen card_lootbox
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with d3
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if lootbox_ITEM.owned > 0:
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menu:
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"-Open another pack-":
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jump card_lootbox
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"-Enough is enough-":
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jump main_room_menu
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jump main_room_menu
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