forked from SilverStudioGames/WTS
34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
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image fade = "#00000080"
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image fade_gradient = "interface/bld.webp"
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# Transitions
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init offset = -1
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define d1 = Dissolve(0.1)
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define d2 = Dissolve(0.2)
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define d3 = Dissolve(0.3)
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define d4 = Dissolve(0.4)
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define d5 = Dissolve(0.5)
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define d6 = Dissolve(0.6)
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define d7 = Dissolve(0.7)
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define d8 = Dissolve(0.8)
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define d9 = Dissolve(0.9)
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define f1 = Fade(0.1, 0.0, 0.1)
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define f2 = Fade(0.2, 0.0, 0.2)
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define f3 = Fade(0.3, 0.0, 0.3)
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define flash = Fade(0.1, 0.0, 0.5, color="#fff")
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define flashbulb = Fade(0.2, 0.0, 0.8, color='#fff')
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define flashbb = Fade(0.2, 0.0, 0.8, color='#000')
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define flashblood = Fade(0.2, 0.0, 0.8, color='#f02424')
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define kissiris = Fade(0.2, 0.0, 0.8, color='#fb8dc8')
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define black_magic = Fade(0.2, 0.0, 0.5, color='#7f3590')
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define blackfade = Fade(0.9, 0.5, 1, color='#000000')
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define morph = ComposeTransition(Dissolve(0.9), before=Fade(0.1, 0.5, 0.5, color="#fff"), after=Dissolve(0.5))
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define teleport = ImageDissolve("id_teleport.webp", 1.0, 0)
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define faderight = ImageDissolve("interface/transitions/faderight.webp", 1.0)
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define fadeleft = ImageDissolve("interface/transitions/faderight.webp", 1.0, reverse=True)
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