forked from SilverStudioGames/WTS
165 lines
6.2 KiB
Plaintext
165 lines
6.2 KiB
Plaintext
init python:
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if renpy.android:
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class Android11TextureLeakFix(NoRollback):
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def __init__(self, limit=100):
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self.statements = 0
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self.limit = limit
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def __call__(self, name):
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if renpy.is_init_phase():
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return
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self.statements += 1
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if self.statements > self.limit:
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self.statements = 0
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# Big thanks to Andykl (https://github.com/Andykl)
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# for finding the issue and inventing this workaround.
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# https://github.com/renpy/renpy/issues/3643
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cache = renpy.display.im.cache
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cache_size = cache.get_total_size()
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cache_limit = cache.cache_limit * 0.95
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if cache_size >= cache_limit:
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if config.developer:
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print("Cache limit reached, purging cache... ({}/{})\n{}".format(cache_size, cache_limit, renpy.get_filename_line()))
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cache.clear()
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if renpy.game.interface is not None:
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if config.developer:
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print("Statements limit reached, cleaning textures... ({})\n{}".format(self.limit, renpy.get_filename_line()))
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renpy.game.interface.full_redraw = True
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renpy.game.interface.restart_interaction = True
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if renpy.display.draw is not None:
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renpy.display.draw.kill_textures()
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renpy.display.render.free_memory()
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config.statement_callbacks.append(Android11TextureLeakFix())
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init python early:
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if renpy.version_tuple < (7,5,0,22061501):
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raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 7.5.0.22061501+\nPlease perform an update and try launching the game again.")
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from renpy.uguu import glGetString, GL_VENDOR, GL_RENDERER, GL_VERSION
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def get_gpu_info():
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try:
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info = "\n".join([glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION)])
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except:
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info = "ERR: Unknown or incompatible driver."
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return info
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def get_renderer():
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return "DirectX" if preferences.renderer == "angle2" else "OpenGL"
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init python:
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config.missing_image_callback = missing_image_func
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if config.developer:
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renpy.arguments.register_command("whitespace", save_whitespace)
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else:
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config.missing_label_callback = missing_label_func
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config.return_not_found_label = "missing_return"
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init -1 python:
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def missing_image_func(path):
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global systemerror
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systemerror = ["Missing image", path]
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file, ext = os.path.splitext(path)
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if renpy.loadable(file + ".png"):
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return Image(file + ".png")
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if config.developer:
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raise IOError("Missing image: {}".format(path))
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return Image("images/blank.webp")
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def missing_label_func(name):
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global systemerror
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systemerror = ["Missing label", name]
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return "missing_label"
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def TBA_message(msg="Currently unavailable, check in later versions of the game."):
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renpy.show_screen("blktone")
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renpy.with_statement(d3)
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renpy.say(nar, msg)
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renpy.hide_screen("blktone")
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renpy.with_statement(d3)
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return
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def save_whitespace(refresh=False):
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"""
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Generates a whitespace information file.
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"""
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global whitespace_dict
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ap = renpy.arguments.ArgumentParser("Generates a whitespace information file.", require_command=False)
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ap.add_argument("--refresh", action="store_true", help="Recalculate for all images.")
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args = ap.parse_args()
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if args.refresh or refresh:
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whitespace_dict = {}
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path = os.path.normpath(config.gamedir)
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images = []
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for root, dirs, files in os.walk(path):
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for file in fnmatch.filter(files, "*.webp"):
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img = os.path.join(root, file).replace("\\", "/").split("/game/")[1]
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images.append(img)
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c = len(images)
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for i, img in enumerate(images):
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# stdout causes issues on Windows
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# sys.stdout.write("\rCalculating whitespace... {:3.0f}%".format(i / float(c - 1) * 100.0))
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# sys.stdout.flush()
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crop_whitespace(img)
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file = os.path.normpath(config.gamedir + "/images.whitespace")
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with open(file, "w") as f:
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for img, box in sorted(whitespace_dict.iteritems()):
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f.write(u"{}:{},{},{},{}\n".format(img, *box))
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print "\rCalculating whitespace... Done!"
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return False
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label missing_label():
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$ renpy.choice_for_skipping()
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$ err_msg1 = systemerror[0]
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$ err_msg2 = systemerror[1]
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"{color=#7a0000}System{/color}" "Uh-oh. Looks like you've encountered a bug. Don't worry, we will try to return you back to the office after displaying the error message, your save file won't be affected."
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"{color=#7a0000}System{/color}" "{color=#7a0000}Error:{/color} [err_msg1] '{color=#7a0000}[err_msg2]{/color}'\n\n\n{size=-4}You can report this bug on our {a=https://discord.gg/7PD57yt}discord{/a}.{/size}"
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$ active_girl = None
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$ systemerror = [None, None]
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jump main_room
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label missing_return():
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$ renpy.choice_for_skipping()
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"{color=#7a0000}System{/color}" "Uh-oh. Looks like you've encountered a bug. Don't worry, we will try to return you back to the office after displaying the error message, your save file won't be affected."
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"{color=#7a0000}System{/color}" "{color=#7a0000}Error:{/color} Point of no return.\n\n\n{size=-4}You can report this bug on our {a=https://discord.gg/7PD57yt}discord{/a}.{/size}"
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$ active_girl = None
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jump main_room
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screen placeholder():
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tag cg
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zorder 16 # above dolls
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add Placeholder("bg")
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add Placeholder("girl")
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init 2000 python hide:
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def set_screen_layer(layer, *screens):
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for scr_name in screens:
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for _, scr in renpy.display.screen.get_all_screen_variants(scr_name):
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scr.layer = layer
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set_screen_layer("interface", "_performance", "_image_load_log")
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