forked from SilverStudioGames/WTS
Gouvernathor
066f007e63
the locations of the different characters aren't independant, but they weren't in the first place (cherry picked from commit 9a3fe1df6538977ac4f44122b64574138422f119)
255 lines
7.2 KiB
Plaintext
255 lines
7.2 KiB
Plaintext
label day_start:
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show screen blkfade
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hide snape_main
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hide genie_main
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hide tonks_main
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hide cho_main
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hide hermione_main
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hide astoria_main
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hide susan_main
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hide luna_main
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with dissolve
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python:
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# Reset room objects
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candleL_OBJ.foreground = None
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candleR_OBJ.foreground = None
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states.fireplace_started = False
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fireplace_OBJ.foreground = None
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states.bird_fed = False
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states.bird_petted = False
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phoenix_OBJ.foreground = None # Removes seeds image
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states.cupboard_rummaged = False
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# Reset gift flags
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states.ton.gifted = False
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states.her.gifted = False
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states.lun.gifted = False
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states.cho.gifted = False
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states.ast.gifted = False
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states.sus.gifted = False
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# Reset chit-chat flags
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states.sna.chatted = False
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states.ton.chatted = False
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states.her.chatted = False
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states.lun.chatted = False
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states.cho.chatted = False
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states.ast.chatted = False
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states.sus.chatted = False
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# Tick Event timers
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ss_event_pause = max(ss_event_pause-1, 0)
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ss_summon_pause = max(ss_summon_pause-1, 0)
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nt_event_pause = max(nt_event_pause-1, 0)
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nt_summon_pause = max(nt_summon_pause-1, 0)
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hg_event_pause = max(hg_event_pause-1, 0)
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hg_summon_pause = max(hg_summon_pause-1, 0)
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ll_event_pause = max(ll_event_pause-1, 0)
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ll_summon_pause = max(ll_summon_pause-1, 0)
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cc_event_pause = max(cc_event_pause-1, 0)
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cc_summon_pause = max(cc_summon_pause-1, 0)
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ag_event_pause = max(ag_event_pause-1, 0)
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ag_summon_pause = max(ag_summon_pause-1, 0)
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sb_event_pause = max(sb_event_pause-1, 0)
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sb_summon_pause = max(sb_summon_pause-1, 0)
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# Reset busy flags (Based on current tick)
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states.sna.busy = True # bool(ss_summon_pause)
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states.ton.busy = bool(nt_summon_pause)
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states.her.busy = bool(hg_summon_pause)
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states.lun.busy = bool(ll_summon_pause)
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states.cho.busy = bool(cc_summon_pause)
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states.ast.busy = bool(ag_summon_pause)
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states.sus.busy = bool(sb_summon_pause)
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# Improve Mood
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if game.difficulty == 1: # Easy difficulty
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val = 3
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elif game.difficulty == 2: # Normal difficulty
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val = 2
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elif game.difficulty == 3: # Hardcore difficulty
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val = 1
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states.ton.mood = max(states.ton.mood-val, 0)
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states.her.mood = max(states.her.mood-val, 0)
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states.lun.mood = max(states.lun.mood-val, 0)
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states.cho.mood = max(states.cho.mood-val, 0)
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states.ast.mood = max(states.ast.mood-val, 0)
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states.sus.mood = max(states.sus.mood-val, 0)
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# Game flags
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game.day += 1
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game.weather = "random"
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game.daytime = True
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# Randomisers
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random_gold = renpy.random.randint(8, 40)
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map_randomobj = renpy.random.Random()
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# Send salary every 7th day
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if game.day % 7 == 0:
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if states.paperwork_reports >= 1:
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letter_work_report.send()
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if not states.twi.ev.cardgame.first_random:
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states.twi.ev.cardgame.interest = True
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# Pass time
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mailbox.tick()
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eventqueue.tick()
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# Update map locations
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call set_her_map_location()
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call set_lun_map_location()
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call set_cho_map_location()
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call set_ast_map_location()
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call set_sus_map_location()
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#TODO: Add Tonks map location
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#TODO: Add Snape map location
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# Reset appearances and sprites
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call update_luna
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call update_astoria
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call update_hermione
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call update_susan
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call update_cho
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call update_tonks
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call update_snape
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call update_genie
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call room(states.room, stop_sound=False, hide_screens=False)
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# Equip scheduled outfits
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if states.lun.wardrobe_scheduling:
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$ luna.equip_random_outfit()
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if states.ast.wardrobe_scheduling:
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$ astoria.equip_random_outfit()
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if states.her.wardrobe_scheduling:
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$ hermione.equip_random_outfit()
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if states.sus.wardrobe_scheduling:
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$ susan.equip_random_outfit()
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if states.cho.wardrobe_scheduling:
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$ cho.equip_random_outfit()
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if states.ton.wardrobe_scheduling:
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$ tonks.equip_random_outfit()
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hide screen blkfade
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hide screen bld1
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hide screen blktone
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with dissolve
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# Points gains
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call points_changes
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call update_ui_points
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$ renpy.force_autosave(True)
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label day_resume:
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# Start Quests
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jump quests
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$ renpy.choice_for_skipping()
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call screen room_menu
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label night_start:
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show screen blkfade
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hide snape_main
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hide genie_main
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hide tonks_main
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hide cho_main
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hide hermione_main
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hide astoria_main
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hide susan_main
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hide luna_main
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with dissolve
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python:
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# Reset room objects
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if not candleL_OBJ.foreground:
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candleL_OBJ.get_action()()
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if not candleR_OBJ.foreground:
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candleR_OBJ.get_action()()
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states.cupboard_rummaged = False
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# Reset chit-chat flags
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states.sna.chatted = False
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states.ton.chatted = False
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states.her.chatted = False
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states.lun.chatted = False
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states.cho.chatted = False
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states.ast.chatted = False
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states.sus.chatted = False
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# Reset busy flags (Based on current tick)
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states.sna.busy = bool(ss_summon_pause)
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states.ton.busy = bool(nt_summon_pause)
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states.her.busy = bool(hg_summon_pause)
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states.lun.busy = bool(ll_summon_pause)
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states.cho.busy = bool(cc_summon_pause)
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states.ast.busy = bool(ag_summon_pause)
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states.sus.busy = bool(sb_summon_pause)
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# Game flags
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game.weather = "random"
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game.daytime = False
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# Randomisers
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random_gold = renpy.random.randint(8, 40)
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map_randomobj = renpy.random.Random()
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# Update map locations
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call set_her_map_location()
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call set_lun_map_location()
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call set_cho_map_location()
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call set_ast_map_location()
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call set_sus_map_location()
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#TODO: Add Tonks map location
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#TODO: Add Snape map location
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# Reset appearances and sprites
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call update_luna
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call update_astoria
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call update_hermione
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call update_susan
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call update_cho
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call update_tonks
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call update_snape
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call update_genie
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call room(states.room, stop_sound=False, hide_screens=False)
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# Equip scheduled outfits
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if states.lun.wardrobe_scheduling:
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$ luna.equip_random_outfit()
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if states.ast.wardrobe_scheduling:
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$ astoria.equip_random_outfit()
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if states.her.wardrobe_scheduling:
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$ hermione.equip_random_outfit()
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if states.sus.wardrobe_scheduling:
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$ susan.equip_random_outfit()
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if states.cho.wardrobe_scheduling:
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$ cho.equip_random_outfit()
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if states.ton.wardrobe_scheduling:
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$ tonks.equip_random_outfit()
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hide screen blkfade
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hide screen bld1
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hide screen blktone
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with dissolve
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$ renpy.force_autosave(True)
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label night_resume:
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# Start Quests
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jump quests
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$ renpy.choice_for_skipping()
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call screen room_menu
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