forked from SilverStudioGames/WTS
LoafyLemon
3762ba8fb1
* Fixed 'decorator' achievement being unreachable * Fixed character face initialization in the case character image was never called before with facial values * Fixed saybox disappearing for anonymous narrator calls * Fixed inner thought fade not working with text tags
249 lines
8.8 KiB
Plaintext
249 lines
8.8 KiB
Plaintext
init python:
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class Inventory(object):
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def __init__(self):
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self.items = set()
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def add(self, item):
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self.items.add(item)
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def remove(self, item):
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self.items.remove(item)
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def get_instances(self):
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return self.items
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def get_instances_of_type(self, type):
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return [x for x in self.get_instances() if x.type == type]
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class Item(object):
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def __init__(self, id, type, name, price=0, desc="", unlocked=True, func=None, label=None, limit=100, image="default", givable=False, currency="gold", caption="use", owned=0, infinite=False, give_label=None, usable_on=[]):
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self.id = id
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self.type = type
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self.name = name
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self.price = price
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self.desc = desc
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self.unlocked = unlocked
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self.func = func
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self.label = label
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self.limit = limit
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self.image = "interface/icons/{}.webp".format(self.id) if image == "default" else image
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self.currency = currency
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self.caption = caption
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self.givable = givable
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self.usable = bool(self.func or self.label)
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self.used = False
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self._owned = owned
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self.infinite = infinite
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self.give_label = give_label
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self.usable_on = usable_on
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inventory.add(self)
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def use(self):
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if not self.usable:
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raise Exception("Item '{}' is not usable as it does not have any function or a label.".format(self.name))
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if self.owned == 0:
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raise Exception("Item '{}' owned count is equal to zero.".format(self.name))
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if not self.type == "quest":
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# Quest items require manual triggers, it's more convenient.
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self.used = True
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if self.func:
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self.func()
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if self.label:
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if renpy.context_nesting_level() > 0:
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renpy.jump_out_of_context(self.label)
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else:
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renpy.jump(self.label)
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def give(self, who):
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if not self.givable:
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raise Exception("Item '{}' is not marked as givable.".format(self.name))
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if self.owned == 0:
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raise Exception("Item '{}' owned count is equal to zero.".format(self.name))
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if not self.type == "quest":
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# Quest items require manual triggers, it's more convenient.
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self.used = True
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if self.func:
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self.func()
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if self.give_label:
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if renpy.context_nesting_level() > 0:
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renpy.jump_out_of_context(self.give_label)
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else:
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renpy.jump(self.give_label)
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def get_image(self):
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if isinstance(self.image, str):
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return self.image
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else:
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return self.image()
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@property
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def owned(self):
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return self._owned
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@owned.setter
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def owned(self, value):
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if not self.unlocked:
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self.unlocked = True
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self._owned = max(min(value, self.limit), 0)
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class Decoration(Item):
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room_scale = 0.5
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def __init__(self, id, type, name, placement, price=0, desc="", unlocked=True, image="default", room_image="default", room_image_hover=None, owned=0, replaces=False, use_action=None, replace_action=None, replace_anchor=None, replace_pos=None):
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super(Decoration, self).__init__(id, type, name, price, desc, unlocked, None, None, 1, image, False, "tokens", "Apply", owned)
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self.room_image = Transform("images/rooms/objects/decorations/{}.webp".format(self.id), zoom=self.room_scale) if room_image == "default" else Transform(room_image, zoom=self.room_scale)
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self.room_image_hover = Transform(room_image_hover, zoom=self.room_scale) if room_image_hover else self.room_image
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self.usable = True
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self.placement = placement
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self.in_use = False
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self.replaces = replaces
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self.use_action = use_action
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self.replace_action = replace_action
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self.replace_anchor = replace_anchor
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self.replace_pos = replace_pos
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if not isinstance(self.placement, RoomObject):
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raise TypeError("Placement must be a RoomObject instance reference.")
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def use(self):
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if self.owned == 0:
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raise Exception("Decoration '{}' owned count is equal to zero.".format(self.name))
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achievements.unlock("decorator")
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target = self.placement
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if not target.decoration is None:
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target.decoration.in_use = False
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if self.use_action:
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self.use_action()
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# Toggle
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if not target.decoration == self:
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target.set_decoration(self)
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self.in_use = True
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else:
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target.set_decoration(None)
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self.in_use = False
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class Potion(Item):
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def __init__(self, id, type, name, price=0, desc="", unlocked=True, label=None, limit=100, image="default", currency="gold", caption="give", owned=0, recipe=None, usable_on=[], levels={}):
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super(Potion, self).__init__(id, type, name, price, desc, unlocked, None, label, limit, image, True, currency, caption, owned)
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# self.givable = bool(self.give_label)
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self.label = label
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self.recipe = recipe
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self.usable_on = usable_on
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self.levels = levels
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self.make_intro = False
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self.in_progress = {i: False for i in usable_on}
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self.usable = bool( renpy.has_label("{}_use".format(self.label)) )
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if self.recipe is None:
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raise Exception("Potion '{}' recipe is empty!".format(self.name))
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def has_ingredients(self):
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return all(x.owned > 0 for x in self.recipe)
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def set_active(self, who):
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"""Marks the event as 'in progress' and will trigger a return event in the morning/evening."""
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if not who in list(self.in_progress.keys()):
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raise Exception("Potion '{}' is not marked as usable on '{}'.".format(self.name, who))
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self.in_progress[who] = True
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def make(self):
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if not self.has_ingredients():
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return
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for i in self.recipe:
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if not i.infinite:
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i.owned -= 1
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self.owned += 1
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label = "{}_make".format(self.label)
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if renpy.has_label(label) and not self.make_intro:
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self.make_intro = True
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self.jump(label)
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def check_progression(self, who):
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"""Check if progression is eligible to play this event"""
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progression = get_character_progression(who)
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return (progression >= self.levels.get(who))
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def give(self, who):
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"""Use potion on <active_girl>"""
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give_label = "{}_{}_give".format(who[:3], self.label)
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check_label = "{}_potion_check".format(who[:3])
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if not renpy.has_label(give_label):
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raise Exception("Potion '{}' give label doesn't exist.".format(self.name))
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if not renpy.has_label(check_label):
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raise Exception("Potion '{}' check label doesn't exist for '{}'.".format(self.name, who))
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if self.owned == 0:
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raise Exception("Potion '{}' owned count is equal to zero.".format(self.name))
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if not self.check_progression(who):
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self.jump(check_label)
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self.owned -= 1
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self.jump(give_label)
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def use(self):
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"""Use potion on Genie"""
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label = "{}_use".format(self.label)
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if not renpy.has_label(label):
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raise Exception("Potion '{}' has no use label.".format(self.name))
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if self.owned == 0:
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raise Exception("Potion '{}' owned count is equal to zero.".format(self.name))
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self.owned -= 1
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self.jump(label)
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def ret(self, who):
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"""Play the return event for <girl>"""
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if not self.in_progress[who]:
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raise Exception("Potion '{}' is not marked as in progress.".format(self.name))
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label = "{}_{}_return".format(who[:3], self.label)
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if not renpy.has_label(label):
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raise Exception("Potion '{}' has no return label.".format(self.name))
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self.in_progress[who] = False
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self.jump(label)
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def jump(self, label):
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if renpy.context_nesting_level() > 0:
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renpy.jump_out_of_context(label)
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else:
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renpy.jump(label)
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init offset = -5
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default inventory = Inventory()
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