forked from SilverStudioGames/WTS
LoafyLemon
b5828b67f5
* Version bump * Added pre-release notices and warnings * Disabled some of the new Cho content until it gets properly finished
97 lines
3.7 KiB
Plaintext
97 lines
3.7 KiB
Plaintext
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label start:
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python:
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version = version_float()
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renpy.block_rollback()
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump start_wt
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label start_quick:
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python:
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version = version_float()
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game.difficulty = 2
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states.ton.level = 5
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states.sna.level = 5
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states.map.unlocked = True
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game.cheats = True
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renpy.block_rollback()
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump skip_to_hermione
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label start_dev:
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python:
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version = version_float()
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game.difficulty = 2
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game.cheats = True
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game.gold = 100000
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states.map.unlocked = True
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states.sna.unlocked = True
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states.ton.unlocked = True
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states.her.unlocked = True
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states.cho.unlocked = True
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states.ast.unlocked = True
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states.sus.unlocked = True
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states.lun.unlocked = True
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states.ton.wardrobe_unlocked = True
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states.her.wardrobe_unlocked = True
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states.cho.wardrobe_unlocked = True
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states.ast.wardrobe_unlocked = True
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states.sus.wardrobe_unlocked = True
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states.lun.wardrobe_unlocked = True
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states.her.level = states.cho.level = states.lun.level = states.ast.level = states.sus.level = 24
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states.sna.level = 100
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states.ton.level = 100
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states.her.ev.yule_ball.e1_complete = True
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states.her.ev.yule_ball.e2_complete = True
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states.her.ev.yule_ball.e3_complete = True
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states.her.ev.yule_ball.e4_complete = True
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states.map.room_of_requirement.intro_e1 = True
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states.map.seventh_floor.unlocked = True
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states.map.seventh_floor.visited = True
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seventh_door_OBJ.hidden = False
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states.map.snape_office.visited = True
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states.map.snape_office.station_examined = True
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states.map.snape_office.shelves_examined = True
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states.map.snape_office.picture_examined = True
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states.map.snape_office.statue_examined = True
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states.map.snape_office.desk_examined = True
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states.map.snape_office.candelabra_examined = True
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states.map.snape_office.intro_e1 = True
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states.map.snape_office.intro_e2 = True
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states.map.snape_office.intro_e2_stage = 2
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states.map.snape_office.intro_e3 = True
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states.cho.ev.intro.e1_complete = True
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states.cho.ev.intro.e2_complete = True
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states.cho.ev.intro.e4_complete = True
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states.sna.ev.hangouts.cho_e1 = True
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states.paperwork_unlocked = True
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for i in mirror.items:
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i.unlocked = True
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for i in inventory.items:
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i.owned = i.limit
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for i in states.dolls:
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for x in getattr(renpy.store, i).outfits:
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if not x.hidden:
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x.unlock()
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renpy.block_rollback()
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jump skip_to_hermione
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