forked from SilverStudioGames/WTS
92 lines
2.5 KiB
Plaintext
92 lines
2.5 KiB
Plaintext
init python:
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def show_gold(st, at, old, new):
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if st > 1.0:
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return Text("G {}".format(new)), None
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else:
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if new > old:
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value = int( (new-old)*(1.0-st) ) + 1
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d = Text("G {}\n+{}".format(old + int((new-old)*st), value))
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else:
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value = int( (old-new)*(1.0-st) ) + 1
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d = Text("G {}\n-{}".format(old - int((old-new)*st), value))
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return d, 0.01
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class Game(object):
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weather_types = ("clear", "cloudy", "overcast", "blizzard", "snow", "storm", "rain")
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weather_weights = (35, 35, 20, 5, 10, 10, 15)
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def __init__(self, gold=0, day=0):
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# Protected values
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self._gold = gold
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self._day = day
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self._gryf = 0
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self._slyt = 0
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self._rave = 0
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self._huff = 0
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self._weather = "clear"
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# Normal values
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self.daytime = True
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self.difficulty = 2
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self.cheats = False
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self.moon = True
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@property
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def gold(self):
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return self._gold
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@gold.setter
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def gold(self, value):
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old = self._gold
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self._gold = max(0, min(value, 99999))
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if not renpy.in_rollback():
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renpy.hide_screen("gold")
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renpy.show_screen("gold", old, self._gold)
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@property
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def day(self):
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return self._day
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@day.setter
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def day(self, value):
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self._day = max(0, min(value, 99999))
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@property
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def weather(self):
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return self._weather
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@weather.setter
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def weather(self, value):
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if value == "random":
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value = random_choices(self.weather_types, weights=self.weather_weights)[0]
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if not value in self.weather_types:
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raise ValueError("Unsupported weather type: '{}'".format(value))
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self._weather = value
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moon_cycle = renpy.random.randint(5, 9)
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self.moon = (self.day % moon_cycle == 0)
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screen gold(old, new):
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tag gold
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zorder 50
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frame:
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xpadding 10
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ysize 44
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xminimum 80
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background Frame(gui.format("interface/frames/{}/iconmed.webp"), 6, 6)
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pos (50, 50)
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add DynamicDisplayable(show_gold, old, new) yoffset 3
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timer 3.0 action Hide("gold")
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default game = Game()
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# Points change displayable
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# Day change displayable
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# Add one of X generator
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