forked from SilverStudioGames/WTS
LoafyLemon
99f174cfbb
* Fixed Hermione's hslut panties * Refactored image calls * Refactored character poses (partially) * Added hash generation to all Doll-type displayables * Hashed and cached Doll layers (Greatly improves rollback performance) * Fixed outfit and colour randomization * Added is_stale method to doll-type displayables to reduce code complexity * Removed doll-related redundant global methods * Added AVIF format support * Simplified Doll posing * and more...
393 lines
15 KiB
Plaintext
393 lines
15 KiB
Plaintext
init offset = 3
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default studio.faces = None
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default studio.choices = None
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default studio.drags = None
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init python in studio:
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Transform = renpy.store.Transform
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Flatten = renpy.store.Flatten
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Drag = renpy.store.Drag
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CHARACTERS = renpy.store.CHARACTERS
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def get_faces():
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filters = ("_mask", "_skin")
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d = {}
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for i in CHARACTERS:
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d[i] = {}
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for j in ("eyebrows", "eyes", "mouth", "pupils", "cheeks", "tears"):
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path = "characters/{}/face/{}/".format(i, j)
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d[i][j] = [x.split(path)[1].split(".webp")[0] for x in renpy.list_files() if x.startswith(path) and x.endswith(".webp") and not any(f in x for f in filters)]
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if j in ("cheeks", "tears"):
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d[i][j].insert(0, None)
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elif renpy.config.developer:
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d[i][j].insert(0, None)
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return d
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def get_choices():
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d = {}
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for i in CHARACTERS:
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d[i] = {}
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d[i]["eyebrows"] = faces[i]["eyebrows"].index("base")
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d[i]["eyes"] = faces[i]["eyes"].index("base")
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d[i]["mouth"] = faces[i]["mouth"].index("base")
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d[i]["pupils"] = faces[i]["pupils"].index("mid")
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d[i]["cheeks"] = faces[i]["cheeks"].index(None)
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d[i]["tears"] = faces[i]["tears"].index(None)
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d[i]["zoom"] = 0.5
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d[i]["flip"] = 1
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d[i]["alpha"] = 1.0
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d["background"] = {
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"image": 0,
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"alpha": 1.0,
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"hue": 0,
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"saturation": 1.0,
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"brightness": 0.0,
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"blur": 0.0,
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"list": ["wall_day", "castle", "forest", "quidditch_pitch", "highlight", "versus", "corridor", "custom"]
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}
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d["overlay"] = {
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"image": 0,
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"alpha": 1.0,
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"hue": 0,
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"saturation": 1.0,
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"brightness": 0.0,
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"blur": 0.0,
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"list": [None, "curtains", "card", "g_bottom", "g_left", "g_circular"]
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}
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return d
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def get_drags():
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active_girl = renpy.store.active_girl
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d = {}
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for i in CHARACTERS:
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d[i] = [drag_init(getattr(renpy.store, i)), (i == active_girl)]
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return d
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def get_face(char):
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eyebrows = choices[char]["eyebrows"]
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eyes = choices[char]["eyes"]
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mouth = choices[char]["mouth"]
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pupils = choices[char]["pupils"]
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cheeks = choices[char]["cheeks"]
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tears = choices[char]["tears"]
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d = {
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"eyebrows": faces[char]["eyebrows"][eyebrows],
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"eyes": faces[char]["eyes"][eyes],
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"mouth": faces[char]["mouth"][mouth],
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"pupils": faces[char]["pupils"][pupils],
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"cheeks": faces[char]["cheeks"][cheeks],
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"tears": faces[char]["tears"][tears],
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}
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return d
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def drag_init(obj):
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char_obj = obj
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char_name = char_obj.name
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d = Transform(Flatten(char_obj.image), zoom=choices[char_name]["zoom"], xzoom=choices[char_name]["flip"], alpha=choices[char_name]["alpha"])
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pos = (250, 0)
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drag = Drag(d, activated=drag_activated, drag_offscreen=True, focus_mask=True)
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drag.char_obj = char_obj
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drag.char_name = char_name
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drag.initial_pos = pos
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drag.style.pos = pos
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return drag
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def drag_activated(drag):
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drag = drag[0]
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renpy.store.char_active = drag.char_obj
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renpy.store.active_girl = drag.char_name
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drag.top()
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renpy.restart_interaction()
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return
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def drag_update(drag):
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drag.char_obj.set_face(**get_face(drag.char_name))
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zoom = choices[drag.char_name]["zoom"]
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flip = choices[drag.char_name]["flip"]
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alpha = choices[drag.char_name]["alpha"]
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d = Flatten(drag.char_obj.image)
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d = Transform(d, zoom=zoom, xzoom=flip, alpha=alpha)
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drag.set_child(d)
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return
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def drag_reset(drag):
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choices[drag.char_name]["eyebrows"] = faces[drag.char_name]["eyebrows"].index("base")
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choices[drag.char_name]["eyes"] = faces[drag.char_name]["eyes"].index("base")
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choices[drag.char_name]["mouth"] = faces[drag.char_name]["mouth"].index("base")
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choices[drag.char_name]["pupils"] = faces[drag.char_name]["pupils"].index("mid")
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choices[drag.char_name]["cheeks"] = faces[drag.char_name]["cheeks"].index(None)
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choices[drag.char_name]["tears"] = faces[drag.char_name]["tears"].index(None)
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choices[drag.char_name]["zoom"] = 0.5
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choices[drag.char_name]["flip"] = 1
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choices[drag.char_name]["alpha"] = 1.0
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drag.char_obj.set_face(**get_face(drag.char_name))
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x, y = drag.initial_pos
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drag.snap(x, y, 0)
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drag_update(drag)
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return
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label studio(char):
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# TODO: Finish adding presets saving.
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# Add character drag offset based on zoom.
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python:
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last_char = char_active
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last_girl = active_girl
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last_face = last_char.get_face()
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studio.faces = studio.get_faces()
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studio.choices = studio.get_choices()
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char_active.set_face(**studio.get_face(active_girl))
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studio.drags = studio.get_drags()
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call screen studio
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# Reset
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$ char_active = last_char
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$ active_girl = last_girl
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$ char_active.set_face(**last_face)
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return
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screen studio():
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tag studio
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zorder 30
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style_prefix "studio"
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predict False
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default icon_size = (32, 32)
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default take_screenshot = False
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$ bg_hue = HueMatrix(studio.choices["background"]["hue"])
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$ bg_saturation = SaturationMatrix(studio.choices["background"]["saturation"])
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$ bg_brightness = BrightnessMatrix(studio.choices["background"]["brightness"])
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$ bg_blur = studio.choices["background"]["blur"]
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$ bg_matrix = bg_hue*bg_saturation*bg_brightness
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$ bg_image = studio.choices["background"]["list"][studio.choices["background"]["image"]]
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$ bg_image = "images/rooms/_bg_/{}.webp".format(bg_image)
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$ bg = Transform(bg_image, matrixcolor=bg_matrix, blur=bg_blur)
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$ ov_hue = HueMatrix(studio.choices["overlay"]["hue"])
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$ ov_saturation = SaturationMatrix(studio.choices["overlay"]["saturation"])
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$ ov_brightness = BrightnessMatrix(studio.choices["overlay"]["brightness"])
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$ ov_blur = studio.choices["overlay"]["blur"]
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$ ov_alpha = studio.choices["overlay"]["alpha"]
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$ ov_matrix = ov_hue*ov_saturation*ov_brightness
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$ ov_image = studio.choices["overlay"]["list"][studio.choices["overlay"]["image"]]
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if not ov_image is None:
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$ ov_image = "images/rooms/overlays/{}.webp".format(ov_image)
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$ ov = Transform(ov_image, matrixcolor=ov_matrix, blur=ov_blur, alpha=ov_alpha)
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else:
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$ ov = None
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$ active_drag = studio.drags[active_girl][0]
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add bg
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draggroup:
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for i in studio.drags.values():
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if i[1]:
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add i[0]
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add ov
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if not _windows_hidden:
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use close_button(action=Confirm("Exit Photo Studio?\n{size=-4}All changes will be lost.{/size}", Return("Close")))
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hbox:
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pos (25, 25)
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style_prefix gui.theme("studio")
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vbox:
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label (active_girl)
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$ drag_update = Function(studio.drag_update, active_drag)
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$ drag_reset = Function(studio.drag_reset, active_drag)
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hbox:
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add "interface/studio/eyebrows.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "eyebrows", len(studio.faces[active_girl]["eyebrows"])-1, False, step=1, force_step=True, action=drag_update) tooltip "Character eyebrows"
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hbox:
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add "interface/studio/eyes.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "eyes", len(studio.faces[active_girl]["eyes"])-1, False, step=1, force_step=True, action=drag_update) tooltip "Character eyes"
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hbox:
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add "interface/studio/pupils.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "pupils", len(studio.faces[active_girl]["pupils"])-1, False, step=1, force_step=True, action=drag_update) tooltip "Character pupils"
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hbox:
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add "interface/studio/mouth.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "mouth", len(studio.faces[active_girl]["mouth"])-1, False, step=1, force_step=True, action=drag_update) tooltip "Character mouth"
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hbox:
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add "interface/studio/blush.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "cheeks", len(studio.faces[active_girl]["cheeks"])-1, False, step=1, force_step=True, action=drag_update) tooltip "Character blush"
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hbox:
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add "interface/studio/tears.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "tears", len(studio.faces[active_girl]["tears"])-1, False, step=1, force_step=True, action=drag_update) tooltip "Character tears"
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hbox:
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add "interface/studio/scale.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "zoom", 1.0, False, step=0.1, force_step=True, action=drag_update) tooltip "Character Scale"
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hbox:
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add "interface/studio/opacity.webp" size icon_size
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bar value DictValue(studio.choices[active_girl], "alpha", 1.0, False, step=0.1, force_step=True, action=drag_update) tooltip "Character Opacity"
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textbutton "Flip" action [ToggleDict(studio.choices[active_girl], "flip", -1, 1), drag_update] xpos 4
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textbutton "Reset" action drag_reset xpos 4
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vbox:
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label "Background"
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default bg_dict = studio.choices["background"]
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hbox:
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add "interface/studio/background.webp" size icon_size
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bar value DictValue(bg_dict, "image", len(bg_dict["list"])-1, False, step=1, force_step=True) tooltip "Background Image"
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hbox:
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add "interface/studio/hue.webp" size icon_size
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bar value DictValue(bg_dict, "hue", 360.0, False, step=1.0, force_step=True) tooltip "Background Hue"
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hbox:
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add "interface/studio/saturation.webp" size icon_size
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bar value DictValue(bg_dict, "saturation", 1.0, False, step=0.1, force_step=False) tooltip "Background Saturation"
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hbox:
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add "interface/studio/brightness.webp" size icon_size
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bar value DictValue(bg_dict, "brightness", 1.0, False, step=0.1, force_step=False) tooltip "Background Brightness"
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hbox:
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add "interface/studio/blur.webp" size icon_size
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bar value DictValue(bg_dict, "blur", 50.0, False, step=1.0, force_step=True) tooltip "Background Blur"
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vbox:
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label "Overlay"
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default ov_dict = studio.choices["overlay"]
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$ ov_active = bool(ov_dict["image"] > 0)
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hbox:
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add "interface/studio/overlay.webp" size icon_size
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bar value DictValue(ov_dict, "image", len(ov_dict["list"])-1, False, step=1, force_step=True) tooltip "Overlay Image"
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if ov_active:
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hbox:
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add "interface/studio/hue.webp" size icon_size
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bar value DictValue(ov_dict, "hue", 360.0, False, step=1.0, force_step=True) tooltip "Overlay Hue"
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hbox:
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add "interface/studio/saturation.webp" size icon_size
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bar value DictValue(ov_dict, "saturation", 1.0, False, step=0.1, force_step=False) tooltip "Overlay Saturation"
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hbox:
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add "interface/studio/brightness.webp" size icon_size
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bar value DictValue(ov_dict, "brightness", 1.0, False, step=0.1, force_step=False) tooltip "Overlay Brightness"
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hbox:
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add "interface/studio/blur.webp" size icon_size
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bar value DictValue(ov_dict, "blur", 50.0, False, step=1.0, force_step=True) tooltip "Overlay Blur"
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hbox:
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add "interface/studio/opacity.webp" size icon_size
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bar value DictValue(ov_dict, "alpha", 1.0, False, step=0.1, force_step=True) tooltip "Overlay Opacity"
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vbox:
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label "Characters"
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vbox:
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for k, v in studio.drags.items():
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$ active = (active_girl == k and v[1])
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$ unlocked = getattr(renpy.store, k+"_unlocked")
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if not v[1]:
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$ action = [ SetDict(studio.drags[k], 1, True), Function(studio.drag_activated, [v[0]]), renpy.restart_interaction ]
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elif not active_girl == k:
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$ action = [ Function(studio.drag_activated, [v[0]]), renpy.restart_interaction]
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else:
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$ action = [ SetDict(studio.drags[k], 1, False), renpy.restart_interaction ]
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if unlocked:
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textbutton k:
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action action
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selected v[1] text_color ("#009900" if active else "#f9d592")
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text_hover_color "#fff"
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text_first_indent 20
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background Transform("interface/icons/head/{}.webp".format(k), size=(16, 16), offset=(22, 3))
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vbox:
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align (1.0, 1.0)
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xoffset -12
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label "Actions"
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hbox:
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imagebutton:
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idle Transform(image_alpha("interface/studio/screenshot.webp"), size=icon_size)
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hover Transform("interface/studio/screenshot.webp", size=icon_size)
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action [Function(_hide_windows), SetScreenVariable("take_screenshot", True)]
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tooltip "Screenshot (Prnt Scrn)"
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imagebutton:
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idle Transform(image_alpha("interface/studio/hide.webp"), size=icon_size)
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hover Transform("interface/studio/hide.webp", size=icon_size)
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action Function(_hide_windows)
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tooltip "Hide interface (H)"
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if _windows_hidden:
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use invisible_button(action=Function(_hide_windows))
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if take_screenshot:
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timer 0.2 action [_screenshot, Function(_hide_windows), SetScreenVariable("take_screenshot", False)]
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style studio_hbox:
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spacing 25
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style studio_label_text:
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color "#f9d592"
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outlines [ (2, "#00000080", 0, 0) ]
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style studio_bar:
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xsize 112
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xalign 0.5
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style studio_button:
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xsize 106
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xalign 0.5
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style studio_button_text:
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size 12
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style dark_studio_bar is dark_slider:
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xsize 160
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yalign 0.5
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style light_studio_bar is light_slider:
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xsize 160
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yalign 0.5
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style light_studio_hbox is studio_hbox
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style dark_studio_hbox is studio_hbox
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style studio_hbox:
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spacing 5
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style light_studio_button is light_radio_button
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style dark_studio_button is dark_radio_button
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style light_studio_button_text:
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first_indent 6
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size 10
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color "#f9d592"
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hover_color "#fff"
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outlines [ (2, "#00000080", 0, 0) ]
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style dark_studio_button_text:
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first_indent 6
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size 10
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color "#9b8d84"
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hover_color "#fff"
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outlines [ (2, "#00000080", 0, 0) ]
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