forked from SilverStudioGames/WTS
LoafyLemon
2ee9d0fb16
* Added temporary expression assignment functionality * Fixed get_face returning a live dict object instead of a dict copy * Improved and simplified character speaker functions * Removed obsolete face dicts
111 lines
3.2 KiB
Plaintext
111 lines
3.2 KiB
Plaintext
define tonks_haircolor_table = {
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"angry": [Color((164, 34, 34, 255)), Color((219, 83, 83, 255))],
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"upset": [Color((228, 93, 34, 255)), Color((246, 193, 170, 255))],
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"happy": [Color((255, 213, 23, 255)), Color((255, 239, 167, 255))],
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"disgusted": [Color((111, 205, 75, 255)), Color((200, 237, 186, 255))],
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"scared": [Color((238, 238, 241, 255)), Color((249, 249, 250, 255))],
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"horny": [Color((255, 105, 180, 255)), Color((251, 205, 222, 255))],
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"sad": [Color((64, 75, 205, 255)), Color((182, 186, 237, 255))],
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}
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label update_tonks:
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# Chibi Update
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$ tonks_chibi.update()
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$ tonks_chibi.position(flip=False)
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$ tonks.xzoom = 1
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hide screen ton_cloth_pile
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$ tonks.get_equipped("hair").set_color(tonks_haircolor)
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return
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label end_tonks_event:
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call ton_chibi("hide")
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hide tonks_main
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with d3
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pause.5
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call update_tonks
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$ states.last_girl = states.active_girl
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$ states.active_girl = None
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$ states.ton.busy = True
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$ tonks.wear("all")
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$ tonks.set_cum(None)
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call music_block
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jump main_room_menu
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define character.tonks_say = Character("name_tonks_genie", show_icon="tonks", dynamic=True)
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init python:
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def ton(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, hair=None, **kwargs):
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def show():
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tonks.show()
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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redraw = False
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tag = tonks.tag
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layer = tonks.layer
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if xpos is not None or ypos is not None:
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xpos = sprite_pos.get("x").get(xpos, tonks.pos[0])
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ypos = sprite_pos.get("y").get(ypos, tonks.pos[1])
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tonks.pos = (xpos, ypos)
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redraw = True
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head_only = tonks.pos[1] == sprite_pos.get("y").get("head")
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if any(face.values()):
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tonks.set_face(**face)
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redraw = True
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if temp_face:
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last_face = tonks.get_face()
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d = dict(zip(temp_face[::2], temp_face[1::2]))
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tonks.set_face(**d)
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redraw = True
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if emote:
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tonks.set_emote(emote)
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redraw = True
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if hair:
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if isinstance(hair, list):
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target_color = hair
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else:
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target_color = tonks_haircolor_table.get(hair, tonks_haircolor)
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if target_color != tonks.get_equipped("hair").color:
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tonks.get_equipped("hair").set_color(target_color)
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redraw = True
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if animation != False:
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tonks.animation = animation
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redraw = True
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if flip != None:
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tonks.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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show()
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if what:
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character.tonks_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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tonks.set_face(**last_face)
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show()
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if head_only:
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tonks.hide()
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